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Csikar, Elizabeth; Stefaniak, Jill – TechTrends: Linking Research and Practice to Improve Learning, 2021
The use of heuristics as an instructional strategy enable instructors to provide students with problem-solving strategies that can be adapted and modified for different contexts and experiences. The purpose of this study was to examine the use of heuristics by students and gain insight into the thought process behind their problem-solving skills.…
Descriptors: Heuristics, Decision Making, Problem Solving, College Students
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Karonen, Maarit; Murtonen, Mari; Södervik, Ilona; Manninen, Marianna; Salomäki, Mikko – Education Sciences, 2021
Understanding chemical models can be challenging for many university students studying chemistry. This study analysed students' understanding of molecular structures using the Lewis structure as a model, and examined what hinders their understanding. We conducted pre- and post-tests to analyse students' conceptions and changes in them. The…
Descriptors: Heuristics, Problem Solving, Molecular Structure, College Students
Csikar, Liz – ProQuest LLC, 2018
The purpose of this study was to examine the use of heuristics by students and gain insight into the thought process behind their problem-solving skills. The study used an adaptive narrative as the information delivery medium. An adaptive narrative was chosen because it could be designed to simulate decision making processes encountered in real…
Descriptors: Decision Making Skills, Sciences, Heuristics, Problem Solving
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Nevid, Jeffrey S.; McClelland, Nate – Journal of Education and Training Studies, 2013
We used a set of action verbs based on Bloom's taxonomy to assess learning outcomes in two college-level introductory psychology courses. The action verbs represented an acronym, IDEA, comprising skills relating to identifying, defining or describing, evaluating or explaining, and applying psychological knowledge. Exam performance demonstrated…
Descriptors: Verbs, Taxonomy, Introductory Courses, Psychology
Chang, Chiung-sui; Huang, Ya-Ping – International Association for Development of the Information Society, 2013
To ensure the quality of digital simulation game, we utilized the usability evaluation heuristic in the design and development processes of e-café operational management game-based learning material for students. The application of usability evaluations during this study is described. Additionally, participant selection, data collection and…
Descriptors: Usability, Computer Simulation, Computer Games, Heuristics