Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 46 |
Descriptor
College Students | 48 |
Computer Software Evaluation | 48 |
Instructional Design | 48 |
Foreign Countries | 35 |
Computer Software | 29 |
Educational Technology | 28 |
Instructional Effectiveness | 26 |
Web Based Instruction | 26 |
Electronic Learning | 25 |
Computer Assisted Instruction | 23 |
College Instruction | 22 |
More ▼ |
Source
Author
Yang, Yu-Fen | 2 |
Abel, Marie-Helene | 1 |
Alepis, Efthymios | 1 |
Aleven, Vincent | 1 |
Alharbi, Abdulrhman | 1 |
Alias, Nor Aziah | 1 |
Babcock, Renée L. | 1 |
Backlund, Per | 1 |
Beishuizen, Jos | 1 |
Bertolotto, Michela | 1 |
Booth, Paula | 1 |
More ▼ |
Publication Type
Journal Articles | 46 |
Reports - Research | 25 |
Reports - Evaluative | 14 |
Reports - Descriptive | 8 |
Tests/Questionnaires | 2 |
Dissertations/Theses -… | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 47 |
Postsecondary Education | 47 |
Adult Education | 1 |
Elementary Secondary Education | 1 |
High Schools | 1 |
Secondary Education | 1 |
Audience
Teachers | 1 |
Location
Taiwan | 11 |
France | 3 |
Greece | 3 |
Australia | 2 |
Germany | 2 |
Italy | 2 |
Netherlands | 2 |
Turkey | 2 |
Algeria | 1 |
Arkansas | 1 |
Belgium | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Group Embedded Figures Test | 1 |
What Works Clearinghouse Rating
Babcock, Renée L.; Georgiou, Jean – Journal of Effective Teaching in Higher Education, 2019
This study used propensity score matching to compare two online courseware systems intended for use as supplements to either face-to-face or online courses. One courseware system focused on adaptive features available to students while completing assignments; whereas the other system was an interactive courseware that provided embedded media…
Descriptors: Computer Software Evaluation, Courseware, Probability, Scores
Cohen, Anat; Ezra, Orit – Computer Assisted Language Learning, 2018
Contextualised mobile assisted language learning (MALL) has been known for its potential in language learning rooted in social constructivism theories. However, a consistent approach to constituents of contextualised MALL, in addition to a quantitative tool to evaluate it, is missing in reported case studies. The present research, drawing upon…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Telecommunications
Ryan, Qing X.; Frodermann, Evan; Heller, Kenneth; Hsu, Leonardo; Mason, Andrew – Physical Review Physics Education Research, 2016
The combination of modern computing power, the interactivity of web applications, and the flexibility of object-oriented programming may finally be sufficient to create computer coaches that can help students develop metacognitive problem-solving skills, an important competence in our rapidly changing technological society. However, no matter how…
Descriptors: Problem Solving, Coaching (Performance), Introductory Courses, Physics
A Game-Based Approach to Support Social Presence and Awareness in Distributed Project-Based Learning
Marklund, Björn Berg; Backlund, Per; Dahlin, Carl-Johan; Engström, Henrik; Wilhelmsson, Ulf – International Journal of Game-Based Learning, 2014
An important factor for success in project-based learning (PBL) is that the involved project groups establish an atmosphere of social interaction in their working environment. In PBL-scenarios situated in distributed environments, most of a group's work-processes are mediated through the use of production-focused tools that are unconcerned with…
Descriptors: Educational Games, Active Learning, Student Projects, Users (Information)
Celik, Serkan – Turkish Online Journal of Distance Education, 2012
Revolutionary advancements have been observed in e-learning technologies though an amalgamated evaluation methodology for new generation e-learning content development tools is not available. The evaluation of educational software for online use must consider its usability and as well as its pedagogic effectiveness. This study is a first step…
Descriptors: Foreign Countries, Electronic Learning, Computer Software, Computer Software Evaluation
Koshino, Makoto; Kojima, Yuki; Kanedera, Noboru – Online Submission, 2013
Educational materials of embedded systems are currently used in many educational institutions. However, they have difficulties in arousing the interest of students. One of the reasons is that a poor CPU (central processing unit), which has been loaded in the current materials, cannot execute the multimedia processing. In order to make the…
Descriptors: Foreign Countries, Instructional Design, Multimedia Materials, Computer System Design
Hsu, Hsiao-hui; Chang, Yu-ying – Online Submission, 2013
