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Gondi, Vamsi; Hua, David; Bajracharya, Biju Raja – Information Systems Education Journal, 2021
In the age of COVID-19, traditional teaching techniques are under scrutiny. Most concepts and labs in the area of information technology are intended to be taught face-to-face in labs using clusters and networking infrastructure. Simulation software's such as uCertify, Pearson online, etc.., are good alternative, but are not always a viable…
Descriptors: Computer Science Education, Computer Software, Computer Simulation, Information Technology
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Elizabeth Enkin; Olha Tytarenko; Eric Kirschling – CALICO Journal, 2021
This article discusses the development of an immersive virtual reality (VR)-infused Makerspace for experiential learning. Students in an advanced-level Russian course used a Makerspace to complete a three-part project aimed at language and cultural learning through art and presentational speaking. Participants completed a survey about their…
Descriptors: Cultural Education, Russian, Computer Simulation, Active Learning
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Muhammad, Muhammad – Cypriot Journal of Educational Sciences, 2020
The present research aims to investigate the implementation of project-based learning (PBL) in the ESP 21st-century education setting by using the Muvizu application that promotes students' motivation to learn English together with ICT and hadith. Hence, the researcher carried out descriptive quantitative research at the Manajemen Dakwah…
Descriptors: Learning Motivation, Student Projects, Active Learning, Second Language Learning
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Hsu, Shih-Yin; Beasley, Robert E. – Australasian Journal of Educational Technology, 2019
Learners in an English as a foreign language (EFL) context seldom have the opportunity to interact with people from other cultures and experience intercultural communication in English to foster their intercultural competence (IC), whether inside or outside of the classroom. In an effort to create a brand new opportunity to boost target language…
Descriptors: Electronic Mail, Synchronous Communication, Computer Mediated Communication, Student Attitudes
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Moyne, Martina M.; Herman, Maxwell; Gajos, Krzysztof Z.; Walsh, Conor J.; Holland, Donal P. – IEEE Transactions on Learning Technologies, 2018
This article describes the development of the Design Evaluation and Feedback Tool (DEFT), a custom-built web-based system that collects and reports data to support teaching, learning, and research in project-based engineering design education. The DEFT system collects data through short weekly questionnaires for students and instructors in…
Descriptors: Engineering Education, Design, Active Learning, Student Projects
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Millan, Eva; Belmonte, Maria-Victoria; Ruiz-Montiel, Manuela; Gavilanes, Juan; Perez-de-la-Cruz, Jose-Luis – IEEE Transactions on Learning Technologies, 2016
In this paper, we present BH-ShaDe, a new software tool to assist architecture students learning the ill-structured domain/task of housing design. The software tool provides students with automatic or interactively generated floor plan schemas for basic houses. The students can then use the generated schemas as initial seeds to develop complete…
Descriptors: Computer Software, Educational Technology, Architectural Education, Design
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Mack Shelley, Editor; Ozkan Akman, Editor; Sabri Turgut, Editor – International Society for Technology, Education, and Science, 2024
"Proceedings of International Conference on Humanities, Social and Education Sciences" includes full papers presented at the International Conference on Humanities, Social and Education Sciences (iHSES) which took place on April 16-19, 2024, in San Francisco, California, United States of America. The aim of the conference is to offer…
Descriptors: Computer Uses in Education, Artificial Intelligence, Lifelong Learning, Community College Students
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Cho, Ji Young; Cho, Moon-Heum; Kozinets, Nadya – International Journal of Technology and Design Education, 2016
With the recognition of the importance of collaboration in a design studio and the advancement of technology, increasing numbers of design students collaborate with others in a technology-mediated learning environment (TMLE); however, not all students have positive experiences in TMLEs. One possible reason for unsatisfactory collaboration…
Descriptors: Interior Design, Cooperative Learning, Computer Uses in Education, College Students
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Helm, Francesca, Ed.; Beaven, Ana, Ed. – Research-publishing.net, 2020
Virtual exchange is gaining popularity in formal and non-formal education, partly as a means to internationalise the curriculum, and also to offer more sustainable and inclusive international and intercultural experiences to young people around the world. This volume brings together 19 case studies (17 in higher education and two in youth work) of…
Descriptors: Foreign Countries, International Educational Exchange, Higher Education, Youth Programs
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Roussinos, Dimitrios; Jimoyiannis, Athanassios – Educational Media International, 2013
The educational applications of wikis are becoming very popular among instructors and researchers and they have captured their attention and imagination. This paper reports on the investigation of a wiki project designed to support university students' collaborative authoring and learning. The design framework of the wiki-based project is outlined…
Descriptors: Student Participation, Web 2.0 Technologies, Collaborative Writing, Cooperative Learning
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Gonzalez-Perez, Maria Alejandra; Velez-Calle, Andres; Cathro, Virginia; Caprar, Dan V.; Taras, Vasyl – Journal of Teaching in International Business, 2014
The increasing importance of global virtual teams in business is reflected in the classroom by the increased adoption of activities that facilitate real-time cross-cultural interaction. This article documents the experience of students from two Colombian universities who participated in a collaborative international project using virtual teams as…
Descriptors: Foreign Countries, Business Administration Education, Group Activities, Intercultural Communication
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Kan, Koon Hwee – International Journal of Education & the Arts, 2013
This paper highlights "Wave-Makers (1910--2010)", a collaborative timeline redesign project, which involves interactive and advanced web-based technology to connect and complement arts curricula at two higher education institutions, one located in China and another in the United States. Through in-depth research, video-conferencing,…
Descriptors: Art Education, Higher Education, Global Education, Artists
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Yoo, Jaebong; Kim, Jihie – International Journal of Artificial Intelligence in Education, 2014
Although many college courses adopt online tools such as Q&A online discussion boards, there is no easy way to measure or evaluate their effect on learning. As a part of supporting instructional assessment of online discussions, we investigate a predictive relation between characteristics of discussion contributions and student performance.…
Descriptors: Discussion Groups, Participation, Group Activities, Student Projects
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Zhan, Wei; Porter, Jay R.; Morgan, Joseph A. – IEEE Transactions on Education, 2014
This paper discusses the design and implementation of laboratories and course projects using LabVIEW in an instrumentation course. The pedagogical challenge is to enhance students' learning of digital communication using LabVIEW. LabVIEW was extensively used in the laboratory sessions, which better prepared students for the course projects. Two…
Descriptors: Experiential Learning, Virtual Classrooms, Courseware, Database Management Systems
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Melton, James; Hicks, Nancy – Business Communication Quarterly, 2011
Based on a client project assigned to students in two undergraduate business classes, this article argues that social media learning is best done in a context that mixes social media with more traditional kinds of media. Ideally, this approach will involve teams of students who are working on different aspects of a larger client project. This…
Descriptors: Social Networks, Undergraduate Study, Business Education, Educational Technology
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