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Eremeeva, Guzel Rinatovna; Khamisovna, Ismaeva Farida – International Journal of Higher Education, 2020
The article is devoted to the issue of educational interaction and cooperation between teachers and students. The purpose of the study is to show the need for dialogic communication in educational activities, form knowledge, and develop educational cooperation skills, allowing students to take an active position in the educational process to help…
Descriptors: Teacher Student Relationship, Interaction, Computer Mediated Communication, Dialogs (Language)
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Dube, Eng. Anna – International Journal for Business Education, 2015
Simulation games are recognized as useful and effective learning tools in the business world, as they create conditions within micro-worlds where participants can experience results of different strategies, which they want to undertake. This use of strategies enables game participants to explore multi-party decision rules and analyse factors that…
Descriptors: Game Based Learning, Educational Games, Business Administration Education, Sustainable Development
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Vander Schee, Brian A. – Journal of Marketing Education, 2012
The five characteristics that influence new product rate of adoption are routinely covered in the Principles of Marketing course. Any particular marketing concept such as relative advantage, compatibility, complexity, divisibility, and communicability may not capture interest or engagement among students who take the course as a graduation…
Descriptors: Business Administration Education, Marketing, Educational Games, Active Learning
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Sweetser, Penelope – Journal of Learning Design, 2013
Level design is often characterised as "where the rubber hits the road" in game development. It is a core area of games design, alongside design of game rules and narrative. However, there is a lack of literature dedicated to documenting teaching games design, let alone the more specialised topic of level design. Furthermore, there…
Descriptors: Design, Educational Games, Action Research, Educational Technology
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Noroozi, Omid, Ed.; Sahin, Ismail, Ed. – International Society for Technology, Education, and Science, 2022
The aim of the International Society for Technology, Education, and Science (iHSES) conference is to offer opportunities to share ideas, discuss theoretical and practical issues, and connect with the leaders in the fields of "humanities," "education" and "social sciences." It is organized for: (1) faculty members in…
Descriptors: Flipped Classroom, Student Diversity, Student Experience, College Students
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Grimley, Michael; Green, Richard; Nilsen, Trond; Thompson, David – Australasian Journal of Educational Technology, 2012
Computer games are purported to be effective instructional tools that enhance motivation and improve engagement. The aim of this study was to investigate how tertiary student experiences change when instruction was computer game based compared to lecture based, and whether experiences differed between high and low achieving students. Participants…
Descriptors: Educational Games, Computer Games, Course Content, Lecture Method
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Hu, Xiangen, Ed.; Barnes, Tiffany, Ed.; Hershkovitz, Arnon, Ed.; Paquette, Luc, Ed. – International Educational Data Mining Society, 2017
The 10th International Conference on Educational Data Mining (EDM 2017) is held under the auspices of the International Educational Data Mining Society at the Optics Velley Kingdom Plaza Hotel, Wuhan, Hubei Province, in China. This years conference features two invited talks by: Dr. Jie Tang, Associate Professor with the Department of Computer…
Descriptors: Data Analysis, Data Collection, Graphs, Data Use
Ristow, Robert S.; Edeburn, Carl E. – 1983
The purpose of this study was to determine whether existing instrumentation is capable of identifying learning style differences within and among college students. Focusing upon methodology, rather than processing, the Renzulli/Smith Learning Style Inventory (RSLI) was administered to 115 sophomores and juniors. The RSLSI was developed to assess…
Descriptors: Cognitive Style, College Students, Discussion (Teaching Technique), Educational Games
Daellenbach, Lawrence A.; And Others – 1976
A course in macroeconomics was used to investigate the cost effectiveness of computer-assisted instruction (CAI). The experimental design used an experimental section in which the students had the opportunity to use the computer to the intensity of their choice, choosing from tutorial lessons, games, and simulations. The students in the control…
Descriptors: Affective Objectives, Cognitive Objectives, College Students, Comparative Analysis
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Carmo, Mafalda, Ed. – Online Submission, 2015
We are delighted to welcome you to the International Conference on Education and New Developments 2015-END 2015, taking place in Porto, Portugal, from 27 to 29 of June. Education, in our contemporary world, is a right since we are born. Every experience has a formative effect on the constitution of the human being, in the way one thinks, feels and…
Descriptors: Foreign Countries, Educational Development, Educational Change, Educational Trends