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Showing all 9 results Save | Export
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Ho, Chun-Heng; Zhang, Hang-qin; Li, Juan; Zhang, Min-quan – International Journal of Distance Education Technologies, 2023
Digital education has recently become a mainstream education model. Despite digital education's increasing popularity, there remain issues when it comes to teacher-student interactions in digital space, which have made it impossible for this model to achieve the same teaching quality as traditional in-person education. Compared with other academic…
Descriptors: Technology Uses in Education, Electronic Learning, Teacher Student Relationship, Interaction
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Lehmer, Eva-Maria; Bäuml, Karl-Heinz T. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2018
The results of four experiments are reported, in which we examined how the effects of part-list cuing--the presentation of a random selection of studied items as retrieval cues at test--on recall of the remaining target items depend on encoding and access to study context at test. Encoding was varied by inducing high and low degrees of interitem…
Descriptors: Cues, Recall (Psychology), Foreign Countries, College Students
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Pasquini, Laura A.; Knight, Kim A. Brillante; Knott, Jessica L. – Interactive Learning Environments, 2020
"Fashioning Circuits" is a humanities course designed to explore how fashion, electronics, social issues, and makerspaces interact with design and critical theory. Digital humanities scholars and practitioners have seen an emergence of public art and representation beyond the academy, specifically applying interdisciplinary university…
Descriptors: Clothing, Electronics, Social Problems, Design
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Stockleben, Björn; Thayne, Martyn; Jäminki, Seija; Haukijärvi, Ilkka; Mavengere, Nicholas Blessing; Demirbilek, Muhammet; Ruohonen, Mikko – Education and Information Technologies, 2017
The OnCreate project was initiated by ten universities with expertise in collaborative work in online-based learning environments and explores the specific challenges of implementing university courses in creative disciplines in such an environment. The first research phase comprises a literature search on creativity and its contextual factors in…
Descriptors: Online Courses, Cooperation, Higher Education, Barriers
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Stoddard, Jeremy; Banks, Angela M.; Nemacheck, Christine; Wenska, Elizabeth – Democracy & Education, 2016
Video games are the most recent technological advancement to be viewed as an educational panacea and a force for democracy. However, this medium has particular affordances and constraints as a tool for democratic education in educational environments. This paper presents results from a study of the design and content of four iCivics games and…
Descriptors: Video Games, Technology Uses in Education, Educational Technology, Democratic Values
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Önal, Gökçe Ketizmen – Design and Technology Education, 2017
This study is mainly about developing an approach for fostering creativity in design education through analyzing the interactions among creative dimensions resembling spatial and organizational pattern of folding as a technique and also by the help of cognitive action of designers: workshop participants. In order to make an assessment, a case…
Descriptors: Creativity, Design, Interaction, Spatial Ability
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Zamberlan, Lisa; Wilson, Stephanie E. – Journal of Peer Learning, 2017
This paper reports on an action research project involving the redesign, implementation and evaluation of a peer tutor program in a first year design studio in higher education. The effectiveness of the revised program, particularly its capacity to support learning for commencing students in the environment of a creative studio, is examined…
Descriptors: Action Research, Peer Teaching, Tutoring, Design
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Magnier, Cecile; Thomann, Guillaume; Villeneuve, Francois – Assistive Technology, 2012
This article aims to identify the difficulties that may arise when designing assistive devices for disabled children. Seventeen design projects involving disabled children, engineering students, and special schools were analysed. A content analysis of the design reports was performed. For this purpose, a coding scheme was built based on a review…
Descriptors: Assistive Technology, Observation, Content Analysis, Special Schools
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Sykes, Edward R. – Technology, Instruction, Cognition and Learning, 2010
The Java Intelligent Tutoring System (JITS) research project explored the power of a new approach to supporting beginner Java programming students. Using Java's grammar as the core of its production rule base, JITS is embedded with extra functionality to detect, predict and correct lexicographical errors in students' code. This additional…
Descriptors: Programming Languages, Intelligent Tutoring Systems, Design, Programming