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Watters, Pamela; Spas, Jayson – Innovations in Education and Teaching International, 2020
Researchers have found both that rewards decrease creativity and that rewards such as money/pay increase creativity. Higher education arts and STEM faculty acknowledge that their environment is often a pedagogical transmission system in which students are given final stress-evoking exams which typically result in little creativity growth and…
Descriptors: Creativity, Architectural Education, College Freshmen, Student Motivation
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Riyanti, Menul Teguh; Erwin, Tuti Nuriah; Suriani, S. H. – Journal of Education and Practice, 2017
The purpose of this study was to develop a learning model based Commercial Graphic Design Drafting project-based learning approach, was chosen as a strategy in the learning product development research. University students as the target audience of this model are the students of the fifth semester Visual Communications Design Studies Program…
Descriptors: Student Projects, Teaching Methods, Formative Evaluation, Design
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McCarthy, Josh – Interactive Learning Environments, 2016
This paper reports on a global learning partnership using "the Café: the collaborative application for education" as an e-learning environment within the Facebook framework, for first-year animation students at the University of South Australia (USA) in Australia and Nanyang Technological University in Singapore. "The Café" has…
Descriptors: Feedback (Response), Partnerships in Education, Electronic Learning, Universities
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Park, SeungWon; Kim, ChanMin – Educational Technology Research and Development, 2014
This article reports on evaluation studies of the Virtual Tutee System (VTS) designed to enhance students' engagement in academic reading. The VTS is a web-based peer-tutoring environment in which students teach a virtual tutee about the content in course readings that students have been assigned to learn. With the VTS, students interact with…
Descriptors: Tutorial Programs, Peer Teaching, Reading Instruction, Formative Evaluation
Vu, Thuy Thu – Australian Association for Research in Education, 2014
As many universities have recently undergone curriculum review and renewals to better prepare students for their work and life in the changing world, renewed interests are being directed to what students should learn and how that learning can be best supported. In recent research, learning has been reconceptualised as processes where learners…
Descriptors: Academic Achievement, Case Studies, Engineering Education, College Students
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McCarthy, Josh – Active Learning in Higher Education, 2017
This article explores the efficacy of formative assessment feedback models in higher education. Over 1 year and two courses, three feedback techniques were trialled: staff-to-student feedback in class, peer-to-peer feedback in class and peer-to-peer feedback online, via "the Café," an e-learning application hosted by…
Descriptors: Feedback (Response), Higher Education, Computer Mediated Communication, Cooperative Learning
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Hansen, Claus Thorp; Lenau, Torben Anker – Advances in Engineering Education, 2013
Most product development work in industrial practice is incremental, i.e., the company has had a product in production and on the market for some time, and now time has come to design an upgraded variant. This type of redesign project requires that the engineering designers have competences to carry through an analysis of the existing product…
Descriptors: Industry, Design, Engineering Education, Evaluation Methods
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Hung, Hsiu-Ting; Chiu, Yi-Ching Jean; Yeh, Hui-Chin – British Journal of Educational Technology, 2013
Given the changing nature of literacy, there is an urgent need to develop alternative ways of assessment in support of students' new literacy practices in the digital age. While emergent models of multimodal assessment are being developed in theoretical contexts, the study reported in this paper illustrates how multimodal theories can be realized…
Descriptors: Literacy, Student Evaluation, Scoring Rubrics, Multiple Literacies
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White, Matthew M. – International Journal of Game-Based Learning, 2012
Contemporary digital games do little to help novice and disadvantaged players wanting to learn to play. The novice-expert divide is a significant barrierfor entry for disadvantaged groups who want to play digital games; this is especially true for women (Jenson, Fisher, & De Castell, 2011). In response to this problem, three new tutorial…
Descriptors: Design, Video Games, Computer Games, Barriers
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Gómez Puente, Sonia M.; van Eijck, Michiel; Jochems, Wim – International Journal of Technology and Design Education, 2013
Design-based learning (DBL) is an educational approach grounded in the processes of inquiry and reasoning towards generating innovative artifacts, systems and solutions. The approach is well characterized in the context of learning natural sciences in secondary education. Less is known, however, of its characteristics in the context of higher…
Descriptors: Literature Reviews, Learning Strategies, Design, Natural Sciences
Gerlick, Robert Edward – ProQuest LLC, 2010
The research presented in this manuscript was focused on the development of assessments for engineering design outcomes. The primary goal was to support efforts by the Transferrable Integrated Design Engineering Education (TIDEE) consortium in developing assessment instruments for multidisciplinary engineering capstone courses. Research conducted…
Descriptors: Engineering Education, Student Evaluation, Formative Evaluation, Testing
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Lavy, Ilana; Yadin, Aharon – Journal of Information Systems Education, 2010
The present study was carried out within a systems analysis and design workshop. In addition to the standard analysis and design tasks, this workshop included practices designed to enhance student capabilities related to non-technical knowledge areas, such as critical thinking, interpersonal and team skills, and business understanding. Each task…
Descriptors: Systems Analysis, Formative Evaluation, Management Information Systems, Grading
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers