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Paulina Pui Yun Wong; Gary Wai Chung Wong; Piyasuda Pangsapa; Daniel Jiandong Shen – Electronic Journal of e-Learning, 2024
The use of the metaverse in education has gained increasing attention as a potential supplement to traditional teaching methods. This study aimed to investigate the impact of experiential learning on students' intent to use metaverse learning platforms and to explore how the metaverse can support these approaches. The study included participants…
Descriptors: Computer Simulation, Educational Strategies, Experiential Learning, Game Based Learning
Ilic, Milena P.; Paun, Dan; Popovic Ševic, Nevenka; Hadžic, Aleksandra; Jianu, Anca – Education Sciences, 2021
Higher education in the Republic of Serbia needs to be reformed. This paper presents a performance analysis of the changes that the authors assume are mandatory, presenting the research problem this article addresses. Cabinet research, performed by analyzing the theoretical building blocks of available knowledge and experience, is underway.…
Descriptors: Foreign Countries, Higher Education, Needs Assessment, Educational Change
Adedokun, Omolola A.; Liu, Jia; Parker, Loran Carleton; Burgess, Wilella – Journal of Science Education and Technology, 2015
Although virtual field trips are becoming popular, there are few empirical studies of their impacts on student outcomes. This study reports on a meta-analytic evaluation of the impact of a virtual field trip on student perceptions of scientists. Specifically, the study examined the summary effect of zipTrips broadcasts on evaluation…
Descriptors: Virtual Classrooms, Field Trips, Middle School Students, College Students
Lane, H. Chad; Hays, Matthew Jensen; Core, Mark G.; Auerbach, Daniel – Journal of Educational Psychology, 2013
In the context of practicing intercultural communication skills, we investigated the role of fidelity in a game-based, virtual learning environment as well as the role of feedback delivered by an intelligent tutoring system. In 2 experiments, we compared variations on the game interface, use of the tutoring system, and the form of the feedback.…
Descriptors: Feedback (Response), Fidelity, Intercultural Communication, Communication Skills
Fabregas, E.; Farias, G.; Dormido-Canto, S.; Dormido, S.; Esquembre, F. – Computers & Education, 2011
New information technologies provide great opportunities for education. One such opportunity is the use of remote control laboratories for teaching students about control systems. This paper describes the creation of interactive remote laboratories (RLs). Two main software tools are used: Simulink and Easy Java Simulations (EJS). The first is a…
Descriptors: Engineering Education, Science Laboratories, Information Technology, Computer Simulation
Cheryan, Sapna; Meltzoff, Andrew N.; Kim, Saenam – Computers & Education, 2011
Three experiments examined whether the design of virtual learning environments influences undergraduates' enrollment intentions and anticipated success in introductory computer science courses. Changing the design of a virtual classroom--from one that conveys current computer science stereotypes to one that does not--significantly increased…
Descriptors: Computer Science Education, Females, Virtual Classrooms, Gender Differences
Drake-Bridges, Erin; Strelzoff, Andrew; Sulbaran, Tulio – Marketing Education Review, 2011
This paper explores the use of simulations in virtual reality to teach students the fundamental processes behind retailing and product development. The project described involved one class of students who developed their own clothing lines of "virtual merchandise." A second class of students then "purchased" the wholesale…
Descriptors: Retailing, Clothing, Cooperative Learning, Student Projects
Demski, Jennifer – Campus Technology, 2009
According to the 2008 Community College Survey of Student Engagement (CCSSE): 82 percent of community college students surveyed have part-time jobs (and over half of this group works more than 20 hours a week); almost all (93 percent) reported commuting to campus and 21 percent said they spend between six and 20 hours a week in the commute;…
Descriptors: College Students, Community Colleges, Learner Engagement, Student Characteristics
Darabi, A. Aubteen; Nelson, David W.; Paas, Fred – Journal of Research on Technology in Education, 2007
This study presents an application of a measure of learner involvement developed by Paas, Tuovinen, van Merrienboer, and Darabi (2005). These authors combined learners' performance scores with their perceived mental effort invested in instruction and used it to assess learner involvement in instructional conditions. The present study examines the…
Descriptors: Learner Engagement, Educational Strategies, Problem Solving, Instructional Effectiveness