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Hansen, Nils Kristian; Hadjerrouit, Said – International Association for Development of the Information Society, 2023
This paper aims at using a Use-Modify-Create approach to explore students' mathematical problem solving by means of computational thinking (CT) and programming activities. The data collection method is participant observation, in which the researcher also has the role as teacher, guiding the group activities. In our study, two groups of students…
Descriptors: Problem Solving, Computation, Thinking Skills, Programming
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Boussaha, Karima; Mokhati, Farid; Hanneche, Amira – International Journal of Web-Based Learning and Teaching Technologies, 2021
This article introduces a new learner's self-assessment environment as CEHL that allows comparison of learners' programs with those elaborated by the teacher. The subjacent idea is to indirectly compare programs through their graphical representations described by ontologies. So, CEHL developed so-called S_Onto_ALPPWA which allows comparing…
Descriptors: Self Evaluation (Individuals), Programming, Computer Uses in Education, Comparative Analysis
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Mangaroska, Katerina; Sharma, Kshitij; Giannakos, Michail; Træteberga, Hallvard; Dillenbourg, Pierre – Journal of Learning Analytics, 2018
This study investigates how multimodal user-generated data can be used to reinforce learner reflection, improve teaching practices, and close the learning analytics loop. In particular, the aim of the study is to utilize user gaze and action-based data to examine the role of a mirroring tool (i.e., Exercise View in Eclipse) in orchestrating basic…
Descriptors: Eye Movements, Student Behavior, Computer Science Education, Programming
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Wang, Gui Ping; Chen, Shu Yu; Yang, Xin; Feng, Rui – European Journal of Engineering Education, 2016
Practical abilities are important for students from majors including Computer Science and Engineering, and Electrical Engineering. Along with the popularity of ACM International Collegiate Programming Contest (ACM/ICPC) and other programming contests, online judge (OJ) websites achieve rapid development, thus providing a new kind of programming…
Descriptors: Competition, Programming, Programming Languages, Computer Science
Association Supporting Computer Users in Education, 2021
ASCUE, the Association Supporting Computer Users in Education, is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as CUETUG, the College and University Eleven-Thirty Users'…
Descriptors: Computer Uses in Education, Integrated Learning Systems, Higher Education, College Instruction
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Tsompanoudi, Despina; Satratzemi, Maya; Xinogalos, Stelios – IEEE Transactions on Education, 2016
The results presented in this paper contribute to research on two different areas of teaching methods: distributed pair programming (DPP) and computer-supported collaborative learning (CSCL). An evaluation study of a DPP system that supports collaboration scripts was conducted over one semester of a computer science course. Seventy-four students…
Descriptors: Computer Uses in Education, Cooperative Learning, Computer Science Education, Programming
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Yau, Hon Keung; Cheng, Alison Lai Fong – Journal of Technology Studies, 2012
Past studies have found male students to have more confidence in using technology for learning than do female students. Males tend to have more positive attitudes about the use of technology for learning than do females. According to the Women's Foundation (2006), few studies examined gender relevant research in Hong Kong. It also appears that no…
Descriptors: Foreign Countries, Programming Languages, Programming, Gender Differences
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Kaila, Erkki; Kurvinen, Einari; Lokkila, Erno; Laakso, Mikko-Jussi – ACM Transactions on Computing Education, 2016
Educational technology offers several potential benefits for programming education. Still, to facilitate the technology properly, integration into a course must be carefully designed. In this article, we present a redesign of an object-oriented university-level programming course. In the redesign, a collaborative education tool was utilized to…
Descriptors: Curriculum Development, Programming, Computer Science Education, Active Learning
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Moreno, Andres; Joy, Mike; Sutinen, Erkki – Journal of Educational Multimedia and Hypermedia, 2013
Computer generated animations are resources used to explain how programs are executed in order to clarify the relevant programming concepts. However, whilst trying to understand new programming concepts it is not clear how and when students benefit from an animation if they are using the tool on their own. To clarify the role of an animation tool…
Descriptors: Teaching Methods, Animation, Video Technology, Programming
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Amelung, M.; Krieger, K.; Rosner, D. – IEEE Transactions on Learning Technologies, 2011
Assessment is an essential element in learning processes. It is therefore not unsurprising that almost all learning management systems (LMSs) offer support for assessment, e.g., for the creation, execution, and evaluation of multiple choice tests. We have designed and implemented generic support for assessment that is based on assignments that…
Descriptors: Learning Processes, Programming Languages, Assignments, Programming
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Haas, Timothy C. – International Journal of Distance Education Technologies, 2016
Before massive numbers of students can take online courses for college credit, the challenges of providing tutoring support, answers to student-posed questions, and the control of cheating will need to be addressed. These challenges are taken up here by developing an online course delivery system that runs in a cluster computing environment and is…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Electronic Learning
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Sorva, Juha; Lönnberg, Jan; Malmi, Lauri – Computer Science Education, 2013
Visual program simulation (VPS) is a new, interactive form of educational program visualisation, in which learners use graphical controls to direct a program's execution rather than simply watching an animation of it. In this article, we report on a qualitative empirical study of novice programmers learning through VPS. From an analysis of…
Descriptors: Visualization, Computer Uses in Education, Interviews, Observation
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Sondergaard, Harald; Mulder, Raoul A. – Computer Science Education, 2012
We examine student peer review, with an emphasis on formative practice and collaborative learning, rather than peer grading. Opportunities to engage students in such formative peer assessment are growing, as a range of online tools become available to manage and simplify the process of administering student peer review. We consider whether…
Descriptors: Cooperative Learning, Peer Evaluation, Formative Evaluation, Intellectual Disciplines
Young, Jeffrey R. – Education Digest: Essential Readings Condensed for Quick Review, 2011
Not long ago, it seemed absurd for academics to carry around a computer, camera, and GPS device every where they went. Actually, it still seems absurd. But many professors (and administrators) now do just that in the form of all-in-one devices. Smartphones or tablet computers combine many functions in a hand-held gadget, and some users are…
Descriptors: College Faculty, Handheld Devices, Computer Software, Programming
Association Supporting Computer Users in Education, 2018
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Uses in Education, Conferences (Gatherings), College Students, Portfolios (Background Materials)
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