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Christian Petersen – ProQuest LLC, 2017
This dissertation studied the impact of the inclusion of three-dimensional digital images of the human skeleton on the educational outcomes and perceptions of novice learners studying introductory skeletal anatomy. A group of students with little or no knowledge of human skeletal anatomy completed an online educational module, with the treatment…
Descriptors: Visual Stimuli, Computer Simulation, Human Body, Anatomy
Lucas, Terry – E-Learning and Digital Media, 2019
Animation can be used for various purposes such as for procedural and motor skill learning (i.e., dance, sports, and motor rehabilitation). In the context of visual design, this study explores the possible influence of realism (levels of visual detail) in animation at the cognitive stage of motor skill acquisition. Students (N = 64) with low-prior…
Descriptors: Realism, Psychomotor Skills, Difficulty Level, Animation
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers