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Showing 1 to 15 of 50 results Save | Export
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Mohammed Muneerali Thottoli; K. V. Thomas – Journal of Applied Research in Higher Education, 2024
Purpose: The primary objective of this study is to examine how students' technological factors affect remote access (RA) in smart learning (SL) environments. Additionally, the paper explores the moderating effect of students' technical skills (TS) on RA and SL. Design/methodology/approach: The study applied a quantitative research approach and…
Descriptors: Educational Technology, Technology Uses in Education, Computer Software, Technological Literacy
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Ezequiel Scott; Marcelo Campo – Interactive Learning Environments, 2023
Scrum is one of the most used frameworks for agile software development because of its potential improvements in productivity, quality, and client satisfaction. Academia has also focussed on teaching Scrum practices to prepare students to face common software engineering challenges and facilitate their insertion in professional contexts.…
Descriptors: Computer Simulation, Training, Computer Software, Computer Science Education
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Baker, Lewis A.; Spencely, Carol – Journal of Further and Higher Education, 2023
Hybrid approaches to teaching, where there is a proportion of online (asynchronous or synchronous) teaching as well as face-to-face synchronous teaching, were adopted almost ubiquitously by UK higher education institutions throughout the 2020/2021 academic year amidst disruption caused by national and international COVID-19 restrictions. One…
Descriptors: Blended Learning, Computer Software, Foreign Countries, Physical Sciences
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Yovav Eshet – Education and Information Technologies, 2024
The COVID-19 pandemic has forced higher education institutions worldwide to shift from face-to-face (F2F) to emergency remote teaching (ERT), which has led to an increased concern about academic integrity. This study examines the relationship between learning environment and academic integrity via plagiarism detection software in different…
Descriptors: Plagiarism, Integrity, Ethics, Student Behavior
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Shardlow, Matthew; Sellar, Sam; Rousell, David – Learning Environments Research, 2022
The digitisation of higher education is raising significant questions about the impact of artificial intelligence and automation on teaching and learning environments, highlighting the need to investigate how teachers and students can work with new educational technologies in complementary ways. This paper reports results from a pilot study of the…
Descriptors: Natural Language Processing, Educational Environment, Educational Technology, College Students
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Felipe A. Feichas; Rodrigo D. Seabra – Informatics in Education, 2023
This research discusses the use of a gamified web platform for studying software modeling with Unified Modeling Language (UML). Although UML is constantly being improved and studied, many works show that there is difficulty in teaching and learning the subject, due to the complexity of its concepts and the students' cognitive difficulties with…
Descriptors: Gamification, Computer Software, Models, Teaching Methods
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Euler, Elias; Prytz, Christopher; Gregorcic, Bor – Physics Education, 2020
In this paper, we present three types of activity that we have observed during students' free exploration of a software called "Algodoo," which allows students to explore a range of physics phenomena within the same digital learning environment. We discuss how, by responding to any of the three activity types we identify in the students'…
Descriptors: Physics, Educational Environment, Educational Technology, College Students
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Chenggui Duan – Asian Association of Open Universities Journal, 2024
Purpose: This study aims to examine the factors influencing university students' adoption of open-source software (OSS) within the context of open educational practices (OEP) by applying an extended Unified Theory of Acceptance and Use of Technology (UTAUT 2) model. Design/methodology/approach: The research employs a quantitative approach,…
Descriptors: Open Education, Open Source Technology, Computer Software, Influences
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Rejón-Guardia, Francisco; Polo-Peña, Ana Isabel; Maraver-Tarifa, Guillermo – Journal of Computing in Higher Education, 2020
The international higher education system should be grounded in an educational approach in which teaching and learning methods aim to transform the student into an active agent in their learning process. The present study aims to learn how intention to use a personal learning environment based on Google applications for supporting collaborative…
Descriptors: Educational Environment, Computer Software, Internet, Active Learning
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Kalpokaite, Neringa; Radivojevic, Ivana – International Journal of Research & Method in Education, 2020
In today's world of pervasive technology use, online education is rapidly growing. Online learning environments offer a multitude of benefits for both learners and teachers, as there are substantially more accessible and affordable. The present research focuses on teaching the use of qualitative data analysis software (CAQDAS) to researchers.…
Descriptors: Instructional Effectiveness, Data Analysis, Computer Software, Conventional Instruction
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Wang, Juanjuan; Wang, Chen; Gu, Xiaoming; Sun, Yi – Psychology in the Schools, 2023
The COVID-19 pandemic has led to a global crisis resulting in lockdowns worldwide. Studies found that these could amplify negative affects predictive of disturbances in time perception. However, all existing studies on this topic concentrated on the general population during a lockdown at home. There was no research on university students living…
Descriptors: Dormitories, COVID-19, Pandemics, School Closing
Mota, José Miguel; Ruiz-Rube, Iván; Dodero, Juan Manuel; Figueiredo, Mauro – International Association for Development of the Information Society, 2016
Augmented Reality (AR) technology allows the inclusion of virtual elements on a vision of actual physical environment for the creation of a mixed reality in real time. This kind of technology can be used in educational settings. However, the current AR authoring tools present several drawbacks, such as, the lack of a mechanism for tracking the…
Descriptors: Virtual Classrooms, Computer System Design, Computer Software Evaluation, Computer Software
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Isomöttönen, Ville; Daniels, Mats; Cajander, Åsa; Pears, Arnold; Mcdermott, Roger – ACM Transactions on Computing Education, 2019
Literature on global employability signifies "enabling" learning environments where students encounter ill-formed and open-ended problems and are required to adapt and be creative. Varying forms of "projects," co-located and distributed, have populated computing curricula for decades and are generally deemed an answer to this…
Descriptors: Employment Qualifications, Student Projects, Student Motivation, Computer Software
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Kerimbayev, Nurassyl; Nurym, Nurdaulet; Akramova, ?liya; Abdykarimova, Saule – Education and Information Technologies, 2020
The study considers the problems relating to vocational training of specialists in the virtual educational environment of a higher education institution. The use of advanced information and communication systems (electronic mail, electronic teleconferences, electronic and information resources including text, visual, audio and video information)…
Descriptors: Vocational Education, Computer Simulation, Information Systems, Computer Games
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Mkrttchian, Vardan; Kharicheva, Dina; Aleshina, Ekaterina; Panasenko, Svetlana; Vertakova, Yulia; Gamidullaeva, Leyla Ayvarovna; Ivanov, Mikhail; Chernyshenko, Vsevolod – International Journal of Virtual and Personal Learning Environments, 2020
In the article the avatar-based learning and teaching (A-BL&T) as a concept of control and managing knowledge in modern socio-economic conditions is proposed to use for assessment a university's economic efficiency. It is shown that all elements, methods and techniques (tools) do not operate in isolation, but rather are interrelated,…
Descriptors: Teaching Methods, Computer Simulation, Universities, Learning Processes
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