The increasing online access to courses, programs, and information has shifted the control and responsibility of learning process from instructors to learners. Learners' perceptions of and attitudes toward e-learning constitute a critical factor to the success of such system. The purpose of this study is to take TAM (technology acceptance model)…
Descriptors: Foreign Countries, Open Source Technology, Integrated Learning Systems, Computer Software Evaluation
McGivern, Daniela; Morgan, Michael; Butler, Matthew – Association for the Advancement of Computing in Education, 2012
This research applies Socio-Cultural theory and Distributed Cognition/Activity theory to conceptualize the design of collaborative learning activities in large shared digital spaces. The paper begins by providing a summary of previous work in the creation of a technology platform for large shared digital spaces. It then details how Socio-Cultural…
Descriptors: Foreign Countries, Instructional Design, Computer Software Evaluation, Computer Assisted Instruction
Hainey, Thomas; Connolly, Thomas M.; Stansfield, Mark; Boyle, Elizabeth A. – Computers & Education, 2011
A highly important part of software engineering education is requirements collection and analysis which is one of the initial stages of the Database Application Lifecycle and arguably the most important stage of the Software Development Lifecycle. No other conceptual work is as difficult to rectify at a later stage or as damaging to the overall…
Descriptors: Experimental Groups, Control Groups, Computer Software, Engineering
Smith, Colleen; Gillham, David; McCutcheon, Helen; Ziaian, Tahereh – British Journal of Educational Technology, 2011
There are increased opportunities for online delivery innovation within the education sector because of rapid advances in Internet technology. This paper describes a unique and efficient approach to simulation called "scenariation". The scenariation project aimed to establish efficient processes for the development of scenariation content and…
Descriptors: Video Technology, Nursing Students, Nursing Education, Allied Health Occupations Education
De Lucia, A.; Francese, R.; Passero, I.; Tortora, G. – International Journal of Distance Education Technologies, 2012
Mobile devices are changing the way people work and communicate. Most of the innovative devices offer the opportunity to integrate augmented reality in mobile applications, permitting the combination of the real world with virtual information. This feature can be particularly useful to enhance informal and formal didactic actions based on student…
Descriptors: Foreign Countries, Photography, Student Participation, Cooperative Learning
Hsieh, Tung-Cheng; Wang, Tzone-I; Su, Chien-Yuan; Lee, Ming-Che – Educational Technology & Society, 2012
As a nearly global language, English as a Foreign Language (EFL) programs are essential for people wishing to learn English. Researchers have noted that extensive reading is an effective way to improve a person's command of English. Choosing suitable articles in accordance with a learner's needs, interests and ability using an e-learning system…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Reading Materials
Triantafyllakos, George; Palaigeorgiou, George; Tsoukalas, Ioannis A. – Computers & Education, 2011
In this paper, we present a framework for the development of collaborative design games that can be employed in participatory design sessions with students for the design of educational applications. The framework is inspired by idea generation theory and the design games literature, and guides the development of board games which, through the use…
Descriptors: Computer Software, Social Influences, Instructional Design, Cooperative Learning
Chou, Chien; Peng, Hsinyi; Chang, Chun-Yu – Computers & Education, 2010
This study explores the interactivity of course-management systems (CMSs). First, this study reviews the concepts of interactivity, interactivity dimension, and interaction type on the basis of related theories and studies. Second, this study analyzes the interactive functions attributable to the six major CMSs in Taiwan colleges and universities,…
Descriptors: Electronic Learning, Instructional Design, Student Attitudes, Interaction
Sahrir, Muhammad Sabri; Alias, Nor Aziah; Ismail, Zawawi; Osman, Nurulhuda – Turkish Online Journal of Educational Technology - TOJET, 2012
The design and development research, first proposed by Brown and Collins in the 1990s, is currently among the well-known methods in educational research to test theory and validate its practicality. The method is also known as developmental research, design research, design-based research, formative research and design-cased and possesses…
Descriptors: Foreign Countries, Educational Research, Semitic Languages, Usability