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Rafael Mellado; Claudio Cubillos – Journal of Computer Assisted Learning, 2024
Background: Effective learning in computer programming courses has been a constant challenge for university teachers and has become a relevant competence for current professionals. The literature on gamification in learning presents mixed results, mainly due to problems in instructional design and inconsistency in gamification. Studies with…
Descriptors: Engineering Education, College Students, Computer Software, Technical Occupations
Mimi Ismail; Ahmed Al - Badri; Said Al - Senaidi – Journal of Education and e-Learning Research, 2025
This study aimed to reveal the differences in individuals' abilities, their standard errors, and the psychometric properties of the test according to the two methods of applying the test (electronic and paper). The descriptive approach was used to achieve the study's objectives. The study sample consisted of 74 male and female students at the…
Descriptors: Achievement Tests, Computer Assisted Testing, Psychometrics, Item Response Theory
Shao-Chen Chang; Charoenchai Wongwatkit – Education and Information Technologies, 2024
As computational thinking becomes increasingly essential, the challenge of designing effective teaching approaches to foster students' abilities in this area persists, especially for higher order thinking skills. This study addresses this challenge by proposing and implementing a peer assessment-based Scrum project (PA-SP) learning approach in…
Descriptors: Peer Evaluation, Computer Science Education, Programming, Mental Computation
Tsabari, Stav; Segal, Avi; Gal, Kobi – International Educational Data Mining Society, 2023
Automatically identifying struggling students learning to program can assist teachers in providing timely and focused help. This work presents a new deep-learning language model for predicting "bug-fix-time", the expected duration between when a software bug occurs and the time it will be fixed by the student. Such information can guide…
Descriptors: College Students, Computer Science Education, Programming, Error Patterns
Yau, Hon Keung; Chan, Chui Fan – Turkish Online Journal of Educational Technology - TOJET, 2023
Simulation software has been integrated into education delivery process in order to provide an effective learning environment for students such as FlexSim and Arena. This study investigated Hong Kong engineering students' help-seeking perception and attitudes towards learning simulation software at their university education institution. Students…
Descriptors: Engineering Education, College Students, Computer Simulation, Educational Technology
Mahmoud Abdi Tabari; Minyoung Cho – Language Teaching Research, 2025
To test the predictive power of the SSARC (stabilize, simplify, automatize, reconstruct, and complexify) model of pedagogic task sequencing in second language (L2) writing development, the present study explores the performance of written decision-making tasks with varied levels of cognitive complexity in a simple-to-complex sequence in comparison…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Advanced Students
Rashkovits, Rami; Lavy, Ilana – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: Multi-threaded software design is considered to be difficult, especially to novice programmers. In this study, we explored how students cope with a task that its solution requires a multi-threaded architecture to achieve optimal runtime. Background: An efficient exploit of multicore processors architecture requires computer programs…
Descriptors: Computer Software, Novices, Programming, Difficulty Level
Al-Sakkaf, Abdullah; Omar, Mazni; Ahmad, Mazida – Computer Science Education, 2019
Background and Context: In spite of the decades spent developing software visualization (SV), doubts still remain regarding their effectiveness. Furthermore, student engagement plays an important role in improving SV effectiveness as it is correlated with many positive academic outcomes. It has been shown that the existing SV has failed to engage…
Descriptors: Learner Engagement, Computer Software, Outcomes of Education, Computer Interfaces
Sudatip Prapunta – MEXTESOL Journal, 2025
This research study aims to explore students' perceptions and reflections on the effectiveness of project-based learning (PBL) in a Thai-English translation course in the EFL context. The participants of this study included forty-nine students who were enrolled in the Thai-English translation course. The participants were asked to produce a…
Descriptors: Student Projects, Second Language Learning, Second Language Instruction, English (Second Language)
Salar, Hursit Cem; Hamutoglu, Nazire Burcin – Open Praxis, 2022
It has been suggested that individuals' technology acceptance are affected by personality traits. This paper aims to emphasise the importance of personality traits beyond BIG 5 on the acceptance and individual usage of Cloud Computing Systems (CCSs) with Perceived Ease of Use (PEU) and Perceived Usefulness (PU). Based on this, a quantitative…
Descriptors: Foreign Countries, College Students, Perception, Difficulty Level
Tawafak, Ragad M.; Alfarsi, Ghaliya; Jabbar, Jasiya – Contemporary Educational Technology, 2021
With restrictions on face-to-face clinical consultations within the COVID-19 pandemic and the challenges faced by healthcare systems in delivering patient care, alternative information technologies like telemedicine and smartphones play a crucial role. A wide variety of smartphone applications employs high-tech mathematical and programming…
Descriptors: COVID-19, Pandemics, Handheld Devices, Telecommunications
Ahmad, Khalil; Khan, Abdul Qadir – Eurasian Journal of Applied Linguistics, 2021
The use of English articles is the most challenging task for the EFL learners particularly when there is no articles in their native language (L1). The purpose of this study is to investigate the underlying reasons for the difficulties in using English articles by analyzing the learners' own experiences. The data was collected in the form of…
Descriptors: Difficulty Level, English (Second Language), Second Language Instruction, Second Language Learning
Demir Kaymak, Zeliha; Akgün, Özcan Erkan – Malaysian Online Journal of Educational Technology, 2019
The purpose of this research is to investigate the effects of using cloud computing technologies, study type and task difficulty on cognitive load and students' performance. The research was conducted as 2x2x2 complex mixed design. The two experiment groups are the first factor of design. In the first experiment group students used non…
Descriptors: Cognitive Ability, Computer Software, Task Analysis, Difficulty Level
Minematsu, Tsubasa – International Association for Development of the Information Society, 2019
In this study, we investigated which section of a page was difficult for students to read, based on eye movement data and subjective impressions of the page's difficulty, with the aim of helping teachers revise teaching materials. It is problematic to manually model relationships between eye movements and subjective impressions of the page's…
Descriptors: Eye Movements, Difficulty Level, Reading Processes, Instructional Materials
Velez, Martin – ProQuest LLC, 2019
Software is an integral part of our lives. It controls the cars we drive every day, the ships we send into space, and even our toasters. It is everywhere and we can easily download more. Software solves many real-world problems and satisfies many needs. Thus, unsurprisingly, there is a rising demand for software engineers to maintain existing…
Descriptors: Computer Science Education, Programming, Introductory Courses, Computer Software