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Giulia Toti; Lei Si; David Daniels; Matin Amoozadeh; Mohammad Amin Alipour; Guoning Chen – Discover Education, 2025
In May 2020, about 2 months after countless institutions across the world resorted to moving all their courses online in response to the COVID-19 pandemic, we conducted a survey to evaluate the impact of this transition on a group of computer science students. That first survey highlighted mostly negative effects, with students struggling to…
Descriptors: School Closing, Online Courses, COVID-19, Pandemics
Mufeti, Tulimevava Kaunaoawa – International Journal of Education and Development using Information and Communication Technology, 2023
The global spread of the COVID-19 pandemic posed unprecedented challenges to higher education institutions worldwide. As governments announced lockdown measures that placed restrictions and mandatory closures on establishments that traditionally required gatherings, universities worldwide cancelled face-to-face classes and adapted their mode of…
Descriptors: Reflection, Emergency Programs, Distance Education, Electronic Learning
Barua, Antara Mahanta; Bharali, Sruti Sruba – Asian Association of Open Universities Journal, 2023
Purpose: The purpose of the case study is to investigate the perception of computer science learners at Krishna Kanta Handiqui State Open University (KKHSOU) regarding the use of gamification and to identify the challenges in implementing gamified teaching-learning processes in open and distance learning (ODL) institutions.…
Descriptors: Gamification, Electronic Learning, Computer Science Education, College Students
Fuentes, Pablo; Camarero, Cristobal; Herreros, David; Mateev, Vladimir; Vallejo, Fernando; Martinez, Carmen – IEEE Transactions on Learning Technologies, 2022
Understanding the architecture of a processor can be uninteresting and deterring for computer science students, since low-level details of computer architecture are often perceived to lack real-world impact. These courses typically have a strong practical component where students learn the fundamentals of the computer architecture and the handling…
Descriptors: Computer Science Education, Computer System Design, Programming Languages, Fatigue (Biology)
Recke, Moritz Philip; Perna, Stefano – Electronic Journal of e-Learning, 2021
The University of Naples Federico II (Italy) offers a nine-month formative training program aimed at software development for the Apple technology ecosystem to ~400 learners per year and utilises the Challenge Based Learning ("CBL") methodology as a framework for learning. As a collaborative and self-guided, inquiry-based learning…
Descriptors: Distance Education, Learning Experience, Foreign Countries, Active Learning
Monica Maiti; M. Priyaadharshini – Cogent Education, 2024
The integration of digital instructional methods has significantly enhanced the academic system. This study explores the viewpoints of educators and students on the application of digital resources and online platforms in the aftermath of the global health crisis. The research involved 135 university students enrolled in a cloud computing course…
Descriptors: Technology Integration, Technology Uses in Education, Information Technology, Higher Education
Michelle Marie Carter – ProQuest LLC, 2022
The increase in distance learning offerings and the deficit in providing an equivalent engagement mechanism for haptic subjects for online learners is stimulating educators to seek new pedagogical methods to meet the needs of the curriculum. A quantitative quasi-experimental study deploying a two nonequivalent groups design was conducted to…
Descriptors: Computer Science Education, Computers, Simulated Environment, Computer Simulation
Raju, Rajeswari; Md Noh, Nur Hidayah; Ishak, Siti Nurul Hayatie; Eri, Zeti Darleena – Asian Journal of University Education, 2021
The present new norm driven by the COVID-19 pandemic has taught us to remain at home and carry our everyday activities. This pandemic has seriously made a radical shift to the Malaysian education sector as well. Educators instantly begin to adopt Open and Distance Learning (ODL). However, issues arise in courses that need a conventional setting.…
Descriptors: Foreign Countries, Educational Change, Distance Education, COVID-19
Howley, Iris – Information and Learning Sciences, 2020
Purpose: Process-oriented guided inquiry learning (POGIL) is a series of learning activities building on student prior knowledge guiding them to construct their own understanding of new concepts in collaborative roles. This paper aims to illustrate how POGIL worksheets can be adapted for low bandwidth and low-computing environments to accommodate…
Descriptors: Inquiry, Worksheets, Learning Activities, Prior Learning
Reima Al-Jarf – Online Submission, 2021
Due to the COVID-19 Pandemic, there was a sudden shift from face-to-face instruction to distance learning (DL) in all schools and universities in Saudi Arabia. This abrupt transition was associated with some challenges and changes. This study aims to find out whether instructors, departments and/or colleges at Saudi universities have changed,…
Descriptors: Foreign Countries, COVID-19, Pandemics, Distance Education
Peslak, Alan; Kovalchick, Lisa; Wang, Wenli; Kovacs, Paul – Journal of Information Systems Education, 2021
Starting with the advent of the Internet, the concept of online distance education became a more vibrant and viable alternative and has grown rapidly. With the arrival of the COVID-19 pandemic and low-cost Internet-based videoconferencing, more hybrid options have become the standard in the current pandemic global environment. This study explores…
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, Distance Education
Grov, Gudmund; Hamdan, Mohammad; Kumar, Smitha; Maarek, Manuel; McGregor, Léon; Shaikh, Talal; Wells, J. B.; Zantout, Hind – New Directions in the Teaching of Physical Sciences, 2017
Offering timely feedback on programming while encouraging learners to engage in critical evaluation of programs are the objectives of peer-testing. We report on a peer-testing experiment with students on distant campuses using a Web platform. The experiment shows the potential that peertesting has to help students transition from passive learners…
Descriptors: Programming, Computer Science Education, Peer Evaluation, Feedback (Response)
Djenic, Slobodanka; Mitic, Jelena – International Association for Development of the Information Society, 2017
This paper presents teaching strategies and methods, applicable in modern blended environments for learning of programming. Given the fact that the manner of applying teaching strategies always depends on the specific requirements of a certain area of learning, the paper outlines the basic principles of teaching in programming courses, as well as…
Descriptors: Foreign Countries, College Students, Computer Science Education, Blended Learning
Koulocheri, Eleni; Xenos, Michalis – International Journal of Web-Based Learning and Teaching Technologies, 2019
Social networks have undoubtedly penetrated into our daily life, in such a degree that educational life could not avoid this effect, as proven by the many education-oriented social networks that have emerged. The education-oriented social network environment named HOU2LEARN, used by the Hellenic Open University, is one of these networks, providing…
Descriptors: Foreign Countries, Social Networks, Open Universities, College Students
Peslak, Alan; Kovalchick, Lisa; Wang, Wenli; Kovacs, Paul – Information Systems Education Journal, 2018
This study examines the effectiveness of on-ground, online, and the hybrid delivery methods through a quantitative survey of students who were enrolled in Computer Information Systems courses at three universities during the 2016-2017 academic year. The results of the survey indicate that respondents preferred the on-ground course delivery method…
Descriptors: Blended Learning, Electronic Learning, Conventional Instruction, Web Based Instruction