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Mengmeng Zhang; Xiantong Yang – Education and Information Technologies, 2025
Using information technology tools for academic help-seeking among college students has become a popular trend. In the evolutionary process between Generative Artificial Intelligence (GenAI) and traditional search engines, when students face academic challenges, do they tend to prefer ChatGPT, or are they more inclined to utilize Google? And what…
Descriptors: Web Sites, Artificial Intelligence, Synchronous Communication, Computer Software
Supardi, Supardi; Juhji, Juhji; Azkiyah, Intan; Muqdamien, Birru; Ansori, Aan; Kurniawan, Iwan; Sari, Ahmad Fitriadi – International Journal of Evaluation and Research in Education, 2021
This study aimed to analyze the contribution of Information and Communications Technology (ICT) basic skills to student social media utilization activities. Quantitative research was determined as a method with regression analysis. A total of 144 students selected randomly participated in this research. The research instrument used a five-scale…
Descriptors: Information Technology, Basic Skills, Social Media, College Students
Dan Sun; Azzeddine Boudouaia; Chengcong Zhu; Yan Li – International Journal of Educational Technology in Higher Education, 2024
ChatGPT, an AI-based chatbot with automatic code generation abilities, has shown its promise in improving the quality of programming education by providing learners with opportunities to better understand the principles of programming. However, limited empirical studies have explored the impact of ChatGPT on learners' programming processes. This…
Descriptors: Computer Science Education, Computer Software, Feedback (Response), Artificial Intelligence
Felipe A. Feichas; Rodrigo D. Seabra – Informatics in Education, 2023
This research discusses the use of a gamified web platform for studying software modeling with Unified Modeling Language (UML). Although UML is constantly being improved and studied, many works show that there is difficulty in teaching and learning the subject, due to the complexity of its concepts and the students' cognitive difficulties with…
Descriptors: Gamification, Computer Software, Models, Teaching Methods
Hui, Jianghua; Isaias, Pedro – International Association for Development of the Information Society, 2019
At present, E-Learning 3.0 is becoming more and more dynamic as it is a rapidly growing learning strategy. This paper focuses on designing and developing an E-Learning 3.0 Context-Aware Notification System for The University of Queensland Blackboard in order to improve students' university activities management and enhance their learning…
Descriptors: Electronic Learning, Databases, Computer Software, Management Systems
Grace Hui Chin Lin – Online Submission, 2024
This research was conducted in a National University of western part in Taiwan. It guided students to select language learning games of language learning (Amur et al. (2024; Huang & Liaw, 2021; Srinivasan & Reddy 2023) on Facebook or other websites to improve English Language proficiencies in listening, speaking reading and writing. Below…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Artificial Intelligence
Salas-Rueda, Ricardo-Adán – E-Learning and Digital Media, 2020
This quantitative research aims to analyze the impact of the WampServer application in Blended learning during the educational process of computing through data science, machine learning, and neural networks. WampServer is a free application that allows the creation of websites considering the use of the database. This research proposes the use of…
Descriptors: Computer Software, Blended Learning, Educational Technology, Technology Uses in Education
Johnson, Philip – ACM Transactions on Computing Education, 2019
Modern web application development provides an attractive application area for introductory software engineering education, as students have direct experience with the domain and it provides them with the potential to gain practical, real-world skills. Achieving this potential requires the development of competency with a multiple component tech…
Descriptors: Computer Software, Engineering Education, Computer Science Education, Design
Taylor, Zachary W. – Journal of College Student Development, 2018
Longitudinal research has suggested that sexual assault on college campuses is widespread and grossly underreported. To date, scholars have not examined a seemingly commonsense aspect of sexual assault reporting: the readability of the reporting instructions themselves; therefore, in this study the author examined the readability--using four…
Descriptors: College Students, Sexual Abuse, Rape, Victims of Crime
Rogerson, Ann M.; McCarthy, Grace – International Journal for Educational Integrity, 2017
A casual comment by a student alerted the authors to the existence and prevalence of Internet-based paraphrasing tools. A subsequent quick Google search highlighted the broad range and availability of online paraphrasing tools which offer free 'services' to paraphrase large sections of text ranging from sentences, paragraphs, whole articles, book…
Descriptors: Plagiarism, Computer Software, Incidence, Cheating
Medway, Dominic; Roper, Stuart; Gillooly, Leah – British Educational Research Journal, 2018
Contract cheating is currently a concern for universities and the higher education (HE) sector. It has been brought into the spotlight in recent years through the growth of online essay mills, where students can easily commission and purchase written assessment responses. This study contributes to the wider literature on academic integrity in HE…
Descriptors: Cheating, Contracts, College Students, Higher Education
Djiwandono, Patrisius Istiarto – Teaching English with Technology, 2020
The study was aimed at identifying the learners' vocabulary learning strategies as they were engaged in tasks assigned along the SAMR model. A class of EFL learners was taught vocabulary with the assignments following SAMR. The model led them through four stages: substitution, augmentation, modification, and redefinition. The results showed that…
Descriptors: Vocabulary Development, Learning Strategies, Second Language Learning, Second Language Instruction
Eisenlauer, Volker – Journal of Visual Literacy, 2020
Because innovations in media technologies affect all aspects of our daily lives, multimodal and computational literacies are becoming increasingly important as a way to empower English as a Foreign Language (EFL) learners in their second language practices. Content-sharing platforms, such as YouTube, provide instant access to authentic language…
Descriptors: Video Technology, Computer Software, Second Language Learning, Second Language Instruction
Wu, Wen – ProQuest LLC, 2019
Based on Afflerbach and Cho's (2009) theoretical model of Constructively Responsive Reading on the Internet (CRRI model), this study aims to explore the patterns of reading strategies that 40 proficient, college-level, Chinese English as a Foreign Language (EFL) learners use while reading online. It also seeks to identify the strategies' relations…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Reading Strategies
Bellon-Harn, Monica L.; Smith, Danielle J.; Dockens, Ashley L.; Manchaiah, Vinaya; Azios, Jamie H. – Reading Improvement, 2018
Problem: Although many young adults with Autism Spectrum Disorder (ASD) are intellectually capable of pursuing college degrees, a high percentage either do not enroll in or do not graduate from two-year or four-year institutions. Online student support services may uniquely support the higher education goals of this population. Understanding…
Descriptors: College Students, Autism, Pervasive Developmental Disorders, Readability