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Stockleben, Björn; Thayne, Martyn; Jäminki, Seija; Haukijärvi, Ilkka; Mavengere, Nicholas Blessing; Demirbilek, Muhammet; Ruohonen, Mikko – Education and Information Technologies, 2017
The OnCreate project was initiated by ten universities with expertise in collaborative work in online-based learning environments and explores the specific challenges of implementing university courses in creative disciplines in such an environment. The first research phase comprises a literature search on creativity and its contextual factors in…
Descriptors: Online Courses, Cooperation, Higher Education, Barriers
Chen, Kuanchin; Rea, Alan – Journal of Information Systems Education, 2018
Agile methods and approaches such as eXtreme programming (XP) have become the norm for successful organizations not only in the software industry but also for businesses seeking to improve internal software processes. Pair programming in some form is touted as a major functionality and productivity improvement. However, numerous studies show that…
Descriptors: Computer Software, Programming, Coding, Information Systems
Patton, Christine L.; Deutsch, Nancy L.; Das, Anindita – Journal of Early Adolescence, 2016
Healthy development necessitates that adolescents maintain connections with others while developing an autonomous identity. In the extant literature, however, autonomy and relatedness are often placed at odds, particularly in discussions of girls. We explore how autonomy and relatedness co-occur in girls' interactions with peers and mentors in the…
Descriptors: Peer Relationship, Interpersonal Relationship, Mentors, Females
Gabelica, Catherine; Van den Bossche, Piet; Segers, Mien; Gijselaers, Wim – Frontline Learning Research, 2014
A great deal of work has been generated on feedback in teams and has shown that giving performance feedback to teams is not sufficient to improve performance. To achieve the potential of feedback, it is stated that teams need to proactively process this feedback and thus collectively evaluate their performance and strategies, look for…
Descriptors: Feedback (Response), Teamwork, Performance, Reflection
Zamberlan, Lisa; Wilson, Stephanie E. – Journal of Peer Learning, 2017
This paper reports on an action research project involving the redesign, implementation and evaluation of a peer tutor program in a first year design studio in higher education. The effectiveness of the revised program, particularly its capacity to support learning for commencing students in the environment of a creative studio, is examined…
Descriptors: Action Research, Peer Teaching, Tutoring, Design
Carpenter, Serena; Takahashi, Bruno; Lertpratchya, Alisa P.; Cunningham, Carie – International Journal of Sustainability in Higher Education, 2016
Purpose: The purpose of this study is to examine the strategic organization-public dialogic communication practices of universities in the USA. The authors used the dialogic model of communication to explore the extent to which higher education sustainability leaders (SL) at the top 25 USA sustainable engage in relational communication strategies.…
Descriptors: Communication Strategies, Qualitative Research, Semi Structured Interviews, Stakeholders
Mckay, Tracey Morton; Simpson, Zachary – Perspectives in Education, 2013
The expectations placed on students with respect to appropriate academic writing may hinder successful participation in Higher Education. Full participation is further complicated by the fact that each discipline within the University constitutes its own community of practice, with its own set of literacy practices. While Writing Centres aim to…
Descriptors: Foreign Countries, Academic Discourse, Writing Skills, Writing Instruction
Berland, Matthew; Lee, Victor R. – International Journal of Game-Based Learning, 2011
This paper examines the idea that contemporary strategic board games represent an informal, interactional context in which complex computational thinking takes place. When games are collaborative--that is, a game requires that players work in joint pursuit of a shared goal--the computational thinking is easily observed as distributed across…
Descriptors: Educational Games, Cooperation, Computation, Thinking Skills
Magnier, Cecile; Thomann, Guillaume; Villeneuve, Francois – Assistive Technology, 2012
This article aims to identify the difficulties that may arise when designing assistive devices for disabled children. Seventeen design projects involving disabled children, engineering students, and special schools were analysed. A content analysis of the design reports was performed. For this purpose, a coding scheme was built based on a review…
Descriptors: Assistive Technology, Observation, Content Analysis, Special Schools