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Jennifer D. LaVanchy – ProQuest LLC, 2024
With a recent interest in virtual reality, educators have begun to explore how using technology can mitigate feelings of Foreign Language Anxiety, or FLA. For this dissertation, the author has co-created a virtual reality conversation scenario to test with novice and intermediate-level Spanish students at the University of Wyoming. The research…
Descriptors: Computer Simulation, Second Language Learning, Anxiety, Technology Uses in Education
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Naoko Taguchi – Language Learning & Technology, 2023
This exploratory study adopted immersive virtual reality (VR) technology to develop a task assessing college students' intercultural competence, specifically their ability to mediate an intercultural conflict. Participants were 22 students enrolled in the intercultural communication class in a U.S. university. They first completed a pre-conflict…
Descriptors: Computer Simulation, Evaluation, Intercultural Communication, Mediation Theory
Emilia Gracia – ProQuest LLC, 2024
This study examines the impact of High-Immersion Virtual Reality (HiVR) as a tool for teaching English L2 pragmatics to international students enrolled in an Intensive English Program at a US university. This research focuses on integrating HiVR into explicit L2 pragmatics instructional treatments. A quasi-experimental design was employed to…
Descriptors: Intensive Language Courses, Second Language Learning, Second Language Instruction, Computer Assisted Instruction
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Nicola-Richmond, Kelli; Watchorn, Valerie – Australasian Journal of Educational Technology, 2018
Equipping students with graduate attributes that ensure they are ready to work in complex health environments is highly important. Recently there has been increased use of simulation in health education to assist in the acquisition of graduate attributes, and to provide meaningful and authentic learning opportunities. The Deakin University…
Descriptors: Computer Simulation, Case Studies, Web Based Instruction, Empathy
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Smith, Colleen; Gillham, David; McCutcheon, Helen; Ziaian, Tahereh – British Journal of Educational Technology, 2011
There are increased opportunities for online delivery innovation within the education sector because of rapid advances in Internet technology. This paper describes a unique and efficient approach to simulation called "scenariation". The scenariation project aimed to establish efficient processes for the development of scenariation content and…
Descriptors: Video Technology, Nursing Students, Nursing Education, Allied Health Occupations Education
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Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training
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Butler, Des – Australasian Journal of Educational Technology, 2012
A traditional approach centred on weekly lectures, perhaps supported by tutorials, still predominates in modern legal education in Australia. This approach tends to focus on the transmission of knowledge about legal rules and doctrine to students, who adopt a largely passive role. Criticisms of the traditional approach have led to law schools…
Descriptors: Foreign Countries, Multimedia Materials, Legal Education (Professions), Law Schools
Franetovic, Marija – ProQuest LLC, 2012
Current educational initiatives encourage the use of authentic learning environments to realistically prepare students for jobs in a constantly changing world. Many students of the Millennial generation may be social media savvy. However, what can be said about learning conditions and student readiness for active, reflective and collaborative…
Descriptors: Educational Environment, Virtual Classrooms, Cooperative Learning, Learner Engagement
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Spiegelman, Marsha; Glass, Richard – Journal of Educational Technology Systems, 2009
Gaming and social networking define the millennial student. This research focuses on an evolving collaboration between 2 faculty members of different disciplines who merged Web 2.0 and game scenarios to infuse research techniques as integral components of math/computer science courses. Blogs and wikis facilitated student-faculty interaction beyond…
Descriptors: Research Skills, College Faculty, College Students, Mathematics Instruction
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Savin-Baden, Maggi; Gourlay, Lesley; Tombs, Cathy; Steils, Nicole; Tombs, Gemma; Mawer, Matt – Educational Research, 2010
Background: The literature on immersive virtual worlds and e-learning to date largely indicates that technology has led the pedagogy. Although rationales for implementing e-learning have included flexibility of provision and supporting diversity, none of these recommendations has helped to provide strong pedagogical location. Furthermore, there is…
Descriptors: Higher Education, Staff Role, College Instruction, Literature Reviews