Publication Date
In 2025 | 2 |
Since 2024 | 5 |
Since 2021 (last 5 years) | 10 |
Since 2016 (last 10 years) | 27 |
Since 2006 (last 20 years) | 96 |
Descriptor
College Students | 115 |
Computer Uses in Education | 115 |
Cooperative Learning | 115 |
Foreign Countries | 61 |
Educational Technology | 54 |
Teaching Methods | 37 |
Student Attitudes | 34 |
Computer Mediated… | 27 |
Higher Education | 25 |
College Instruction | 20 |
Group Activities | 18 |
More ▼ |
Source
Author
Publication Type
Education Level
Higher Education | 100 |
Postsecondary Education | 68 |
Secondary Education | 5 |
Adult Education | 4 |
Elementary Education | 4 |
High Schools | 3 |
Middle Schools | 3 |
Elementary Secondary Education | 2 |
Grade 4 | 2 |
Grade 5 | 2 |
Grade 6 | 2 |
More ▼ |
Audience
Administrators | 1 |
Researchers | 1 |
Students | 1 |
Teachers | 1 |
Location
Australia | 8 |
Canada | 6 |
China | 6 |
Malaysia | 6 |
Germany | 5 |
United Kingdom | 5 |
Finland | 4 |
Italy | 4 |
Greece | 3 |
Hong Kong | 3 |
Japan | 3 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Computer Anxiety Scale | 1 |
International English… | 1 |
National Survey of Student… | 1 |
Program for International… | 1 |
Test of English as a Foreign… | 1 |
Torrance Tests of Creative… | 1 |
Trends in International… | 1 |
What Works Clearinghouse Rating
Zheng, Lanqin; Niu, Jiayu; Long, Miaolang; Fan, Yunchao – British Journal of Educational Technology, 2023
Computer-supported collaborative learning (CSCL) has been an effective pedagogy in the field of education. However, productive collaborative learning often does not occur spontaneously, and learners often have difficulties with collaborative knowledge building and socially shared regulation. To address this research gap, this study proposes an…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Graphs, College Students
Alexandre Marinho; Ig Ibert Bittencourt; Diego Dermeval; Jário Santos; Geiser Challco; Marcelo Reis – Technology, Knowledge and Learning, 2025
The impact of evolving technologies, including in education, has prompted researchers to enhance the educational process through flow experience in technology-enhanced learning environments in Informatics in Education. This study investigates the effects of a gamified educational environment with competition and collaboration elements on students'…
Descriptors: Competition, Cooperation, Cooperative Learning, Learner Engagement
Felix Averbeck; Simon Leifeling; Katja Müller; Thomas Schoenfelder – Electronic Journal of e-Learning, 2024
The use of virtual reality and 360° videos has been little researched so far, especially in social work studies and teaching. The reasons for this are the low prevalence of VR headsets in social work courses and the fundamental technological deficit in social work, which means the lack of clear causal chains within it. Professionals must adapt…
Descriptors: Computer Simulation, Computer Uses in Education, Video Technology, Social Work
Irum Alvi; Hager Khechine – Journal of Computer Assisted Learning, 2025
Background: Collaborative learning, which emphasises cooperative group techniques, intersects with the evolving role of social media as a tool. Understanding how cultural values influence these dynamics is crucial for effectively integrating and utilising social media into collaborative learning environments. Objective: This research aims to…
Descriptors: Foreign Countries, College Students, Student Attitudes, Engineering Education
Federico De Lorenzis; Alessandro Visconti; Simone Restivo; Francesca Mazzini; Serena Esposito; Silvia Fraterrigo Garofalo; Luca Marmo; Debora Fino; Fabrizio Lamberti – Smart Learning Environments, 2024
The use of Virtual Reality (VR) in education is getting more and more common, especially when hands-on learning experiences have to be delivered. With VR it becomes possible, e.g., to simulate dangerous or costly procedures that could hardly be implemented in real settings. However, engaging large classes in immersive laboratory activities may be…
Descriptors: Computer Simulation, Cooperative Learning, Chemistry, Science Education
Jahnke, Isa; Meinke-Kroll, Michele; Todd, Michelle; Nolte, Alexander – Technology, Knowledge and Learning, 2022
Active learning strategies increase student engagement and performances, however, there is student resistance toward such instructional interventions. To overcome student resistance groupwork can be useful. In addition, digital technology can be used to re-design courses to add active learning techniques and support learning "with" and…
Descriptors: Active Learning, Computer Uses in Education, Educational Technology, College Students
Al-Rahmi, Waleed Mugahed; Yahaya, Noraffandy; Alturki, Uthman; Alrobai, Amen; Aldraiweesh, Ahmed A.; Omar Alsayed, Alhuseen; Kamin, Yusri Bin – Interactive Learning Environments, 2022
