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Baytiyeh, Hoda – International Journal of Information and Communication Technology Education, 2018
Mobile technologies are all-pervasive in the current digital generation, and college students rely on their mobile phones to communicate on a daily basis. In the midst of the myriad of applications available to download on the mobile, some tools have become more well-known and more often adopted than others. An example of such a tool is WhatsApp,…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, College Students
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McGovern, Enda F.; Luna-Nevarez, Cuauhtemoc; Baruca, Arne – Journal of Education for Business, 2017
As digital technologies evolve in education, business faculty have increased access to an extensive range of mobile devices and online applications to help them inspire students' passion for learning. Adopting new digital approaches to teaching can also enhance the learning style of students who are immersed in the use of digital devices. How can…
Descriptors: Handheld Devices, Cognitive Style, Technology Uses in Education, Business Administration Education
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Ryder, Robert; Machajewski, Szymon – International Journal of Educational Technology, 2017
This qualitative case study reports the adoption of gamification in a college level foreign language courses. An exploratory approach allows the authors to describe how gamification was applied and what results were documented. A custom mobile app was adopted to increase engagement and interest of students in the specific field of study. External…
Descriptors: Qualitative Research, Case Studies, Educational Games, Teaching Methods
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Pitcher, Erich N. – International Journal of Qualitative Studies in Education (QSE), 2016
Previous research about college students' social media usage emphasizes social media "practices," often ignoring the "content" that students' post. Increasing knowledge about the language that college students use to describe their intimate relationships can inform student affairs practice. Using a digital ethnographic data…
Descriptors: College Students, Human Body, Sexuality, Telecommunications
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Vázquez-Cano, Esteban – Educational Sciences: Theory and Practice, 2014
In this paper, the results of researcher' ongoing activities regarding the use of smartphones and a specific subject-app used at the Spanish National University of Distance Education (UNED) have been reported. The purpose of this trial is to assess the app's didactic use and potential to enhance student learning in university subjects in…
Descriptors: Telecommunications, Computer Oriented Programs, Handheld Devices, College Students
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Gowin, Mary; Cheney, Marshall; Gwin, Shannon; Wann, Taylor Franklin – American Journal of Health Education, 2015
Background: College students experience weight gain that can contribute to serious health issues. Health education efforts with college students are increasingly utilizing new technologies. Smartphone applications (apps) in particular are growing in popularity and use in all young adults. Purpose: Formative research was conducted to describe how…
Descriptors: Computer Oriented Programs, College Students, Qualitative Research, Health Promotion
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Dekhane, Sonal; Xu, Xin; Tsoi, Mai Yin – Journal of Information Systems Education, 2013
This paper describes a project designed to promote problem solving and critical thinking skills in a general education, computing course at an open access institution. A visual programming tool, GameSalad, was used to enable students to create educational apps for mobile platforms. The students worked on a game development project for the entire…
Descriptors: Computer Oriented Programs, Telecommunications, Handheld Devices, Technology Uses in Education