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Ho, Chun-Heng; Zhang, Hang-qin; Li, Juan; Zhang, Min-quan – International Journal of Distance Education Technologies, 2023
Digital education has recently become a mainstream education model. Despite digital education's increasing popularity, there remain issues when it comes to teacher-student interactions in digital space, which have made it impossible for this model to achieve the same teaching quality as traditional in-person education. Compared with other academic…
Descriptors: Technology Uses in Education, Electronic Learning, Teacher Student Relationship, Interaction
Solorio, Christian D.; Gire, Elizabeth; Roundy, David – Physical Review Physics Education Research, 2021
The COVID-19 pandemic has made conducting in-person research a health risk for interviewers and participants. Near the start of the pandemic, many universities pivoted to emergency remote teaching where courses were delivered remotely in observance of safety guidelines. The safety guidelines also necessitated that research be done remotely. We…
Descriptors: COVID-19, Pandemics, School Closing, Distance Education
Cutumisu, Maria; Guo, Qi – IEEE Transactions on Education, 2019
Contribution: This paper employs the automatic scoring of short essays as a novel way to determine pre-service teachers' knowledge of and attitudes toward computational thinking (CT) from their written reflections. Implications about designing CT courses for pre-service teachers are discussed. Background: CT is an essential 21st-century competency…
Descriptors: Preservice Teachers, Computation, Reflection, Coding
Emerson, Andrew; Rodríguez, Fernando J.; Mott, Bradford; Smith, Andy; Min, Wookhee; Boyer, Kristy Elizabeth; Smith, Cody; Wiebe, Eric; Lester, James – International Educational Data Mining Society, 2019
Recent years have seen a growing interest in block-based programming environments for computer science education. While these environments hold significant potential for novice programmers, they lack the adaptive support necessary to accommodate students exhibiting a wide range of initial capabilities and dispositions toward computing. A promising…
Descriptors: Programming, Computer Science Education, Feedback (Response), Prediction
Hunsaker, Enoch; West, Richard E. – TechTrends: Linking Research and Practice to Improve Learning, 2020
This design case documents the creation of open educational resources for preservice and inservice teachers at Brigham Young University (BYU). The purpose of this interdisciplinary project was to design and develop training, assessments and credentials to help the learners become competent in teaching computational thinking (CT) and coding in…
Descriptors: Open Educational Resources, Coding, Computation, Thinking Skills
Kaya, Omer Sami; Bicen, Huseyin – International Journal of Distance Education Technologies, 2019
Augmented reality (AR) applications can be used in almost all education and training environments. In this study, it reveals the relationship between perceived usefulness, utility and attitudes regarding the use of AR applications in educational environments as well as the relationship between attitude levels and academic achievements. It also…
Descriptors: Computer Simulation, Technology Uses in Education, Academic Achievement, Usability
Nguyen, Bang; Yu, Xiaoyu; Japutra, Arnold; Chen, Cheng-Hao Steve – Active Learning in Higher Education, 2016
The concept of reverse teaching, considered by some as the education model of the future due to increasing technological availability in the classroom, has received great attention in education research lately. However, the focus of these studies has mainly been on the understanding of reverse teaching in terms of its application rather than…
Descriptors: Teaching Methods, Technology Uses in Education, Educational Technology, Blended Learning
Stockleben, Björn; Thayne, Martyn; Jäminki, Seija; Haukijärvi, Ilkka; Mavengere, Nicholas Blessing; Demirbilek, Muhammet; Ruohonen, Mikko – Education and Information Technologies, 2017
The OnCreate project was initiated by ten universities with expertise in collaborative work in online-based learning environments and explores the specific challenges of implementing university courses in creative disciplines in such an environment. The first research phase comprises a literature search on creativity and its contextual factors in…
Descriptors: Online Courses, Cooperation, Higher Education, Barriers
Chiang, Tosti Hsu-Cheng – Interactive Learning Environments, 2017
Programing is difficult for beginners because they need to learn the new language of computers. Developing software, especially complex software, is bound to result in problems, frustration, and the need to think in new ways. Identifying the learning behavior behind programing by way of empirical studies can help beginners learn more easily. In…
Descriptors: Programming, Educational Technology, Technology Uses in Education, Problem Solving
Costley, Jamie; Lange, Christopher – Journal of Information Technology Education: Research, 2016
Understanding the relationship between social presence and critical thinking is useful for gaining insight into the interaction and discourse of learners online. Further study of how these two presences interact is important because research has shown a wide variety of relationships, both positive and negative, between social presence and critical…
Descriptors: Correlation, Interpersonal Relationship, Critical Thinking, Electronic Learning
Durak, Gurhan; Ozkeskin, E. Emre; Ataizi, Murat – Turkish Online Journal of Distance Education, 2016
Technological advances brought applications of innovations to education. Conventional education increasingly flourishes with new technologies accompanied by more learner active environments. In this continuum, there are learners preferring self-learning. Traditional learning materials yield attractive, motivating and technologically enhanced…
Descriptors: Educational Technology, Foreign Countries, Coding, Technology Uses in Education
Stoddard, Jeremy; Banks, Angela M.; Nemacheck, Christine; Wenska, Elizabeth – Democracy & Education, 2016
Video games are the most recent technological advancement to be viewed as an educational panacea and a force for democracy. However, this medium has particular affordances and constraints as a tool for democratic education in educational environments. This paper presents results from a study of the design and content of four iCivics games and…
Descriptors: Video Games, Technology Uses in Education, Educational Technology, Democratic Values
Önal, Gökçe Ketizmen – Design and Technology Education, 2017
This study is mainly about developing an approach for fostering creativity in design education through analyzing the interactions among creative dimensions resembling spatial and organizational pattern of folding as a technique and also by the help of cognitive action of designers: workshop participants. In order to make an assessment, a case…
Descriptors: Creativity, Design, Interaction, Spatial Ability
Yang, Li – L2 Journal, 2017
This study investigated whether the effects of pragmatics instruction delivered via a self-access website in a Chinese as a foreign language learning environment vary according to learners' language proficiency. The website provided learners with explicit instruction in how to express gratitude appropriately in Chinese and offered them pragmatic…
Descriptors: Second Language Instruction, Chinese, Web Sites, Pragmatics
Judge, Miriam; Tuite, Declan – Learning, Media and Technology, 2017
This paper provides a systematic review of students' multimedia projects and reveals how a complex web of institutional, local, global and gender issues influence the process of digital media creation by young adults. The significance of this research for this Special Issue lies in the study's longitudinal nature, which examined students'…
Descriptors: College Students, Foreign Countries, Multimedia Materials, Technology Uses in Education