Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 8 |
Since 2006 (last 20 years) | 12 |
Descriptor
College Students | 13 |
Competition | 13 |
Programming | 13 |
Computer Science Education | 8 |
Foreign Countries | 8 |
Computer Software | 5 |
Teaching Methods | 5 |
Cooperative Learning | 4 |
Educational Games | 4 |
Engineering | 4 |
Feedback (Response) | 4 |
More ▼ |
Source
Author
Abeysekera, Krishani | 1 |
Alannah Oleson | 1 |
Amy J. Ko | 1 |
Anael Kuperwajs Cohen | 1 |
Barnes, Tiffany, Ed. | 1 |
Boiangiu, Costin-Anton | 1 |
Chen, Beyin | 1 |
Chen, Ru-Shan | 1 |
Chen, Shu Yu | 1 |
Chi, Min, Ed. | 1 |
Davari, Sadegh | 1 |
More ▼ |
Publication Type
Journal Articles | 8 |
Reports - Research | 5 |
Collected Works - Proceedings | 3 |
Reports - Descriptive | 3 |
Books | 1 |
Collected Works - General | 1 |
Reports - Evaluative | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Audience
Administrators | 1 |
Researchers | 1 |
Teachers | 1 |
Location
Japan | 2 |
Afghanistan | 1 |
Asia | 1 |
Australia | 1 |
Brazil | 1 |
California | 1 |
China | 1 |
Colombia | 1 |
Connecticut | 1 |
Denmark | 1 |
Egypt | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Anael Kuperwajs Cohen; Alannah Oleson; Amy J. Ko – ACM Transactions on Computing Education, 2024
Collaboration is an important aspect of computing. In a classroom setting, working with others can increase a student's motivation to attempt more challenges, reduce the difficulty of complicated concepts, and bring about greater overall success. Despite extensive research in other domains, there has been minimal exploration within computing on…
Descriptors: College Students, Help Seeking, Student Behavior, Programming
Wang, Gui Ping; Chen, Shu Yu; Yang, Xin; Feng, Rui – European Journal of Engineering Education, 2016
Practical abilities are important for students from majors including Computer Science and Engineering, and Electrical Engineering. Along with the popularity of ACM International Collegiate Programming Contest (ACM/ICPC) and other programming contests, online judge (OJ) websites achieve rapid development, thus providing a new kind of programming…
Descriptors: Competition, Programming, Programming Languages, Computer Science
The MOSAICS Model of Educational Approaches for Teaching the Practice of Software Project Management
Boiangiu, Costin-Anton; Stanica, Iulia-Cristina – Education Sciences, 2019
Maybe you heard the line "managing programmers is like herding cats", and if you consider there is some truth behind this, then you should, perhaps, think how it is to teach people to perform this job. As we know from the research literature, there is no such thing as a consensus about the most suitable teaching method of a software…
Descriptors: Models, Teaching Methods, Computer Software, Programming
Hwang, Gwo-Haur; Chen, Beyin; Chen, Ru-Shan; Wu, Ting-Ting; Lai, Yu-Ling – Interactive Learning Environments, 2019
Competitive game-based learning has been widely discussed in terms of its positive and negative impacts on learners' learning effectiveness and learning behavior. Although different types of games require different kinds of knowledge to accomplish the task via competition, few studies have considered that knowledge types, such as procedural…
Descriptors: Student Behavior, Adoption (Ideas), Competition, Game Based Learning
Spott, Jessica L., Ed.; Sobehrad, Lane J., Ed.; Hite, Rebecca L., Ed. – IGI Global, 2023
Locally or individually, STEM programs provide additional opportunities to engage K-12 students, including those from marginalized groups, with the support of STEM outreach organizations through the co-construction and implementation of STEM activities during school, out of school, at home, and in the community. Research suggests that…
Descriptors: STEM Education, Elementary Secondary Education, Partnerships in Education, School Community Programs
Davari, Sadegh; Perkins-Hall, Sharon; Abeysekera, Krishani – International Association for Development of the Information Society, 2017
There is a shortage of STEM (Science, Technology, Engineering and Mathematics) educated workforce in the US, especially among minority and underrepresented groups. Recruiting and retaining STEM majors has been a major problem for universities and community colleges for many years. The Computer Science department of University of Houston-Clear Lake…
Descriptors: Student Recruitment, Academic Persistence, Majors (Students), STEM Education
Skupas, Bronius – Informatics in Education, 2010
Automatic program evaluation is a way to assess source program files. These techniques are used in learning management environments, programming exams and contest systems. However, use of automated program evaluation encounters problems: some evaluations are not clear for the students and the system messages do not show reasons for lost points.…
Descriptors: Foreign Countries, Feedback (Response), Automation, Computer Software
Zhang, Xuesong; Dorn, Bradley – Journal of Information Technology Education: Innovations in Practice, 2012
Agile development has received increasing interest both in industry and academia due to its benefits in developing software quickly, meeting customer needs, and keeping pace with the rapidly changing requirements. However, agile practices and scrum in particular have been mainly tested in mid- to large-size projects. In this paper, we present…
Descriptors: Competition, Computer Software, Methods, Design
Moreno, Julian – Educational Technology & Society, 2012
The aim of this paper is to describe a digital game with an educational purpose in the subject of computer programming, which enables students to reinforce and improve their abilities on the concepts of sequencing, defined iteration and nesting. For its design, a problem solving approach was followed and a score comparing mechanism was implemented…
Descriptors: Foreign Countries, Computer Games, Educational Games, Programming
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Chronicle of Higher Education, 2000
Reports that student computer programmers from Russian universities, despite outdated equipment, poor facilities, and meager salaries, recently dominated the International Collegiate Programming Contest World Finals with the team from St. Petersburg State University winning first place. Western companies are developing arrangements with Russian…
Descriptors: College Students, Competition, Educational Quality, Foreign Countries
Barnes, Tiffany, Ed.; Chi, Min, Ed.; Feng, Mingyu, Ed. – International Educational Data Mining Society, 2016
The 9th International Conference on Educational Data Mining (EDM 2016) is held under the auspices of the International Educational Data Mining Society at the Sheraton Raleigh Hotel, in downtown Raleigh, North Carolina, in the USA. The conference, held June 29-July 2, 2016, follows the eight previous editions (Madrid 2015, London 2014, Memphis…
Descriptors: Data Analysis, Evidence Based Practice, Inquiry, Science Instruction
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers