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Renata Kuba – ProQuest LLC, 2023
This study examines the visual design processes and strategies used by graphic design experts and non-design college students when applying visual design principles to compose an infographic. The focus is on the visual design stage, often reported as challenging for adult and young students (e.g., Fragou & Papadopoulou, 2020; O'Mahony et al.,…
Descriptors: College Students, Visual Aids, Expertise, Computer Graphics
Yongchun Mao; Shuo Ban; Guolin Zhang – International Journal of Technology and Design Education, 2025
Design criticism plays a crucial role in fostering critical thinking and boosting creativity among design students, highlighting its significance in college design education. Engaging with design-related critical materials is a prevalent approach to strengthen design criticism. This study aims to investigate the eye movement strategies employed by…
Descriptors: Eye Movements, Reading Strategies, Comparative Analysis, Self Evaluation (Individuals)
Yu-Cheng Lin; Shu-Yun Chien; Huei-Tse Hou – Education and Information Technologies, 2025
The training of hostel service skills emphasizes the application of procedural knowledge and complex problem-solving skills, and with the development of education technology, game-based learning that mixes virtual reality (VR) and physical games has begun to be emphasized. In this study, we proposed a multi-dimensional scaffolding design framework…
Descriptors: Scaffolding (Teaching Technique), Educational Games, Computer Simulation, Cognitive Ability
Robert Zheng – International Association for Development of the Information Society, 2024
The current examined the roles of cognitive strategies using Chi's framework in mobile learning. Three conditions (active, constructive, and interactive) were created for a college statistics I course where students were randomly assigned to each condition. The results indicate constructive and interactive support students' problem solving and…
Descriptors: Cognitive Processes, Creative Thinking, Telecommunications, Handheld Devices
Thomas, Matthew; Bryson, John R. – Journal of Geography in Higher Education, 2021
COVID-19 forced universities to engage in rapid improvisation and adoption of online learning and teaching. This paper explores "real-time blended" learning in which online students are taught simultaneously with students who are experiencing proximate learning. Two cliques could develop with those learning online becoming observers…
Descriptors: Online Courses, Teaching Methods, COVID-19, Pandemics
Noelia Olmedo-Torre; Marta Peña; Miguel Soriano; Anna Pujol-Ferran – Interdisciplinary Journal of Problem-based Learning, 2025
This research aims to increase our understanding about the effects of active learning, applying problem-based learning (PBL) methodologies to increase student motivation in various graphic engineering classes. The measurement instruments included a cross-sectional survey (n = 269) carried out during the years 2015 to 2019 through triangulation of…
Descriptors: Problem Based Learning, Instructional Design, Student Motivation, Graphic Arts
Jason M. Stephens; Tricia Bertram Gallant – Journal of Moral Education, 2024
Most secondary and postsecondary institutions take a behavioral approach in dealing with student cheating--punishing those caught with grade reductions and/or suspensions. While some form of punishment may be necessary, it is not sufficient. As an instantiation of negative morality, academic misconduct offers an opportunity for moral education.…
Descriptors: Moral Values, Moral Development, Cheating, Discipline Policy
Martin Merkt; Daniel Bodemer – Journal of Computer Assisted Learning, 2024
Background: When watching educational online videos, learners need to determine whether the videos' contents are suitable for learning. Whereas this may induce metacognitive monitoring processes, it may also distract learners from the learning materials. Objectives: In the current set of experiments, we investigated whether asking participants to…
Descriptors: Video Technology, Teaching Methods, Metacognition, Instructional Materials
Bezanilla, María José; Galindo-Domínguez, Hector; Campo, Lucía; Fernández-Nogueira, Donna; Ruiz, Manuel Poblete – Tuning Journal for Higher Education, 2023
Critical thinking is a key competence in higher education. However, little is known about the conception that students have of this competence. This study aims to analyze what university students understand by critical thinking and if these conceptions agree with those of university teachers analyzed in a previous study. A total of 263…
Descriptors: Critical Thinking, Thinking Skills, Competence, College Students
Kuo, Hsu-Chan; Yang, Ya-Ting Carolyn; Chen, Jung-San; Hou, Ting-Wei; Ho, Ming-Tzu – IEEE Transactions on Education, 2022
Contribution: Prior studies have shown that project-based learning (PBL) is an effective approach on engineering education. This study further identifies the impact of a design thinking (DT) integrated PBL approach on the college students' learning motivation and creativity. Background: A well-developed robot and its project often require…
Descriptors: Design, Creative Thinking, Active Learning, Student Projects
Bacca-Acosta, Jorge; Tejada, Julian; Fabregat, Ramon; Kinshuk; Guevara, Juan – Educational Technology Research and Development, 2022
Scaffolding is a mechanism for helping novice learners to solve a problem or complete a task that is beyond their current skill set. Prior research on immersive virtual reality (IVR) environments with scaffolding has mainly focused on the effectiveness of scaffolding for conceptual understanding and information processing. However, research on…
Descriptors: Computer Simulation, Eye Movements, English (Second Language), Second Language Learning
Swinkels, Alan; Giuliano, Traci A. – Teaching of Psychology, 2018
A project was developed to introduce the core principles of repeated-measures designs. Using the levels of processing approach to memory, students are prompted to engage in either shallow, moderate, or deep processing of 54 common nouns. An unexpected recall task then measures the number of words remembered in each condition. Data from 293…
Descriptors: Teaching Methods, Recall (Psychology), College Students, Research Methodology
Reich, Norbert; Wang, Yuedong – Biochemistry and Molecular Biology Education, 2019
We investigate the effectiveness of an active learning curriculum designed for an upper division Biochemistry series at a large, public research university. The goal was to determine how effective this format was when compared to a parallel conventional course, and to see if the active learning series can be run with limited resources (one…
Descriptors: Program Effectiveness, Biochemistry, Active Learning, Curriculum Design
Peng, Xian; Xu, Qinmei; Chen, Yufan; Zhou, Chenying; Ge, Yuqing; Li, Na – International Journal of Educational Technology in Higher Education, 2021
Unlike the other studies on emotional design in multimedia learning, the present study differentiated the two confounding variables of visual interface design and structured content to manipulate the instructional material. Specifically, we investigated how the visual aesthetics of positive emotional interface design influenced learners' cognitive…
Descriptors: Eye Movements, Multimedia Instruction, Comparative Analysis, Instructional Design
Shyr, Wen-Jye; Chen, Ching-Huei – Journal of Computer Assisted Learning, 2018
In recent years, the flipped classroom has become prevalent in many educational settings. Flipped classroom adopts a pedagogical model in which short video lectures are viewed by students at home before class so that the teacher can lead students to participate in activities, problem-solving, and discussions. Yet the design or use of technology…
Descriptors: Blended Learning, Teaching Methods, Instructional Design, Video Technology