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Showing 1 to 15 of 17 results Save | Export
Nordan, Robert Gerald – ProQuest LLC, 2023
A disproportionate number of European American male students are enrolled in cyberscience undergraduate degree programs, despite attempts to attract diverse student populations in the field. The purpose of the basic qualitative study was to gain a better understanding on how cyberscience academic experts perceive the challenges related to the…
Descriptors: Computer Science Education, Educational Innovation, Curriculum Implementation, Inclusion
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Eidenskog, Maria; Leifler, Ola; Sefyrin, Johanna; Johnson, Ericka; Asplund, Mikael – International Journal of Sustainability in Higher Education, 2023
Purpose: The information technology (IT) sector has been seen as central to society's transformation to a more just and sustainable society, which underlines teachers' responsibility to foster engineers who can contribute specifically to such ends. This study aims to report an effort to significantly update an existing engineering programme in IT…
Descriptors: Educational Change, Sustainability, Computer Science Education, Curriculum Implementation
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Davenport, Casey E. – Journal of College Science Teaching, 2018
The "flipped classroom" pedagogical approach is used for a combined undergraduate and graduate computer programming course in meteorology. Details of how the course was flipped are discussed, as well as how student perceptions of the approach, which were gathered from qualitative feedback collected throughout the semester, evolved.…
Descriptors: Computer Science Education, Programming, Student Attitudes, Teaching Methods
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Goncalves, Rafael Queiroz; von Wangenheim, Christiane A. Gresse; Hauck, Jean C. R.; Zanella, Andreia – IEEE Transactions on Education, 2018
Contribution: An approach is presented to provide contextualized feedback for students using a project management (PM) tool. This approach covers the ten PM knowledge areas, guiding students through the planning of software projects. Background: Because software PM is unfeasible without the support of a PM tool there is a growing demand that these…
Descriptors: Feedback (Response), Teaching Methods, Program Administration, Instructional Innovation
Urfa, Mehmet; Durak, Gürhan – Online Submission, 2017
In the present study, the purpose was to determine students' views about the application of Flipped Classroom Model (FL), in which, different from the traditional method, homework is replaced by in-class activities and which has frequently been mentioned recently. The study was carried out with 24 students from the department of Computer Education…
Descriptors: Scientific Literacy, Ethics, Classroom Techniques, Teaching Methods
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Urfa, Mehmet; Durak, Gürhan – Journal of Education and e-Learning Research, 2017
In the present study, the purpose was to determine students' views about the application of Flipped Classroom Model (FL), in which, different from the traditional method, homework is replaced by in-class activities and which has frequently been mentioned recently. The study was carried out with 24 students from the department of Computer Education…
Descriptors: Scientific Literacy, Ethics, Classroom Techniques, Teaching Methods
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Benkrid, Khaled; Clayton, Thomas – ACM Transactions on Computing Education, 2012
This article presents the design and implementation of a complete review of undergraduate digital hardware design teaching in the School of Engineering at the University of Edinburgh. Four guiding principles have been used in this exercise: learning-outcome driven teaching, deep learning, affordability, and flexibility. This has identified…
Descriptors: Foreign Countries, Teaching Methods, Multimedia Instruction, Feedback (Response)
Napier, Nannette P.; Dekhane, Sonal; Smith, Stella – Journal of Asynchronous Learning Networks, 2011
This paper describes the conversion of an introductory computing course to the blended learning model at a small, public liberal arts college. Blended learning significantly reduces face-to-face instruction by incorporating rich, online learning experiences. To assess the impact of blended learning on students, survey data was collected at the…
Descriptors: Electronic Learning, Online Courses, Blended Learning, Computer Literacy
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Apiola, Mikko; Tedre, Matti – Computer Science Education, 2012
Programming education is a widely researched and intensely discussed topic. The literature proposes a broad variety of pedagogical viewpoints, practical approaches, learning theories, motivational vehicles, and other elements of the learning situation. However, little effort has been put on understanding cultural and contextual differences in…
Descriptors: Foreign Countries, Programming, Information Technology, Computer Science Education
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Broman, D.; Sandahl, K.; Abu Baker, M. – IEEE Transactions on Education, 2012
Teaching larger software engineering project courses at the end of a computing curriculum is a way for students to learn some aspects of real-world jobs in industry. Such courses, often referred to as capstone courses, are effective for learning how to apply the skills they have acquired in, for example, design, test, and configuration management.…
Descriptors: Foreign Countries, Computer Software, Statistical Analysis, Course Evaluation
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Tang, Ying; Head, L. M.; Ramachandran, R. P.; Chatman, L. M. – IEEE Transactions on Education, 2011
The rapid evolution of System-on-Chip (SoC) challenges academic curricula to keep pace with multidisciplinary/interdisciplinary system thinking. This paper presents a curricular prototype that cuts across artificial course boundaries and provides a meaningful exploration of diverse facets of SoC design. Specifically, experimental contents of a…
Descriptors: Curriculum Development, Design, Electronics, Systems Approach
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Carpeno, A.; Arriaga, J.; Corredor, J.; Hernandez, J. – IEEE Transactions on Education, 2011
The creation of the European Higher Education Area (EHEA) is promoting a change toward a new model of education focused on the student. It is impelling methodological innovation processes in many European universities, leading more teachers to apply methods based on active and cooperative learning in their classrooms. However, the successful…
Descriptors: Foreign Countries, Learner Engagement, Cooperative Learning, Active Learning
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Trenas, M. A.; Ramos, J.; Gutierrez, E. D.; Romero, S.; Corbera, F. – IEEE Transactions on Education, 2011
This paper describes how a new "Moodle" module, called "CTPracticals", is applied to the teaching of the practical content of a basic computer organization course. In the core of the module, an automatic verification engine enables it to process the VHDL designs automatically as they are submitted. Moreover, a straightforward…
Descriptors: Foreign Countries, Programming Languages, Open Source Technology, Integrated Learning Systems
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Talon, Benedicte; Sagar, Mouldi; Kolski, Christophe – ACM Transactions on Computing Education, 2012
Training professionals to design and produce interactive systems requires the use of well thought-out training scenarios. Indeed, it is essential to consider pedagogical forms whose objective is providing learners with field experience. It is also necessary to motivate learners to learn about subjects that sometimes seem distant from their…
Descriptors: Foreign Countries, Computer Science Education, Computer System Design, Interaction
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Wallace, Scott A.; McCartney, Robert; Russell, Ingrid – Computer Science Education, 2010
Project MLeXAI [Machine Learning eXperiences in Artificial Intelligence (AI)] seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense--a simple real-time strategy game…
Descriptors: Games, Intercollegiate Cooperation, Curriculum Design, Curriculum Implementation
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