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Gao, Zhikai; Lynch, Collin; Heckman, Sarah; Barnes, Tiffany – International Educational Data Mining Society, 2021
As Computer Science has increased in popularity so too have class sizes and demands on faculty to provide support. It is therefore more important than ever for us to identify new ways to triage student questions, identify common problems, target students who need the most help, and better manage instructors' time. By analyzing interaction data…
Descriptors: Automation, Classification, Help Seeking, Computer Science Education
Lin, Chin-Tsai; Chang, Shih-Jui; Chen, Yung-Hui – Journal of Educational Computing Research, 2022
With the progress and innovation of digital technology, people's knowledge acquisition, information exchange, and communication modes have changed significantly. The universality of emerging technology media enables instructional designers to use digital media to provide different teaching materials and teaching methods to meet the needs of…
Descriptors: Introductory Courses, Computer Science Education, Computer Uses in Education, Educational Technology
Mara Kirdani-Ryan; Amy J. Ko – ACM Transactions on Computing Education, 2024
For computing to serve humanity, computing spaces must be safe for all individuals. While prior work has surfaced how hegemonic racial and gendered expectations manifest in computing, it has only indirectly attended to expectations surrounding neurodivergence. As computing stereotypes largely align with stereotypes of some neurodivergent…
Descriptors: Neurodevelopmental Disorders, Stereotypes, Disabilities, Computer Attitudes
Aziman Abdullah – International Society for Technology, Education, and Science, 2023
This study explores the potential of using screen time data in learning management systems (LMS) to estimate student learning time (SLT) and validate the credit value of courses. Gathering comprehensive data on actual student learning time is difficult, so this study uses LMS Moodle logs from a computer programming course with 490 students over 16…
Descriptors: Time Factors (Learning), Handheld Devices, Computer Use, Television Viewing
Battaglia, Nicolas; Carlos, Neil; Martínez, Roxana; De Vinceni, Marcelo – Journal of Technology and Science Education, 2019
The new models of teaching and learning have their focus on technology, especially on issues related to ubiquity. The impact of ICT in education generates new learning opportunities: the mobile or ubiquitous, which open new doors to technological environments that allow students to learn at any time and place, providing, in addition, tools that…
Descriptors: Computer Uses in Education, Cooperative Learning, Educational Technology, Computer Software
Gondi, Vamsi; Hua, David; Bajracharya, Biju Raja – Information Systems Education Journal, 2021
In the age of COVID-19, traditional teaching techniques are under scrutiny. Most concepts and labs in the area of information technology are intended to be taught face-to-face in labs using clusters and networking infrastructure. Simulation software's such as uCertify, Pearson online, etc.., are good alternative, but are not always a viable…
Descriptors: Computer Science Education, Computer Software, Computer Simulation, Information Technology
Mangaroska, Katerina; Sharma, Kshitij; Giannakos, Michail; Træteberga, Hallvard; Dillenbourg, Pierre – Journal of Learning Analytics, 2018
This study investigates how multimodal user-generated data can be used to reinforce learner reflection, improve teaching practices, and close the learning analytics loop. In particular, the aim of the study is to utilize user gaze and action-based data to examine the role of a mirroring tool (i.e., Exercise View in Eclipse) in orchestrating basic…
Descriptors: Eye Movements, Student Behavior, Computer Science Education, Programming
Pontes, Thiago Bessa; Miranda, Guilhermina Lobato; Celani, Gabriela Caffarena – Education Sciences, 2018
Difficulties in learning computer programming for novices is a subject of abundant scientific literature. These difficulties seem to be accentuated in students whose academic choice is not computation, like architecture students. However, they need to study programming, since it is part of the new academic curricula. The results presented here are…
Descriptors: Programming, Computer Science Education, Teaching Methods, Student Motivation
Koulocheri, Eleni; Xenos, Michalis – International Journal of Web-Based Learning and Teaching Technologies, 2019
Social networks have undoubtedly penetrated into our daily life, in such a degree that educational life could not avoid this effect, as proven by the many education-oriented social networks that have emerged. The education-oriented social network environment named HOU2LEARN, used by the Hellenic Open University, is one of these networks, providing…
Descriptors: Foreign Countries, Social Networks, Open Universities, College Students
Burgiel, Heidi; Sadler, Philip M.; Sonnert, Gerhard – ACM Transactions on Computing Education, 2020
The number of computer science (CS) courses has been dramatically expanding in U.S. high schools (HS). In comparison with well-established courses in mathematics and science, little is known about how the decisions made by HS CS teachers regarding how and what to teach impact student performance later in introductory college CS courses. Drawing on…
Descriptors: Computer Science Education, High School Students, College Students, High School Teachers
Association Supporting Computer Users in Education, 2021
ASCUE, the Association Supporting Computer Users in Education, is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as CUETUG, the College and University Eleven-Thirty Users'…
Descriptors: Computer Uses in Education, Integrated Learning Systems, Higher Education, College Instruction
Tsompanoudi, Despina; Satratzemi, Maya; Xinogalos, Stelios – IEEE Transactions on Education, 2016
The results presented in this paper contribute to research on two different areas of teaching methods: distributed pair programming (DPP) and computer-supported collaborative learning (CSCL). An evaluation study of a DPP system that supports collaboration scripts was conducted over one semester of a computer science course. Seventy-four students…
Descriptors: Computer Uses in Education, Cooperative Learning, Computer Science Education, Programming
Kaila, Erkki; Kurvinen, Einari; Lokkila, Erno; Laakso, Mikko-Jussi – ACM Transactions on Computing Education, 2016
Educational technology offers several potential benefits for programming education. Still, to facilitate the technology properly, integration into a course must be carefully designed. In this article, we present a redesign of an object-oriented university-level programming course. In the redesign, a collaborative education tool was utilized to…
Descriptors: Curriculum Development, Programming, Computer Science Education, Active Learning
Christopoulos, Athanasios; Conrad, Marc; Shukla, Mitul – Journal of Educational Technology Systems, 2018
This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners' prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers' choices have on enhancing the…
Descriptors: Educational Games, Blended Learning, Computer Simulation, Learner Engagement
Sanalan, Vehbi Aytekin – International Education Studies, 2016
This study proposes an instrument to determine and categorize computerphobia in college students, and reports findings from implementation of this instrument on education majors in a northeastern university in Turkey. 829 teacher education students were administered computerphobia scale (CPS) after they attended an introductory computer course.…
Descriptors: Foreign Countries, Preservice Teachers, Student Teacher Attitudes, Computer Attitudes