Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 23 |
Descriptor
College Students | 44 |
Computer Assisted Instruction | 44 |
Computers | 44 |
Higher Education | 19 |
Student Attitudes | 15 |
Educational Technology | 13 |
Foreign Countries | 13 |
Teaching Methods | 12 |
College Instruction | 9 |
Electronic Learning | 7 |
Internet | 7 |
More ▼ |
Source
Author
Publication Type
Education Level
Higher Education | 25 |
Postsecondary Education | 15 |
Elementary Secondary Education | 1 |
Audience
Researchers | 2 |
Media Staff | 1 |
Teachers | 1 |
Location
Australia | 2 |
Canada | 2 |
Japan | 2 |
Pakistan | 2 |
Turkey | 2 |
United Kingdom | 2 |
Asia | 1 |
Brazil | 1 |
California | 1 |
China | 1 |
Connecticut | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Computer Attitude Scale | 1 |
What Works Clearinghouse Rating
Ahlstrand, Emma; Buetti-Dinh, Antoine; Friedman, Ran – Biochemistry and Molecular Biology Education, 2018
We describe an interactive module that can be used to teach basic concepts in electrochemistry and thermodynamics to first year natural science students. The module is used together with an experimental laboratory and improves the students' understanding of thermodynamic quantities such as ?rG, ?rH, and ?rS that are calculated but not directly…
Descriptors: College Students, Natural Sciences, Chemistry, Thermodynamics
Wang, Gui Ping; Chen, Shu Yu; Yang, Xin; Feng, Rui – European Journal of Engineering Education, 2016
Practical abilities are important for students from majors including Computer Science and Engineering, and Electrical Engineering. Along with the popularity of ACM International Collegiate Programming Contest (ACM/ICPC) and other programming contests, online judge (OJ) websites achieve rapid development, thus providing a new kind of programming…
Descriptors: Competition, Programming, Programming Languages, Computer Science
Stanisavljevic, Jelena; Djuric, Dragan – Journal of Biological Education, 2013
The aim of this study is to compare the effectiveness of models of programmed instruction and conventional (informative-illustrative) expository teaching in terms of fulfilling the aims of the course "Human anatomy and physiology" which is included in the physiology programme and designed for undergraduate students majoring in biology…
Descriptors: Teaching Methods, Physiology, Anatomy, Biology
Whitton, Nicola – Simulation & Gaming, 2011
One of the benefits of computer game-based learning is the ability of certain types of game to engage and motivate learners. However, theories of learning and engagement, particularly in the sphere of higher education, typically fail to consider gaming engagement theory. In this article, the author examines the principles of engagement from games…
Descriptors: Foreign Countries, Computers, Games, Computer Assisted Instruction
Arishi, Sultan A. M. – Teaching English with Technology, 2012
This paper identified attitudes toward CALL of students studying English as a foreign language (EFL) at industrial colleges in Saudi Arabia. Seventy students who were enrolled in the orientation year of an English program were chosen to participate in this study by expressing their attitudes toward CALL. Standardized and local instruments were…
Descriptors: Student Attitudes, Industrial Education, College Students, Computer Assisted Instruction
Fox, Kaitlyn; Whitehead, Anthony – Interactive Technology and Smart Education, 2011
Purpose: In the authors' experience, the biggest issue with pose-based exergames is the difficulty in effectively communicating a three-dimensional pose to a user to facilitate a thorough understanding for accurate pose replication. The purpose of this paper is to examine options for pose presentation. Design/methodology/approach: The authors…
Descriptors: Foreign Countries, Feedback (Response), Photography, Training Methods
Muganda, Nixon; Joubert, Pieter, Jr.; Toit, Jacques Du; Johnson, Roy – Electronic Journal of Research in Educational Psychology, 2012
Introduction: This paper examines the persistent problematic issue of engaging business students in teaching computer programming. Studies continue to document challenges in teaching computer programming and various methods have been proposed with varying degrees of success. From an educator's perspective, the concern is how to engage students to…
Descriptors: Computer Assisted Instruction, Computers, Stakeholders, Teaching Methods
Triantafyllakos, George; Palaigeorgiou, George; Tsoukalas, Ioannis A. – Computers & Education, 2011
In this paper, we present a framework for the development of collaborative design games that can be employed in participatory design sessions with students for the design of educational applications. The framework is inspired by idea generation theory and the design games literature, and guides the development of board games which, through the use…
Descriptors: Computer Software, Social Influences, Instructional Design, Cooperative Learning
Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
Williams, Brett; Boyle, Malcolm; Molloy, Andrew; Brightwell, Richard; Munro, Graham; Service, Melinda; Brown, Ted – Research in Learning Technology, 2011
Computers and computer-assisted instruction are being used with increasing frequency in the area of undergraduate paramedic education. Paramedic students' attitudes towards the use of e-learning technology and computer-assisted instruction have received limited attention in the empirical literature to date. The objective of this study was to…
Descriptors: Foreign Countries, Electronic Learning, Allied Health Personnel, Online Courses
Okan, Zuhal – Learning Environments Research, 2008
Whereas most research on computer-assisted language learning (CALL) tends to rely heavily on the assessment of academic achievement and language learning outcomes, this study involved an evaluation of the psychosocial learning environment in computing laboratories. The What Is Happening In this Class? (WIHIC) and Attitude to Computers and…
Descriptors: Computer Assisted Instruction, College Students, Questionnaires, English
Barwell, Graham; Moore, Chris; Walker, Ruth – Australasian Journal of Educational Technology, 2011
The model of learning best suited to the future may be one which sees learning as the process of managing the different kinds of participation an individual might have in complex social systems. Learning capability and engagement is thus dependent on the relationship between an individual identity and social systems. We report on the incorporation…
Descriptors: Social Systems, Pilot Projects, Computer Assisted Instruction, Student Evaluation
Lauricella, Sharon; Kay, Robin – Australasian Journal of Educational Technology, 2010
Considerable research has been conducted examining the use of laptops in higher education, however, a reliable and valid scale to assess in-class use of laptops has yet to be developed. The purpose of the following study was to develop and evaluate the "Laptop Effectiveness Scale" (LES). The scale consisted of four constructs: academic…
Descriptors: Feedback (Response), Higher Education, Construct Validity, Measures (Individuals)
Ranalli, Jim – Computer Assisted Language Learning, 2008
With their realistic animation, complex scenarios and impressive interactivity, computer simulation games might be able to provide context-rich, cognitively engaging virtual environments for language learning. However, simulation games designed for L2 learners are in short supply. As an alternative, could games designed for the mass-market be…
Descriptors: Computers, Games, Computer Simulation, Virtual Classrooms
Kausar, Tayyaba; Choudhry, Bushra Naoreen; Gujjar, Aijaz Ahmed – Online Submission, 2008
This study was aimed to evaluate the effectiveness of CAI vs. classroom lecture for computer science at ICS level. The objectives were to compare the learning effects of two groups with class room lecture and computer assisted instruction studying the same curriculum and the effects of CAI and CRL in terms of cognitive development. Hypothesis of…
Descriptors: Experimental Groups, Research Design, Teacher Effectiveness, Computer Assisted Instruction