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Assim S. Alrajhi – Education and Information Technologies, 2025
Motivated by the proliferation of artificial intelligence that has the potential to promote self-access learning, this study utilizes a sequential explanatory quasi-experimental mixed methods design to investigate the efficacy of Google Assistant (GA) in facilitating second language (L2) vocabulary learning compared to online dictionaries. A…
Descriptors: English (Second Language), Second Language Learning, Artificial Intelligence, Vocabulary Development
Rustam Shadiev; Xuan Chen; Fahriye Altinay – Journal of Computer Assisted Learning, 2024
Background: Our study analysed 46 articles on computer-aided translation (CAT) and its educational uses. We explored two main areas: CAT technologies in learning and teaching, and the research methodologies of these studies. Objectives: Our review covered the types of CAT technologies used, their applications in different learning settings,…
Descriptors: Translation, College Students, Computer Assisted Instruction, Computer Software Evaluation
Shamshiri, Fatemeh; Esfahani, Fariba Rahimi; Hosseini, Seyed Esmail – Language Testing in Asia, 2023
There are a few empirical studies on comparative effects of CALL-based assessment and traditional assessment on Iranian EFL students' vocabulary learning; therefore, the present research tried to fill this gap. To achieve this purpose, the NELT was administered to 89 EFL students, and 58 of them whose level of English proficiency was the…
Descriptors: Evaluation Methods, Comparative Analysis, Computer Assisted Instruction, Vocabulary Development
Aida Aubakirova; Sherubay Kurmanbayuly; Tatyana Akhmetova; Zhazira Koshanova; Kanat Smailova; Nazgul Bayekina – Journal of Social Studies Education Research, 2024
Upon examining the historical trajectory of literature, it becomes evident that literary works often incorporate terminology shaped by contemporary age and technological advancements. An essential consideration lies in understanding the influence of technology on language skill development, learner achievement, attitudes, and motivation in…
Descriptors: Technology Uses in Education, Vocabulary Development, Literature Appreciation, Foreign Countries
Adnan Shehadeh – Anatolian Journal of Education, 2024
This study aimed to investigate students' reflections on using smartphones to enhance vocabulary learning. The sample consisted of 64 college students enrolled in required English as a Foreign Language (EFL) reading course. A twenty-two-item questionnaire was developed to elicit students' reflections on their experiences in terms of three aspects;…
Descriptors: Telecommunications, Handheld Devices, English (Second Language), Second Language Instruction
Louis Lafleur – Technology in Language Teaching & Learning, 2024
Gamification in second language acquisition research is a popular topic, but there are few empirical comparative studies in the literature. This quasi-experimental mixed-approach study enrolled 77 Japanese university EFL learners to enable a comparison between two digital vocabulary flashcard learning software conditions carefully designed by the…
Descriptors: Second Language Instruction, Gamification, English (Second Language), Second Language Learning
Li, Ke; Peterson, Mark; Wan, Jiahui – International Journal of Computer-Assisted Language Learning and Teaching, 2022
Despite the increasing awareness of digital games' potential for language learning, only a handful of studies focus on their integration into classrooms. Informed by bridging activities, this mixed methods case study recruited six students to engage in instructed gameplay in class and game-related activities after class. Both qualitative and…
Descriptors: Video Games, Second Language Learning, Academic Achievement, Learner Engagement
Tahereh Boroughani; Ismail Xodabande; Sedigheh Karimpour – Discover Education, 2023
The present study explored the impact of mobile-assisted self-regulated learning (SRL) on developing university students' knowledge of academic vocabulary in English. The participants were 49 students in experimental (N = 28) and control (N = 21) learning conditions. Those in the experimental group studied 70 academic words using digital…
Descriptors: Learning Strategies, Self Management, Handheld Devices, College Students
Peter Sherman Johnson – ProQuest LLC, 2022
This qualitative case study responds to a significant gap in the literature in the area of gamification for vocabulary study among international students in higher education. It aims to respond to a call for a more in-depth qualitative analysis of gamification techniques on student learning experiences in comparison to the more commonplace…
Descriptors: Gamification, Vocabulary Development, Foreign Students, Second Language Learning
Andrew Obermeier – Vocabulary Learning and Instruction, 2020
This article presents a work-in-progress focused on developing an experiment to investigate the effectiveness of different types of deliberate paired-associate computer-assisted language learning (CALL). First, the rationale for Japanese EFL learners' current need for doubling their efforts with this technique is explained. Next, an overview of…
Descriptors: Computer Assisted Instruction, Second Language Instruction, English (Second Language), Internet
Durongbhandhu, Nunpaporn; Suwanasilp, Danuchawat – LEARN Journal: Language Education and Acquisition Research Network, 2023
Language Instruction, especially teaching and learning English for specific purposes (ESP) with Computer-Assisted Language Learning (CALL) has grown in popularity for over a decade. Task-based Language Teaching (TBLT) is one of the appropriate teaching approaches used to make CALL more effective. This study attempts to develop, implement, and…
Descriptors: Computer Assisted Instruction, Teaching Methods, English (Second Language), Second Language Learning
Reynolds, Eric D.; Fuchs, Richard W.; Johnson, Peter – International Journal of Computer-Assisted Language Learning and Teaching, 2021
The landscape of technology in language classrooms is changing so quickly that it's hard for us to keep pace. Games-based student response systems (GBSRS) in a bring-your-own-device environment have only recently become widely available for language classrooms; consequently, little research has been conducted into the efficacy of GBSRSs for…
Descriptors: Game Based Learning, Electronic Learning, Educational Technology, Vocabulary Development
Mingjie Zou; Binhai Ren – Journal for the Psychology of Language Learning, 2024
Flow, a subjective state of optimal engagement and immersion, is characterized by a balance of perceived challenges and skills, interest, attention, and a sense of control (Csikszentmihalyi, 1990). Investigating flow in language learning can provide valuable insights into effective learning processes and contexts (Egbert, 2003). Self-regulated…
Descriptors: Metacognition, Learning Strategies, English (Second Language), Second Language Learning
Foreign Language Acquisition via Artificial Intelligence and Extended Reality: Design and Evaluation
Divekar, Rahul R.; Drozdal, Jaimie; Chabot, Samuel; Zhou, Yalun; Su, Hui; Chen, Yue; Zhu, Houming; Hendler, James A.; Braasch, Jonas – Computer Assisted Language Learning, 2022
Artificial Intelligence (AI) and Extended Reality (XR) have been employed in several foreign language education applications to increase the availability of experiential learning methods akin to international immersion programs. However, research in multi-modal spoken dialogue in L2 combined with immersive technologies and collaborative learning…
Descriptors: Second Language Learning, Language Acquisition, Artificial Intelligence, Computer Simulation
Chiang, Hui-Hua – English Language Teaching, 2019
Researchers have long supported the use of dictation as a test for language learners (Fountain & Nation, 2000), and dictation has been used as a test for learners of English as a foreign language (EFL). With the advantages of productive learning and reinforcing short-term memory, dictation is a commonly used technique to develop language…
Descriptors: Assistive Technology, Computer Assisted Instruction, Verbal Communication, Vocabulary Development