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Showing 1 to 15 of 25 results Save | Export
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Berry, Laurie A.; Kowal, Kristin B. – Online Learning, 2022
Without a strategy in place, online discussions in asynchronous courses rarely rise above the level of information sharing. As a result, it is important to design discussion strategies that push students further in their interactions with both the content and each other. In this case study, the role-play strategy was examined to determine whether…
Descriptors: Role Playing, Computer Mediated Communication, Asynchronous Communication, Online Courses
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Angxuan Chen; Jiyou Jia; Yuzhen Li; Lingyu Fu – Journal of Educational Computing Research, 2025
Role-play activities are considered a useful instructional design in enhancing the speaking performance of foreign language learners. However, in the traditional classroom context, learners may not readily have access to interlocutors for role-play activities. In this study, we proposed a designed method that integrated the GenAI agent into…
Descriptors: Foreign Countries, College Students, English (Second Language), Second Language Instruction
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Urien, Begoña; Erro-Garcés, Amaya; Osca, Amparo – Education and Information Technologies, 2019
Although the negative effects of mobile instant messaging have been stressed, its exponential increment justifies studying its application in education. This paper analyses whether college' students perception of WhatsApp usefulness influences cognitive processes important for teamwork (i.e., specialization and coordination), specifically for…
Descriptors: Social Media, Computer Mediated Communication, College Students, Student Attitudes
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Norin, Veniamin Aleksandrovich; Norina, Natalia Vladimirovna; Pukharenko, Yurii Vladimirovich – Education and Information Technologies, 2018
This article is devoted to applying interactive teaching methods at Russian universities. It studies the following three types of interaction between professor and students that have become common at Russian universities: passive teaching methods, active teaching methods, and interactive teaching methods. This paper presents their advantages and…
Descriptors: Teaching Methods, Engineering Education, Universities, Teacher Student Relationship
Reima Al-Jarf – Online Submission, 2024
Multimodal learning refers to teaching strategies that involve multiple sensory systems simultaneously. Teachers can create materials for students with different learning styles (auditory, visual, kinesthetic reading, and writing). Multimodal learning keeps students engaged, encourages them to apply what they learn in real-life situations,…
Descriptors: Grammar, Multimedia Instruction, Problem Solving, Student Projects
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Rector-Aranda, Amy; Raider-Roth, Miriam; Glaser, Noah; Behrman, Matthew – Journal of Jewish Education, 2017
This study explores the relationship between character selection and student engagement in the Jewish Court of All Time (JCAT), an online and classroom-based role-playing simulation of a current events court case with Jewish historical roots. Analyzing students' responses to three questions posed in an out-of-character JCAT discussion forum, we…
Descriptors: Jews, Teaching Methods, Role Playing, Simulation
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Ma, Junqian – Journal of International Students, 2020
Due to the significant growth in Chinese students pursuing education abroad, there is an increasing trend for researchers to study Chinese international students' challenges, especially the challenges in social adjustment. However, only a few studies intend to design activities or supporting practices to solve these challenges. This study, drawing…
Descriptors: Foreign Students, Asians, English (Second Language), Second Language Learning
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Sansone, Nadia; Ligorio, Maria Beatrice; Buglass, Sarah L. – Innovations in Education and Teaching International, 2018
In this paper, we describe a procedure to promote active participation in online courses by supporting students in performing the role of an e-Tutor during group activities. A case study, conducted to explore the procedural effects both on students' interactions and on their perceptions about the role, is discussed. Eighteen university students…
Descriptors: Foreign Countries, College Students, Online Courses, Peer Teaching
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Castro, Paloma; Derivry-Plard, Martine – Research-publishing.net, 2016
Intercultural telecollaboration allows for a radical change in language education. New technologies enable learners of different languages and cultures to practice their intercultural skills. Teachers no longer need to design "fake" role-plays to develop interaction in the target language. Above all, teachers have the possibility to…
Descriptors: Intercultural Communication, English (Second Language), Second Language Learning, Second Language Instruction
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Goh, Shu Li – JALT CALL Journal, 2016
The rapid progress of technology has revolutionized learning and in the field of computer assisted language learning, the use of digital games has expanded significantly. One type of game that has been attracting interest is massively multiplayer online role-playing games (henceforth MMORPGs). Recent research has drawn attention to the potential…
Descriptors: Learning Strategies, Role Playing, Computer Games, Second Language Learning
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Iino, Atsushi; Yabuta, Yukiko – Research-publishing.net, 2015
This paper introduces a case course with videoconferencing as a way of Synchronous Computer Mediated Communication (SCMC) for foreign language education in Japan. Research questions were to see the effects of videoconferencing on the learners' speaking ability and general English language proficiency, and also to see how the learners'…
Descriptors: Videoconferencing, Computer Mediated Communication, Synchronous Communication, Second Language Instruction
Myers, Carrie-Anne; Cowie, Helen – Pastoral Care in Education, 2013
Sixty university students in three different participant roles--perpetrator, the target and the bystander--took part in a role-play incident of bullying. Participants were asked to describe (i) their perspective on the incident; (ii) their views of the target and the perpetrator and (iii) their solution to the problem. The findings suggest that…
Descriptors: College Students, Bullying, Student Attitudes, Role Playing
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Yen, Yen-Chen; Hou, Huei-Tse; Chang, Kuo En – Computer Assisted Language Learning, 2015
English as a foreign language (EFL) instruction faces many challenges in Asia because of many cultural and environmental factors, such as the lack of interactive speaking environments, emphasis placed on test scores, and foreign language anxiety. The purpose of this research is to conduct an EFL instructional course by integrating Facebook…
Descriptors: Role Playing, English (Second Language), Second Language Learning, Content Analysis
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deNoyelles, Aimee; Seo, Kay Kyeong-Ju – Computers & Education, 2012
A 3D multi-user virtual environment holds promise to support and enhance student online learning communities due to its ability to promote global synchronous interaction and collaboration, rich multisensory experience and expression, and elaborate design capabilities. Second Life[R], a multi-user virtual environment intended for adult users 18 and…
Descriptors: Electronic Learning, Class Activities, Video Games, Females
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Keskitalo, Tuulikki; Pyykko, Elli; Ruokamo, Heli – Educational Technology & Society, 2011
This study reports a case study in which a pedagogical model, namely the Global Virtual Education (GloVEd) model, which is based on the teaching-studying-learning process (TSL process) and the characteristics of meaningful learning, is developed and used to evaluate students' meaningful learning experiences during the Global Virtual Collaboration…
Descriptors: Foreign Countries, Learning Strategies, Models, Course Evaluation
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