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Mark Anthony D. Abenir; Lara Katrina T. Mendoza; Leslie V. Advincula-Lopez; Eugene G. Panlilio – Journal of Higher Education Outreach and Engagement, 2025
This study investigates how communities perceive students' cultural sensitivity and adaptability in electronic service-learning (e-SL) programs, focusing on Ateneo de Manila University in the Philippines. Employing qualitative methodology that incorporates online in-depth interviews and surveys, the research fills a gap by concentrating on…
Descriptors: Service Learning, Outreach Programs, Communication Skills, Institutional Characteristics
Khamitova, Makpal; Tymbolova, Altynay; Omarbayeva, Gulmira; Zholshayeva, Maira – Education and Information Technologies, 2023
The research aims to prove the effectiveness of introducing linguoculturology, sociolinguistics, ethnolinguistics, pragmastilistics and psycholinguistics using augmented reality tools into the learning process. For this, the method of quasi-experiment was used. The study involved 75 students studying the Kazakh language at the Department of Kazakh…
Descriptors: Psycholinguistics, Sociolinguistics, Foreign Countries, Computer Simulation
Ryan, Andrew – Research-publishing.net, 2020
More and more Japanese students are studying abroad and the Japanese government has set a target of 180,000 students to study abroad each year by 2020 and is providing financial assistance to students to help achieve this goal. However, is financial assistance enough? Surveys conducted with students from a national education-focused university in…
Descriptors: Computer Simulation, Study Abroad, Culture Conflict, Financial Support
Chou, Karen C.; Moaveni, Saeed; Drane, Denise – Journal of STEM Education: Innovations and Research, 2016
A Virtual Steel Connection Sculpture was developed through a grant from the National Science Foundation. The Virtual Sculpture is an interactive tool that shows students and anyone interested in connections how steel members are connected. This tool is created to complement students' steel design courses. The features of this educational tool,…
Descriptors: Sculpture, Metallurgy, Construction Materials, Computer Simulation
Lee, Seung Hwan; Sergueeva, Ksenia; Catangui, Mathew; Kandaurova, Maria – Journal of Education for Business, 2017
In the past, researchers have explored virtual reality (VR) as an educational tool primarily for training or therapeutic purposes. In this research, the authors examine the potential for using Google Cardboard VR in business classrooms as a content delivery platform. They specifically investigate how VR (viewing a 3-dimensional, 360° video)…
Descriptors: Delivery Systems, Business Administration Education, Database Management Systems, Courseware
Kimemia, Judy – ProQuest LLC, 2017
Purpose: The purpose of this project was to compare web-based to high-fidelity simulation training in the management of high risk/low occurrence anesthesia related events, to enhance knowledge acquisition for Certified Registered Nurse Anesthetists (CRNAs). This project was designed to answer the question: Is web-based training as effective as…
Descriptors: Web Based Instruction, Computer Simulation, Nursing Education, Teaching Methods
Gil, Arturo; Peidró, Adrián; Reinoso, Óscar; Marín, José María – IEEE Transactions on Education, 2017
This paper presents a tool, LABEL, oriented to the teaching of parallel robotics. The application, organized as a set of tools developed using Easy Java Simulations, enables the study of the kinematics of parallel robotics. A set of classical parallel structures was implemented such that LABEL can solve the inverse and direct kinematic problem of…
Descriptors: Virtual Classrooms, Laboratory Experiments, Laboratory Equipment, Robotics
Ochoa Alpala, Carol Anne; Ortíz García, William Ricardo – PROFILE: Issues in Teachers' Professional Development, 2018
This research paper reports on the development of oral presentation skills in a 3D virtual world called "Moviestorm" machinima, in contrast with real-life videos. In this way, the implementation of both types of videos sought to promote the improvement of oral communication skills, specifically oral presentations in a foreign language,…
Descriptors: Foreign Countries, College Students, Private Colleges, English for Special Purposes
Philips, Andrea; Walz, Ariane; Bergner, Andreas; Graeff, Thomas; Heistermann, Maik; Kienzler, Sarah; Korup, Oliver; Lipp, Torsten; Schwanghart, Wolfgang; Zeilinger, Gerold – Journal of Geography in Higher Education, 2015
In this study, we investigate how immersive 3D geovisualization can be used in higher education. Based on MacEachren and Kraak's geovisualization cube, we examine the usage of immersive 3D geovisualization and its usefulness in a research-based learning module on flood risk, called GEOSimulator. Results of a survey among participating students…
Descriptors: Foreign Countries, College Students, Geography, Geography Instruction
Christopoulos, Athanasios; Conrad, Marc; Shukla, Mitul – Journal of Educational Technology Systems, 2018
This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners' prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers' choices have on enhancing the…
Descriptors: Educational Games, Blended Learning, Computer Simulation, Learner Engagement
Gänsluckner, Michael; Ebner, Martin; Kamrat, Isidor – International Association for Development of the Information Society, 2017
In this research study a course, combining both computer-supported and face-to-face teaching using the concept of blended learning, has been designed. It is a beginners climbing course called "Klettern mit 360° Videos" (climbing with 360° videos) and the online part has been implemented as a Massive Open Online Course (MOOC). This…
Descriptors: Video Technology, Online Courses, Blended Learning, Recreational Activities
Abeldina, Zhaidary; Moldumarova, Zhibek; Abeldina, Rauza; Makysh, Gulmira; Moldumarova, Zhuldyz Ilibaevna – International Journal of Environmental and Science Education, 2016
This work reports on the use of virtual tools as means of learning process activation. A good result can be achieved by combining the classical learning with modern computer technology. By creating a virtual learning environment and using multimedia learning tools one can obtain a significant result while facilitating the development of students'…
Descriptors: Information Systems, Learning Processes, Computer Simulation, Multimedia Materials
Shoufan, Abdulhadi; Lu, Zheng; Huss, Sorin A. – IEEE Transactions on Learning Technologies, 2015
This paper presents a web-based education platform for the visualization and animation of the digital logic design process. This includes the design of combinatorial circuits using logic gates, multiplexers, decoders, and look-up-tables as well as the design of finite state machines. Various configurations of finite state machines can be selected…
Descriptors: Visualization, Animation, Computer Simulation, Computer Science Education
Ishizuka, Hiroki; Kiyoshi, Akama – International Journal on E-Learning, 2014
Numerous attempts have been made to use Second Life (SL) as a platform for language teaching. As a result, the possibility of SL as a means to promote conversational interactions has been reported. However, research has thus far largely focused on simply using SL without further augmentations for communication between learners or between teachers…
Descriptors: Computer Simulation, Internet, Computer Mediated Communication, Second Language Learning
Lombardi, Sara A.; Hicks, Reimi E.; Thompson, Katerina V.; Marbach-Ad, Gili – Advances in Physiology Education, 2014
This study investigated the impact of three commonly used cardiovascular model-assisted activities on student learning and student attitudes and perspectives about science. College students enrolled in a Human Anatomy and Physiology course were randomly assigned to one of three experimental groups (organ dissections, virtual dissections, or…
Descriptors: Teaching Methods, Experiential Learning, Manipulative Materials, Human Body