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Yildiz Durak, Hatice; Atman Uslu, Nilüfer – Educational Technology Research and Development, 2023
The main purpose of Computer-Supported Collaborative Learning (CSCL) is to improve academic performance through collaborative systems design. To increase the quantity and quality of interactions in CSCL and to reduce feelings of loneliness and burnout during online learning, learner group regulation should be supported. According to the…
Descriptors: Learning Strategies, Group Dynamics, Cooperative Learning, Computer Assisted Instruction
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Ali Rezaei – Journal of Interactive Learning Research, 2024
Educational tools like EdPuzzle, PlayPosit, and Kaltura have gained recent attention, as they purportedly empower educators to incorporate questions, quizzes, and discussions into instructional videos. However, there is no empirical evidence on how or under what circumstances these platforms may impact students' learning. A quasi-experimental…
Descriptors: College Students, Interactive Video, Student Attitudes, College Faculty
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Adnan Shehadeh – Anatolian Journal of Education, 2024
This study aimed to investigate students' reflections on using smartphones to enhance vocabulary learning. The sample consisted of 64 college students enrolled in required English as a Foreign Language (EFL) reading course. A twenty-two-item questionnaire was developed to elicit students' reflections on their experiences in terms of three aspects;…
Descriptors: Telecommunications, Handheld Devices, English (Second Language), Second Language Instruction
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Cuervo-Cely, Karen D.; Restrepo-Calle, Felipe; Ramírez-Echeverry, Jhon J. – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The purpose of this research is to examine the effect of computer-assisted gamification on the learning motivation of computer programming students. Background: The teaching-learning of computer programming involves challenges that imply using learning environments in which the student is actively involved. Gamification is an…
Descriptors: Game Based Learning, Student Motivation, Computer Science Education, Programming
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Tahereh Boroughani; Ismail Xodabande; Sedigheh Karimpour – Discover Education, 2023
The present study explored the impact of mobile-assisted self-regulated learning (SRL) on developing university students' knowledge of academic vocabulary in English. The participants were 49 students in experimental (N = 28) and control (N = 21) learning conditions. Those in the experimental group studied 70 academic words using digital…
Descriptors: Learning Strategies, Self Management, Handheld Devices, College Students
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Jianhua Zhang; Lawrence Jun Zhang – Computer Assisted Language Learning, 2024
This study mainly explored the effects of teacher feedback, peer feedback and automated feedback on the use of metacognitive strategies in EFL writing. Ninety-seven participants were recruited and divided into three groups, who received two months of feedback from teachers, peers and an automatic writing evaluation system, respectively, and then…
Descriptors: Feedback (Response), Metacognition, English (Second Language), Second Language Learning
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Galip Kartal; Hatice Okyar – Education and Information Technologies, 2025
The present study carried out a bibliometric analysis of L2 eye-tracking research. VOSviewer, CiteSpace, and CitNetExplorer were used for the analysis. The data were 245 articles indexed by Social Sciences Citation Index (SSCI). The study identified the research topics, trends, promising research directions, influential authors and documents, and…
Descriptors: Bibliometrics, Eye Movements, Second Language Learning, Language Research
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Mingjie Zou; Binhai Ren – Journal for the Psychology of Language Learning, 2024
Flow, a subjective state of optimal engagement and immersion, is characterized by a balance of perceived challenges and skills, interest, attention, and a sense of control (Csikszentmihalyi, 1990). Investigating flow in language learning can provide valuable insights into effective learning processes and contexts (Egbert, 2003). Self-regulated…
Descriptors: Metacognition, Learning Strategies, English (Second Language), Second Language Learning
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Law, Yu Kay; Tobin, Ryan Wesley; Wilson, Neena R.; Brandon, Lora Ann – Journal of Teaching and Learning with Technology, 2020
Introductory courses in mathematics and physical sciences are challenging for students and often have lower success rates than other comparable courses. In online courses, this is compounded by students employing surface learning strategies. Furthermore, it has been shown that students often do not utilize learning materials that are provided in…
Descriptors: Academic Achievement, Feedback (Response), Formative Evaluation, Integrated Learning Systems
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Laohajaratsang, Thanomporn – THAITESOL Journal, 2018
This research examines a selection of academic articles, existing evidence, and early indications of newly-designed Learning Management System (LMS) tools/functions, and then analyzes and synthesizes the concepts to form a thorough description of the components within the concept of next-generation LMS. The comparison of conventional LMS and…
Descriptors: Management Systems, Artificial Intelligence, Social Media, Computer Mediated Communication
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VanLehn, Kurt; Zhang, Lishan; Burleson, Winslow; Girard, Sylvie; Hidago-Pontet, Yoalli – IEEE Transactions on Learning Technologies, 2017
This project aimed to improve students' learning and task performance using a non-cognitive learning companion in the context of both a tutor and a meta-tutor. The tutor taught students how to construct models of dynamic systems and the meta-tutor taught students a learning strategy. The non-cognitive learning companion was designed to increase…
Descriptors: Metacognition, Learning Strategies, Nonverbal Communication, High School Students
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Salleh, Tuan Salwani; Zakaria, Effandi – Turkish Online Journal of Educational Technology - TOJET, 2016
The objective of this research is to investigate the effectiveness of a learning strategy using Maple in integral calculus. This research was conducted using a quasi-experimental nonequivalent control group design. One hundred engineering technology students at a technical university were chosen at random. The effectiveness of the learning…
Descriptors: Foreign Countries, Learning Strategies, Calculus, Engineering Education
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Pardo, Abelardo; Han, Feifei; Ellis, Robert A. – IEEE Transactions on Learning Technologies, 2017
Self-regulated learning theories are used to understand the reasons for different levels of university student academic performance. Similarly, learning analytics research proposes the combination of detailed data traces derived from technology-mediated tasks with a variety of algorithms to predict student academic performance. The former approach…
Descriptors: Student Centered Learning, Learning Theories, College Students, Academic Achievement
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Hsiao, Indy Y. T.; Lan, Yu-Ju; Kao, Chia-Ling; Li, Ping – Educational Technology & Society, 2017
Language learning occurring in authentic contexts has been shown to be more effective. Virtual worlds provide simulated contexts that have the necessary elements of authentic contexts for language learning, and as a result, many studies have adopted virtual worlds as a useful platform for language learning. However, few studies so far have…
Descriptors: Computer Simulation, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
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Demirci, Cavide; Düzenli, Halil – World Journal of Education, 2017
Think-Pair-Share (TPS) activities in classrooms provide an opportunity for students to revise, practice and reproduce previously learned knowledge. Teachers also benefit from this active learning strategy by exploiting new learning materials, saving time by minimizing presentations and using it as a formative assessment tool. This article explores…
Descriptors: Active Learning, Coding, Learning Strategies, Writing Instruction
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