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Matthew McGrievy – ProQuest LLC, 2024
The purpose of this descriptive research study was to evaluate the web-based practice experience tracking system at a school of public health (SPH) at a large southeastern university. Applied practice experiences (APEs) are a key component of public health education, and schools and programs of public health in the United States must provide…
Descriptors: College Faculty, College Students, Public Health, Health Education
Mayhew, Emma – Journal of Political Science Education, 2019
Students within higher education increasingly expect a teaching and learning environment which makes effctive use of technology enhanced learning and respond particularly well to information delivered using a visual medium. One way in which colleagues have responded is through the increased use of new, free presentation software. This review…
Descriptors: College Students, Computer Software, Computer Uses in Education, Learner Engagement
Vijayasarathy, Leo R.; Gould, Susan Martin; Gould, Michael – Business and Professional Communication Quarterly, 2015
Written clarity and conciseness are desired by employers and emphasized in business communication courses. We developed and tested the efficacy of a cueing tool--Scribe Bene--to help students reduce their use of imprecise and ambiguous words and wordy phrases. Effectiveness was measured by comparing cue word usage between a treatment group given…
Descriptors: Writing (Composition), Cues, Computer Software Evaluation, Business Communication
Velazquez-Iturbide, J. A.; Debdi, O.; Esteban-Sanchez, N.; Pizarro, C. – IEEE Transactions on Learning Technologies, 2013
Several years ago we presented an experimental, discovery-learning approach to the active learning of greedy algorithms. This paper presents GreedEx, a visualization tool developed to support this didactic method. The paper states the design goals of GreedEx, makes explicit the major design decisions adopted, and describes its main characteristics…
Descriptors: Computer Science Education, Visual Aids, Mathematics, Experiments
On the Reliability and Validity of Human and LSA-Based Evaluations of Complex Student-Authored Texts
Seifried, Eva; Lenhard, Wolfgang; Baier, Herbert; Spinath, Birgit – Journal of Educational Computing Research, 2012
This study investigates the potential of a software tool based on Latent Semantic Analysis (LSA; Landauer, McNamara, Dennis, & Kintsch, 2007) to automatically evaluate complex German texts. A sample of N = 94 German university students provided written answers to questions that involved a high amount of analytical reasoning and evaluation.…
Descriptors: Foreign Countries, Computer Software, Computer Software Evaluation, Computer Uses in Education
Knight, Allan; Almeroth, Kevin – Journal of Interactive Learning Research, 2011
As part of the research carried out at the University of California, Santa Barbara's Center for Information Technology and Society (CITS), the Paper Authentication and Integrity Research (PAIR) project was launched. We began by investigating how one recent technology affected student learning outcomes. One aspect of this research was to study the…
Descriptors: Plagiarism, Student Attitudes, Form Classes (Languages), Researchers
Foley, Alan – Journal of Educational Multimedia and Hypermedia, 2011
In this paper, data obtained from a university website accessibility and usability validation process are analyzed and used to demonstrate how the design process can affect the online experience for users with disabilities. Interviews, observations, and use data (e.g. where users clicked on a page or what path taken through a site) were collected.…
Descriptors: Standards, Special Needs Students, Testing, Evaluation Criteria
Fu, Fong-Ling; Su, Rong-Chang; Yu, Sheng-Chin – Computers & Education, 2009
In an effective e-learning game, the learner's enjoyment acts as a catalyst to encourage his/her learning initiative. Therefore, the availability of a scale that effectively measures the enjoyment offered by e-learning games assist the game designer to understanding the strength and flaw of the game efficiently from the learner's points of view.…
Descriptors: Online Courses, Questionnaires, Educational Games, Student Attitudes

Jensen, Murray S.; And Others – Journal of Computers in Mathematics and Science Teaching, 1996
Describes the development, use, and evaluation of the "Osmosis Program" as a teaching tool to elicit and challenge college students' understanding about diffusion and osmosis. Results showed students using the program performed better on a diffusion and osmosis assessment test than students not using the program. (Author/MKR)
Descriptors: Academic Achievement, Biology, College Students, Computer Software Evaluation
Daniel, Christopher – Political Science Teacher, 1990
Examines proposals to computerize the political science curricula. Maintains that technological changes can support mainstream political science education, and provides criteria to determine whether microcomputers should be introduced. Questions whether fundamental abilities are improved by technology, and warns students may believe outcomes will…
Descriptors: College Students, Computer Assisted Instruction, Computer Simulation, Computer Software Evaluation