Social media (SM) provide new opportunities to foster collaboration and engagement between students. However, the moderating effect of cyberstalking and cyberbullying on the relationship between students' academic performance and collaborative learning has not yet been addressed. Therefore, this study aims to bridge the literature gap concerning…
Descriptors: Social Media, Cooperative Learning, Predictor Variables, Academic Achievement
Krouska, Akrivi; Virvou, Maria – IEEE Transactions on Learning Technologies, 2020
Social networking-based learning (SN-learning) is one of the most promising innovations to promote learning via a social network, and thus, providing a more interactive, student-centered, cooperative, and on-demand environment. In such an environment, group formation plays an important role to the effectiveness of learning process. Adequate groups…
Descriptors: Social Networks, Cooperative Learning, Computer Uses in Education, Grouping (Instructional Purposes)
Shuyan Wang – SAGE Open, 2024
Student engagement as an important predictor of peer interaction and academic achievement has received considerable attention in second language classes. Despite its significance, how study groups engage in online writing activities in collaborative learning settings remains underexplored. To fill this gap, the present study explored how a group…
Descriptors: Learner Engagement, Cooperative Learning, Group Dynamics, Computer Uses in Education
Battaglia, Nicolas; Carlos, Neil; Martínez, Roxana; De Vinceni, Marcelo – Journal of Technology and Science Education, 2019
The new models of teaching and learning have their focus on technology, especially on issues related to ubiquity. The impact of ICT in education generates new learning opportunities: the mobile or ubiquitous, which open new doors to technological environments that allow students to learn at any time and place, providing, in addition, tools that…
Descriptors: Computer Uses in Education, Cooperative Learning, Educational Technology, Computer Software
Satar, Müge, Ed. – Research-publishing.net, 2021
This volume includes a collection of short papers presented at the second International Virtual Exchange Conference (IVEC) hosted virtually at Newcastle University in September 2020. The contributions address the conference theme, towards digital equity in internationalisation, and offer fresh insights into the current state and future of online…
Descriptors: International Educational Exchange, Computer Uses in Education, Global Approach, Intercultural Communication
Serrano-Estrada, Leticia; Martin, Tania Josephine; Marti, Pablo – Journal of Geography in Higher Education, 2023
Research that tackles the pedagogical use of geolocated social media as an investigative tool for understanding cities in Geography and Urban Studies higher education programs has not been fully exploited. This study contributes by addressing the transferability of these sources as a research medium for enhancing student knowledge of urban…
Descriptors: Foreign Countries, Geographic Regions, Social Media, Urban Areas
Santoianni, Flavia; Ciasullo, Alessandro – Research on Education and Media, 2018
Adaptive learning environments design has been originally influenced by the adaptive learning environments model, which has been recently re-shaped by the bio-educational adaptive approach. Adaptive and bio-educational models share the common main idea that education should be adaptive. Since the 90's the adoption of an adaptive educational point…
Descriptors: Instructional Design, Hypermedia, Computer Uses in Education, Computer Simulation
DeMara, Ronald F.; Salehi, Soheil; Hartshorne, Richard; Chen, Baiyun; Saqr, Eman – Journal of Interactive Learning Research, 2019
The Group Learning At Significant Scale (GLASS) approach was developed to increase the scalability and efficacy of student design teams during large class sessions. GLASS utilizes freely available technology-mediated collaboration tools to facilitate instructional delivery, autograded assessment, and review of teams, alongside an innovative…
Descriptors: Cooperative Learning, Group Activities, Design, Engineering Education
Yadegaridehkordi, Elaheh; Nilashi, Mehrbakhsh; Shuib, Liyana; Samad, Sarminah – Education and Information Technologies, 2020
Despite numerous potential benefits of cloud computing usage, there are still some users reluctant to adopt this technology. This study aims to investigate the factors that influence student adoption of cloud computing in higher education settings and to generate a set of decision rules to guide through a series of critical decisions needed in…
Descriptors: College Students, Student Attitudes, Adoption (Ideas), Computer Uses in Education