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Yanan Dai; Abdullah Al Mamun; Mohammad Enamul Hoque; Mengling Wu; Yanan Cai – Journal of Computer Assisted Learning, 2025
Background: Virtual reality (VR) provides a unique immersive teaching experience and brings significant changes to existing education models. However, barriers may influence the resistance to and non-adoption of VR. Objectives: Grounded in innovation resistance theory (IRT), this study thus examined the resistance attitudes and non-adoption…
Descriptors: Educational Technology, Technology Integration, Innovation, Resistance (Psychology)
Bin Shen; Weili Xing; Ziqian Lin; Michael Yi-Chao Jiang; Di Zou; Morris Siu-Yung Jong – Asia-Pacific Education Researcher, 2025
Writing is closely related to contextual experiences about the topics. However, in traditional EFL writing classes, learners' lack of in-depth experience in learning contexts may be the leading cause rendering students' poor writing performance. To address this problem, a quasi-experimental study was conducted to investigate the impacts of a…
Descriptors: Technology Uses in Education, Video Technology, Computer Simulation, Technology Integration
Joie N. Marhefka; Shirley Campbell; Amy Kuntz; Laura E. Cruz – Biomedical Engineering Education, 2024
In an effort to better engage biomedical engineering technology (BMET) students with material covered in lectures and to connect them with their future careers, we created interactive 360° videos in typical BMET workplaces. Students watched the videos using virtual reality (VR) headsets and reflected on the experience. Students commented that the…
Descriptors: Biomedicine, Engineering Education, Technology, College Students
Ziwan Zhao – International Journal of Information and Communication Technology Education, 2024
With the development and the popularization of sports dance, sports dance teaching has become a required elective course in universities. Sports dance can not only improve students' comprehensive quality, but also affect college students' healthy psychology. The use of VR (Virtual Reality) technology in dance education will definitely develop and…
Descriptors: Computer Simulation, Dance Education, Technology Uses in Education, Educational Technology
Panagiotis Antonopoulos; Emmanuel Fokides; George Koutromanos – Technology, Knowledge and Learning, 2025
There is a pervasive belief that immersive virtual reality (imVR) holds transformative implications for almost all technology-mediated human activities, including the sphere of education. Given this context, it becomes essential to comprehend the impact it exerts on learning, in addition to ascertaining whether it positively affects factors that…
Descriptors: Computer Simulation, Learning Experience, College Students, Intellectual Property
Rustam Shadiev; Xuan Chen; Wayan Sintawati; Fahriye Altinay; Yan Li; Nurassyl Kerimbayev; Ahmed Tlili – Educational Technology & Society, 2025
Students are unable to view each other's VR content created with 360-degree video technology using head-mounted displays and discuss it in real-time. This limitation may confine the application of 360degree video technology in the field of intercultural learning to merely passive observation of cultural content on individual devices, thereby…
Descriptors: Video Technology, Technology Uses in Education, Computer Simulation, Cultural Awareness
Isaac Wiafe; Akon Obu Ekpezu; Gifty Oforiwaa Gyamera; Fiifi Baffoe Payin Winful; Elikem Doe Atsakpo; Charles Nutropkor; Stephen Gulliver – Education and Information Technologies, 2025
The COVID-19 pandemic has propelled the use of technology in education through platforms such as YouTube and immersive technologies (e.g., virtual reality (VR) and augmented reality (AR)). Despite their potential to improve equity, access, engagement, and cognitive achievement, studies comparing their impacts on learning outcomes are scarce. This…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
Ping Geng; Daniel Shen – International Society for Technology, Education, and Science, 2024
Despite the rapid advancement of virtual reality (VR) and its integration into educational settings, the adoption of metaverse learning platforms often encounters challenges. These include technical limitations and a lack of understanding of how these platforms impact learning effectiveness and user engagement. Previous studies have revealed mixed…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Technology Integration
Rahmat Rizal; Irwan Muhammad Ridwan; Herni Yuniarti Suhendi; Ifa Rifatul Mahmudah – Journal of Teaching and Learning, 2025
Virtual Reality (VR) technology in learning activities assists in visualizing abstract phenomena of physics concepts. This technology supports the delivery of effective and meaningful learning experiences. The main objectives of this study, therefore, are to analyze the level of students' readiness to use VR technology in higher education, and to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Physics
Nicholas Ogbonna Onele; Theresa Chinyere Ogbuanya – Journal of Teaching and Learning, 2025
This study adopted a pre-test post-test quasi-experimental design. The sample size was 162 students from eight universities. The sample was categorized into two groups: Group I (n=79) and Group II (n=83). Electric VLab, provided the environment. A researcher-made achievement test, comprising multiple-choice, essay and practical questions was used…
Descriptors: Gender Differences, Teaching Methods, Academic Achievement, Computer Simulation
Hisao Fukumoto; Tomoki Kamio; Toshihiro Matsuo; Takayuki Nitta; Hideki Shimada; Masashi Ohchi; Hideaki Itoh – IEEE Transactions on Education, 2025
Contribution: A remote laboratory system for induction motors was developed in this study. By creating an original simulated induction motor, the structure of the motor can be observed, and the current and magnetic flux can be measured safely. Background: Electrical machinery has little appeal to young engineers. Such machinery deals with…
Descriptors: Engines, Laboratories, Distance Education, Computer Simulation
Biao Gao; Jun Yan; Ronghui Zhong – IEEE Transactions on Learning Technologies, 2025
Digital teachers represent an innovative fusion of media and artificial intelligence (AI) within online educational environments. However, the specific ways in which the appearance anthropomorphism of digital teachers influences the delivery of different knowledge types remain insufficiently understood. Drawing on Embodied Learning Theory and…
Descriptors: Online Courses, Educational Technology, Computer Simulation, Student Satisfaction
Milly Singh – Education and Information Technologies, 2024
In the context of Indian education, the emphasis transcends mere knowledge acquisition, extending to the cultivation of a profound respect for duties, values, and overall well-being. The overarching objective is to mold students into responsible global citizens, equipping them with the necessary skills and values for meaningful contributions to…
Descriptors: Foreign Countries, Computer Simulation, Technology Integration, College Students
Mugur V. Geana; Dan Cernusca; Pan Liu – Journal of Computer Assisted Learning, 2024
Background: Education is, after gaming, the second largest sector embracing augmented reality (AR) at an accelerated pace, yet studies on AR's potential as an efficient learning environment had mixed results. Objectives: This study's primary objective is to test students' interaction with graphical 3D elements in AR and its impact on information…
Descriptors: Learner Engagement, Computer Simulation, Technology Uses in Education, Information Dissemination
Sadra Jafari Ghalehkohneh; Jared Arnell; Kaden Hart; Hillary Swanson; Boyd Edwards; John Edwards – Physical Review Physics Education Research, 2025
Digital simulations are powerful instructional tools for physics education. They are often designed to visualize canonical physical phenomena, with adjustable parameters for influencing the system. While this is sufficient for developing conceptual and qualitative intuitions, it does little to help physics students build connections between…
Descriptors: Physics, Computer Simulation, Science Education, Equations (Mathematics)

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