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Wenqiang Dai; Qiongyao Liu; Yuemin Gao; Wenjing Liu; Shaojuan Ouyang – International Journal of Web-Based Learning and Teaching Technologies, 2025
The traditional curriculum design methods suffer from issues like outdated content and limited instructional approaches. To address these, this article proposes an optimized curriculum design system that integrates CAD and neural network models. This system enables intelligent curriculum content generation, introduces CAD-assisted instructional…
Descriptors: Curriculum Design, Computer Assisted Design, Artificial Intelligence, Computer Uses in Education
Claudia M. König; Christin Karrenbauer; Michael H. Breitner – International Journal of Educational Technology in Higher Education, 2024
Increasing student numbers, heterogeneity and individual biographies lead to a growing need for personalized support. To meet these challenges, an Individual Digital Study Assistant (IDSA) provides features to help students improve their self-regulation and organizational skills to achieve individual study goals. Based on qualitative expert…
Descriptors: Foreign Countries, College Students, Individualized Instruction, Learning Management Systems
Nathan R. Prestopnik – International Journal of Designs for Learning, 2024
"Ghosts of the Argonne" is an interactive virtual reality (VR) recreation of the World War 1 (WW1) M1897 "French 75" field artillery gun, intended to teach learners about WW1 and its impact on the world, the role of artillery and artillerymen in this war, and the stories of real soldiers who served. The "Ghosts of the…
Descriptors: College Faculty, College Students, Computer Simulation, History Instruction
Bojcetic, Nenad; Valjak, Filip; Zezelj, Dragan; Martinec, Tomislav – Education Sciences, 2021
The article describes an attempt to address the automatized evaluation of student three-dimensional (3D) computer-aided design (CAD) models. The driving idea was conceptualized under the restraints of the COVID pandemic, driven by the problem of evaluating a large number of student 3D CAD models. The described computer solution can be implemented…
Descriptors: Student Evaluation, Automation, Computer Assisted Design, Computer Uses in Education
Salas-Rueda, Ricardo-Adán; Salas-Rueda, Érika-Patricia; Salas-Rueda, Rodrigo-David – International Journal of Education in Mathematics, Science and Technology, 2020
This mixed research aims to analysis and design the Web Game On Descriptive Statistics (WGODS) through the ADDIE model, data science and machine learning. The sample consists of 61 students from a university in Mexico. WGODS is a technological tool (quiz game) that presents various questions and answers about statistics (quantitative and…
Descriptors: Statistics, Computer Games, College Students, Educational Games
Grebe, Lindie – International Journal of Web-Based Learning and Teaching Technologies, 2021
The main objective of the study was to investigate the potential mediating effect of relevance in the relationship between attention and confidence in Keller's ARCS model during screencasts in distance education. The paper responds to calls for further research into the ARCS model in different delivery systems, cultural settings, and learner…
Descriptors: Distance Education, Relevance (Education), Attention, Visual Aids
Santoianni, Flavia; Ciasullo, Alessandro – Research on Education and Media, 2018
Adaptive learning environments design has been originally influenced by the adaptive learning environments model, which has been recently re-shaped by the bio-educational adaptive approach. Adaptive and bio-educational models share the common main idea that education should be adaptive. Since the 90's the adoption of an adaptive educational point…
Descriptors: Instructional Design, Hypermedia, Computer Uses in Education, Computer Simulation
DeMara, Ronald F.; Salehi, Soheil; Hartshorne, Richard; Chen, Baiyun; Saqr, Eman – Journal of Interactive Learning Research, 2019
The Group Learning At Significant Scale (GLASS) approach was developed to increase the scalability and efficacy of student design teams during large class sessions. GLASS utilizes freely available technology-mediated collaboration tools to facilitate instructional delivery, autograded assessment, and review of teams, alongside an innovative…
Descriptors: Cooperative Learning, Group Activities, Design, Engineering Education
Kok, Petrus Jacobus; Bayaga, Anass – African Journal of Research in Mathematics, Science and Technology Education, 2019
Graphic Communication and Design (GCD) students often struggle to understand and convert multi-faceted objects from orthographic (2D) into isometric (3D). Research established a strong link between spatial visualisation and the field of Graphics Communication. Conventional teaching and learning practice using textbooks, physical models and pencil…
Descriptors: Spatial Ability, Graphic Arts, Visualization, College Students
Munoz-Merino, Pedro J.; Alario-Hoyos, Carlos; Munoz-Organero, Mario; Kloos, Carlos Delgado; Molina, Manuel Fernandez – IEEE Transactions on Learning Technologies, 2018
Educational computer-based competition environments need to be designed with a set of features that enhance the learning process. Although recently some frameworks for the design of educational computer-based systems (e.g., educational games) have been proposed, they do not focus on the details of the competition. Therefore, the design of…
Descriptors: Educational Environment, Computer Uses in Education, Competition, Computer Simulation
Firipis, Arthur; Chandrasekaran, Siva; Joordens, Matthew – Athens Journal of Education, 2020
With the increasing use of 1:1 mobile devices within the curriculum space, differentiating its use to support "learner growth" has become an important discussion amongst policy makers, researchers, educators and learners. This research study provides an insight into how learners are using their 1:1 mobile device to support their learning…
Descriptors: Individualized Instruction, Handheld Devices, Learning Processes, Curriculum Design
Hokanson, Brad; Hendrickson, Meghan – Quarterly Review of Distance Education, 2020
In response to the COVID-19 pandemic, the University of Minnesota shifted all instruction to remote learning in mid-March 2020, including all classes in the College of Design. This case focuses on a studio course in interior design with 16 students. The classes used a range of different computer technologies. These technologies include Zoom,…
Descriptors: College Students, Studio Art, Interior Design, Distance Education
Moyne, Martina M.; Herman, Maxwell; Gajos, Krzysztof Z.; Walsh, Conor J.; Holland, Donal P. – IEEE Transactions on Learning Technologies, 2018
This article describes the development of the Design Evaluation and Feedback Tool (DEFT), a custom-built web-based system that collects and reports data to support teaching, learning, and research in project-based engineering design education. The DEFT system collects data through short weekly questionnaires for students and instructors in…
Descriptors: Engineering Education, Design, Active Learning, Student Projects
Zarraonandia, Telmo; Francese, Rita; Passero, Ignazio; Diaz, Paloma; Tortora, Genoveffa – International Journal of Distance Education Technologies, 2014
Despite several researchers reporting evidence that 3D Virtual Worlds can be used to effectively support educational processes in recent years, the integration of this technology in real learning processes is not as commonplace as in other educational technologies. Instructional designers have to balance the cost associated with the development of…
Descriptors: Computer Simulation, Direct Instruction, Individual Instruction, Learning Activities
Hu, Ridong; Wu, Yi-Yong; Shieh, Chich-Jen – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Since the popular applications of information technology, digitalized materials, media, and equipment have become the essential abilities and instruments for teachers in modern education. In addition to some curricula requiring computing & reasoning and operation & demonstration, the situations of teachers utilizing transparencies, films,…
Descriptors: Creative Thinking, Cognitive Ability, Computer Uses in Education, Computer Simulation