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Suphasa Phupunna; Ratree Supahuang – Journal of Education and Learning, 2024
This study investigates the development and efficacy of a multilingual tourism application designed to enhance tourism development in Mahasarakham Province, Thailand, focusing particularly on its utility for foreign students due to the region's educational allure and cultural heritage. The application features a comprehensive suite of services,…
Descriptors: Foreign Countries, Tourism, Foreign Students, Computer Oriented Programs
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Yiannis Koumpouros – Smart Learning Environments, 2024
Augmented Reality (AR) technology is one of the latest developments and is receiving ever-increasing attention. Many researches are conducted on an international scale in order to study the effectiveness of its use in education. The purpose of this work was to record the characteristics of AR applications, in order to determine the extent to which…
Descriptors: Computer Simulation, Educational Technology, College Students, Computer Oriented Programs
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Beatriz Ortega-Ruipérez; Ana Pereles; Miguel Lázaro – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: The aim of the study is to test whether the perception of self-regulated learning during text reading in online teacher education is improved by using a digital tool for the use of metacognitive strategies for planning, monitoring, and self-assessment. Background: The use of self-regulated learning is important in reading skills, and…
Descriptors: Reading, Online Courses, Teacher Education Programs, Educational Technology
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Munoto, Munoto; Sumbawati, Meini Sondang; Sari, Satriana Fitri Mustika – International Journal of Information and Communication Technology Education, 2021
Mobile phones can be functionalized in the process of learning using cellular devices and computing systems. The present study aims to (1) develop mobile learning applications and (2) find out student responses in the learning process using m-learning. This research used the 4D model (defining, designing, developing, and disseminating) written by…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Gutiérrez-Colón, Mar; Frumuselu, Anca Daniela; Curell, Hortènsia – Interactive Learning Environments, 2023
Mobile-assisted language learning (MALL) is a fast-developing field that is constantly growing and evolving in education. There is a lack of publications focusing on implementation studies of MALL as a means to enhance second language/foreign language (L2) reading comprehension. Building on Burston's (2013). Mobile-Assisted Language Learning: a…
Descriptors: Handheld Devices, Second Language Learning, Reading Comprehension, Program Implementation
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Steverson, Anne; Cmar, Jennifer L.; Antonelli, Karla – Journal of Visual Impairment & Blindness, 2022
Introduction: This article describes the field test of "4to24," a transition application (app) for parents of and students with visual impairments. In this stage of the development process, researchers evaluated the app's usability and gained feedback on app use and experience from end users. Methods: Participants, including 27 parents…
Descriptors: Students with Disabilities, Visual Impairments, Parents, Parent Attitudes
Sarah Gann – ProQuest LLC, 2024
The October 2021 declaration of a national emergency for child and adolescent mental health resulted in the call for innovative methods for addressing barriers to seeking care, including the suggestion of mental health apps using transdiagnostic approaches. In line with this, the current study sought to validate the app "Amaru: The Self-Care…
Descriptors: Barriers, Access to Health Care, Mental Health, Computer Oriented Programs
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Kong, Siu-Cheung; Cheung, William Man-Yin; Zhang, Guo – Educational Technology & Society, 2023
Emerging research is highlighting the importance of fostering artificial intelligence (AI) literacy among educated citizens of diverse academic backgrounds. However, what to include in such literacy programmes and how to teach literacy is still under-explored. To fill this gap, this study designed and evaluated an AI literacy programme based on a…
Descriptors: Program Evaluation, Artificial Intelligence, Literacy, College Students
Matt S. Giani; Allison Martin – Annenberg Institute for School Reform at Brown University, 2021
Developmental education, in which college students deemed unprepared for college-level coursework enroll in non-credit bearing courses, is widespread in American higher education. The current study evaluates the effect of mobile app courseware on the college outcomes of developmental education students, using a research design which randomly…
Descriptors: College Students, Developmental Studies Programs, Computer Oriented Programs, Courseware
Matt S. Giani; Allison Martin – Educational Evaluation and Policy Analysis, 2021
Developmental education, in which college students deemed unprepared for college-level coursework enroll in non-credit-bearing courses, is widespread in American higher education. This study evaluates the effect of mobile app courseware on the college outcomes of developmental education students. We used a research design that randomly assigned…
Descriptors: College Students, Developmental Studies Programs, Computer Oriented Programs, Courseware
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Chaojie Wang; Jie Pan – International Journal of Information and Communication Technology Education, 2024
The rapid development of mobile Internet has brought new development opportunities to college education and teaching. Taking university English teaching as the research object, this paper analyses the characteristics of mobile Internet in the classroom, WeChat platform, English learning app and other forms of teaching, the changes and influence of…
Descriptors: Educational Change, Educational Innovation, Instructional Innovation, College Second Language Programs
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Fichten, Catherine S.; Havel, Alice; Jorgensen, Mary; Wileman, Susie; Harvison, Maegan; Arcuri, Rosie; Ruffolo, Olivia – Journal of Education and Learning, 2022
Attention Deficit Hyperactivity Disorder (ADHD) experts and individuals with ADHD have made many recommendations concerning mobile apps that could potentially help college students succeed. But do students know about these recommended apps? Do they find them useful? How do students use mobile apps for completing schoolwork? To answer these…
Descriptors: Attention Deficit Hyperactivity Disorder, Students with Disabilities, Student Attitudes, College Students
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Cheryl A. Vamos; Joseph A. Puccio; Stacey B. Griner; Rachel G. Logan; Rumour Piepenbrink; Morgan Richardson Cayama; Sharonda M. Lovett; Helen Mahony; Ellen M. Daley – Journal of American College Health, 2024
Objective: To explore health literacy needs and preferences for a technology-based intervention (app) to improve sexual and reproductive health (SRH) among college students. Participants: In Spring 2019, in-depth interviews were conducted with 20 participants (10 male, 10 female) from a large, public university. Methods: Interview guide was…
Descriptors: College Students, Sexually Transmitted Diseases, Sex Education, Health Education
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Leigh Jin; Tai-Yin Chi; Brenda Mak – Journal of Information Systems Education, 2024
This paper presents the Screencast-Based Assessment Technique (SBAT) for a mobile app development curriculum in the information systems discipline. SBAT was implemented as a midterm take-home exam in which students design and develop an app project based on their own interests, passions, or ambitions. In addition to coding, students must create…
Descriptors: Technology Uses in Education, Computer Oriented Programs, Handheld Devices, Computer Software
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Hua Pang – Education and Information Technologies, 2024
Although problematic mobile app usage and its correlated negative consequences have become increasingly prevalent, little detailed attention was specially paid to the antecedents of problematic mobile app use and declined educational attainment. This current research employs the stress-strain-outcome (SSO) theoretical framework to thoroughly and…
Descriptors: Depression (Psychology), Self Disclosure (Individuals), Computer Oriented Programs, Handheld Devices
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