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Showing 1 to 15 of 19 results Save | Export
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Cle´mence Iacconi; Jonathan Piard; Elena Tosi-Brandi; Franc¸ois Azambourg; Marion Dubois; Vincent Cre´ance; Loi¨c Bertrand – Journal of Chemical Education, 2024
There is a gap between the importance of certain archeological material sources and their perception, both by professionals and by the general public. Textiles, for example, are essential to understanding practices that marked daily life and rituals in the past, but they have often been extremely degraded over time, particularly in temperate…
Descriptors: Archaeology, Chemistry, Active Learning, Student Projects
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Yavuzcan, H. Güçlü; Sevgül, Özden; Beyhan, Figen – Design and Technology Education, 2021
With the projects implemented in the 'Design for the Disabled' course in Gazi University 2019- 2020 academic year, fourteen students are asked to develop solutions for the problems of disabled individuals, which is one of the real-world issues, while gaining professional knowledge such as critical thinking, idea generation and learning the…
Descriptors: Inquiry, Active Learning, Students with Disabilities, Foreign Countries
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Chavan, Pankaj; Mitra, Ritayan – Journal of Learning Analytics, 2022
The use of online video lectures in universities, primarily for content delivery and learning, is on the rise. Instructors' ability to recognize and understand student learning experiences with online video lectures, identify particularly difficult or disengaging content and thereby assess overall lecture quality can inform their instructional…
Descriptors: Learning Analytics, Video Technology, Lecture Method, Online Courses
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Hautopp, Heidi; Ejsing-Duun, Stine – Electronic Journal of e-Learning, 2020
This study investigates how the use of visual facilitation and representations, e.g. visualisations and video productions, combined with peer-feedback sessions can create exploratory approaches to game design in online teaching. The article analyses an iterative game development process in an online learning context. The empirical data is…
Descriptors: Visual Aids, Visualization, Video Technology, Film Production
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Graff, Daniel; Clark, Mark A. – International Journal of Technology and Design Education, 2019
Universities increasingly incorporate multidisciplinary design projects into their curriculum to better prepare their students for the labor market. In these projects, student team members of various disciplinary backgrounds develop new product or service concepts for organizational partners. This structure enables students to learn not only from…
Descriptors: Design, Interdisciplinary Approach, Student Projects, Teamwork
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McMahon, Muireann; Bhamra, Tracy – International Journal of Technology and Design Education, 2017
The paradigm of design is changing. Designers now need to be equipped with the skills and knowledge that will enable them to participate in the global move towards a sustainable future. The challenges arise as Design for Sustainability deals with very complex and often contradictory issues. Collaborative learning experiences recognise that these…
Descriptors: Cooperative Learning, Sustainable Development, Design, Teaching Methods
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Nuhoglu Kibar, Pinar; Akkoyunlu, Buket – Journal of Visual Literacy, 2017
In this ever more digital and visual world, it has become more vital that students are encouraged to create content during the learning process through effective visualization of their knowledge. Infographics are an effective method for such visualization. The current study therefore proposes an infographic design rubric (IDR) as a criteria-based…
Descriptors: Visual Aids, Design, Visual Literacy, Visualization
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Herrmann, Ines; Münster, Sander; Tietz, Vincent; Uhlemann, Rainer – International Association for Development of the Information Society, 2017
Cross-disciplinary skills are today's key skills for media informatics students to gain employment after graduation. However, such problem-based learning projects almost never take place due to organizational struggles. The authors suggest Scrum, a framework that is increasingly used in software engineering, as a solution for the challenges. Scrum…
Descriptors: Visual Aids, Computer Simulation, Design, Teaching Methods
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Weinstein, Kathryn – Design and Technology Education, 2017
In the age of "Big Data," information is often quantitative in nature. The ability to analyze information through the sifting of data has been identified as a core competency for success in navigating daily life and participation in the contemporary workforce. This skill, known as Quantitative Reasoning (QR), is characterized by the…
Descriptors: Statistical Analysis, Graphic Arts, Design, Case Studies
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Yang, Chao-Ming; Hsu, Tzu-Fan – International Journal of Higher Education, 2017
Visual communication design (VCD) is a form of nonverbal communication. The application of relevant linguistic or semiotic theories to VCD education renders graphic design an innovative and scientific discipline. In this study, actual teaching activities were examined to verify the feasibility of applying narrative theory to graphic design…
Descriptors: Design, Visual Literacy, Semiotics, Teaching Methods
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Fleischmann, Katja; Ariel, Ellen – Contemporary Educational Technology, 2016
Understanding and trouble-shooting microscopic processes involved in laboratory tests are often challenging for students in science education because of the inability to visualize the different steps and the various errors that may influence test outcome. The effectiveness of gamification or the use of game design elements and game-mechanics were…
Descriptors: Science Instruction, Science Laboratories, Science Education, Educational Games
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Rom, Mark Carl – Journal of Political Science Education, 2015
Data visualization is the term used to describe the methods and technologies used to allow the exploration and communication of quantitative information graphically. Data visualization is a rapidly growing and evolving discipline, and visualizations are widely used to cover politics. Yet, while popular and scholarly publications widely use…
Descriptors: Teaching Methods, Research Methodology, Statistical Data, Visualization
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Chamorro-Koc, Marianella; Scott, Andrew; Coombs, Gretchen – Design and Technology Education, 2015
In design studio, sketching or visual thinking is part of processes that assist students to achieve final design solutions. At Queensland University of Technology's (QUT's) First and Third Year industrial design studio classes we engage in a variety of teaching pedagogies from which we identify "Concept Bombs" as instrumental in the…
Descriptors: Foreign Countries, Design, Visualization, Freehand Drawing
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Polys, Nicholas F.; Bacim, Felipe; Setareh, Mehdi; Jones, Brett D. – Engineering Design Graphics Journal, 2015
There has been a significant gap between the tools used for the design of a building's architectural form and those that evaluate the structural physics of that form. Seeking to bring the perspectives of visual design and structural engineering closer together, we developed and evaluated a design tool for students and practitioners to explore the…
Descriptors: Architecture, Design, Depth Perception, Computer Simulation
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Kuo, Ming-Shiou; Chuang, Tsung-Yen – International Journal of Distance Education Technologies, 2013
The teaching of 3D digital game design requires the development of students' meta-skills, from story creativity to 3D model construction, and even the visualization process in design thinking. The characteristics a good game designer should possess have been identified as including redesign things, creativity thinking and the ability to…
Descriptors: Design, Cognitive Processes, Thinking Skills, Creativity
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