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Yiluo Wang; Lifang Pan – Education and Information Technologies, 2025
At present, when the educational process takes place both in classrooms and remotely, the role of innovative technologies is rapidly increasing. The purpose of the study is to determine the influence of immersive virtual reality in teaching on predictors of emotional intelligence development in university students. The questionnaire method was…
Descriptors: College Students, Computer Simulation, Emotional Intelligence, Technology Integration
Nathan R. Prestopnik – International Journal of Designs for Learning, 2024
"Ghosts of the Argonne" is an interactive virtual reality (VR) recreation of the World War 1 (WW1) M1897 "French 75" field artillery gun, intended to teach learners about WW1 and its impact on the world, the role of artillery and artillerymen in this war, and the stories of real soldiers who served. The "Ghosts of the…
Descriptors: College Faculty, College Students, Computer Simulation, History Instruction
Lisda Nurjaleka; Rina Supriatnaningsih; Yuyun Rosliyah; Muthi Afifah; Tommi Yuniawan – International Journal of Multilingualism, 2025
Sociolinguistic awareness is crucial for L2 learners because language is not just a set of grammatical rules and vocabulary; it is deeply intertwined with social and cultural context. The linguistic landscape serves as a conduit for discerning facets of language use in a given community. This study focuses on raising sociolinguistic awareness…
Descriptors: Sociolinguistics, Metalinguistics, Second Language Instruction, Second Language Learning
Emilia Gracia – ProQuest LLC, 2024
This study examines the impact of High-Immersion Virtual Reality (HiVR) as a tool for teaching English L2 pragmatics to international students enrolled in an Intensive English Program at a US university. This research focuses on integrating HiVR into explicit L2 pragmatics instructional treatments. A quasi-experimental design was employed to…
Descriptors: Intensive Language Courses, Second Language Learning, Second Language Instruction, Computer Assisted Instruction
Benjamin Luke Moorhouse, Editor; Sandy S. C. Li, Editor; Sebastian Pahs, Editor – SpringerBriefs in Education, 2024
In 2021, the University Grants Committee of Hong Kong, the funding body for higher education in Hong Kong, initiated a scheme and associated grant fund with the aim of enhancing the use of technology for teaching in higher education institutions in Hong Kong. In the Faculty of Social Sciences, Hong Kong Baptist University, the funding was used to…
Descriptors: Foreign Countries, Social Sciences, College Faculty, Teacher Collaboration
Davor Cotoras – Biochemistry and Molecular Biology Education, 2024
The utilization of computer simulators in university education is progressively being embraced to offer students a practical exposure to industrial bioprocesses. Bioreactor computer simulators hold various advantages over conventional laboratory experiments, such as cost-effectiveness and enhanced safety. The research objective is to assess the…
Descriptors: College Science, Biochemistry, Science Instruction, Teaching Methods
Onele, Nicholas Ogbonna – Journal of Computer Assisted Learning, 2023
Background: The conventional classroom does not seem to adequately address the gender disparity in technology education. This could negatively affect the contributions of the female gender to national development. There was a need to advance a setting that enhances the participation of women in technology education. Aims: This study evaluated…
Descriptors: Computer Simulation, Employment Opportunities, Females, Technology
Ania A. Majewska; Ethell Vereen – Journal for STEM Education Research, 2023
Interest in virtual reality (VR) for teaching and learning in higher education is growing, given its many potential applications. VR offers a socially interactive environment with novel ways to engage students with materials, objects, and activities and provide students with experiences such as "field trips" that would be otherwise very…
Descriptors: Computer Simulation, Educational Technology, Online Courses, Student Attitudes
Rahmat Rizal; Irwan Muhammad Ridwan; Herni Yuniarti Suhendi; Ifa Rifatul Mahmudah – Journal of Teaching and Learning, 2025
Virtual Reality (VR) technology in learning activities assists in visualizing abstract phenomena of physics concepts. This technology supports the delivery of effective and meaningful learning experiences. The main objectives of this study, therefore, are to analyze the level of students' readiness to use VR technology in higher education, and to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Physics
Nicholas Ogbonna Onele; Theresa Chinyere Ogbuanya – Journal of Teaching and Learning, 2025
This study adopted a pre-test post-test quasi-experimental design. The sample size was 162 students from eight universities. The sample was categorized into two groups: Group I (n=79) and Group II (n=83). Electric VLab, provided the environment. A researcher-made achievement test, comprising multiple-choice, essay and practical questions was used…
Descriptors: Gender Differences, Teaching Methods, Academic Achievement, Computer Simulation
Chun-Mei Chou; Tsu-Chuan Shen; Tsu-Chi Shen – Education and Information Technologies, 2025
AR-supported instruction has been verified to improve students' problem-solving skills. This study investigated 1041 university students and developed an empirical research model that combined technology acceptance, self-regulation, and AR-supported learning effectiveness with the structural equation model (SEM). At the same time, content analysis…
Descriptors: College Students, Student Attitudes, Computer Attitudes, Adoption (Ideas)
Cole, Martin H.; Fuller, Dana K.; Sanger, Michael J. – Chemistry Education Research and Practice, 2021
This study compares students' explanations of the oxidation-reduction reaction between silver nitrate and copper metal after viewing a chemical demonstration and one of four different particulate-level computer animations. The animations differed in the way the ionic charges were depicted (shown or omitted) and the way the transferred electrons…
Descriptors: Chemistry, Scientific Concepts, Knowledge Level, Metallurgy
Dianna Lynn Robison – ProQuest LLC, 2023
The purpose of this quantitative comparative study was to examine differences in college-level math students' self-efficacy attributable to recent use of virtual reality (VR) learning environments and processes. The theoretical foundation for this study included connectivism, multi-dimensionalism and social cognitive theory, and self-efficacy…
Descriptors: College Students, Mathematics Instruction, Self Efficacy, Computer Simulation
DeWitt, Dorothy; Chan, Suet Fong; Loban, Rhett – Educational Technology Research and Development, 2022
Intercultural communicative competence (ICC) is the ability to interact and communicate appropriately with people from different cultures. The lack of ICC among non-native speakers has resulted in misunderstandings during interactions. Although Malaysia is a multicultural country, there has not been much emphasis in developing ICC in the…
Descriptors: Intercultural Communication, Second Language Learning, Second Language Instruction, Cultural Awareness
Achmad Buchori; Dina Prasetyowati; Wijayanto – Pegem Journal of Education and Instruction, 2023
In learning during the current epidemic, students cannot meet face to face on campus, and learning geometry in universities is a dreadful lesson before the pandemic. Both at UPGRIS and other private universities so far, students are required to use a compass and ruler in making flat shapes and building spaces so they have to face to face with the…
Descriptors: Computer Simulation, Electronic Learning, Laboratories, Geometry

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