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Zhigang Quan – Education and Information Technologies, 2025
This study investigates the effectiveness of an ICT-based training program in enhancing table tennis performance among students at a higher vocational college in Beijing, China. Using a randomized controlled trial (RCT), participants were assigned to either an experimental group, which received the ICT-enhanced training, or a control group, which…
Descriptors: Foreign Countries, Athletics, Career and Technical Education, College Students
Gómez-García, Melchor; Soto-Varela, Roberto; Boumadan, Moussa; Matosas-López, Luis – Interactive Learning Environments, 2023
The emergence of social networks in the university context has contributed to modify students' behaviour, conditioning their academic performance and learning preferences. The objective is to analyse the influence of the patterns of use of social networks when predicting the usefulness that university students, give to different digital…
Descriptors: Foreign Countries, College Students, Social Networks, Social Media
Hongrui Chen – Education and Information Technologies, 2024
The purpose of this article is to study the impact of the use of digital interactive information technologies in Chinese political education on the civic participation of Chinese and foreign students. The study involved 347 Chinese and 298 foreign students China University of Political Science and Law University, School of Marxism (Shanghai); East…
Descriptors: Information Technology, Educational Technology, Technology Uses in Education, Political Science
Ana M Ferrero; María Álvarez Sainz – E-Learning and Digital Media, 2024
Information and Communication Technologies (ICTs) have generated a global revolution and forced to rethink and redefine basic paradigms of the teaching learning process such as where and how does learning happen? How to develop new study environments? And what role must teachers play? Literature shows that in education ICTs facilitate efficient…
Descriptors: Student Attitudes, In Person Learning, Information Technology, Computer Mediated Communication
Butyrina, Mariya; Hyrina, Tetiana; Penchuk, Inna; Bondarenko, Iryna; Skurtul, Ganna; Tiapkina, Nataliia – Journal of Curriculum and Teaching, 2022
The new era of the 21st century is characterized by the rapid pace of digitalization of society and the development of information and communication technologies (ICTs). ICTs are transforming the basics of educational activities from the physical environment to the virtual one. There is a similarity between technology and media in content and…
Descriptors: Information Technology, Educational Technology, Media Literacy, College Students
García, Francisca Angélica Monroy; Salguero, Fatima Llamas; Fernández-Sánchez, María Rosa; Carrión del Campo, José Luis – Journal of Educators Online, 2022
This study identifies the knowledge and use of Information and Communications Technologies (ICT) among university students according to their fields of study and gender. The questionnaire was given to 757 students as a nonprobabilistic sample. The results show that no differences exist between the sexes regarding the knowledge or use of ICT, nor…
Descriptors: Information Technology, Educational Technology, College Students, Student Attitudes
Mo Wang; Minjuan Wang; Xin Xu; Lanqing Yang; Dunbo Cai; Minghao Yin – IEEE Transactions on Learning Technologies, 2024
This research project investigates the impact of prompt engineering, a key aspect of chat generative pretrained transformer (ChatGPT), on college students' information retrieval in flipped classrooms. In recent years, an increasing number of students have been using AI-based tools, such as ChatGPT rather than traditional research engines to learn…
Descriptors: Artificial Intelligence, Information Technology, Information Retrieval, Flipped Classroom
Ángela Asensio-Martínez; Alejandra Aguilar-Latorre; Bárbara Oliván-Blázquez; Elena Fernández-Del-Río; Mario Samper-Pardo; Cruz Bartolomé – Innovations in Education and Teaching International, 2025
The educational podcast is a didactic resource requiring specific planning to create a digital audio file with educational content. These podcasts promote meaningful learning and stimulate cognitive skills. This study aimed to analyze the effectiveness of educational podcasts in increasing students' satisfaction and performance in content…
Descriptors: Educational Technology, Technology Uses in Education, Audio Equipment, Handheld Devices
Kangxu Cui – Interactive Learning Environments, 2023
The article is devoted to the study of the possibilities of augmented reality (AR) mobile applications in acquiring piano skills. The study presents concept of the online course "Piano for Beginners" with the implementation in the educational practices of mobile applications: Flowkey -- Learn Piano; Simply Piano; Skoove: Learn to Play…
Descriptors: Foreign Countries, Music Education, College Students, Student Attitudes
Lemin Li – International Journal of Web-Based Learning and Teaching Technologies, 2024
In this study, a simplified strategy for the English assistance model was provided to overcome the limitations of current school English display settings and increase the scope of 5G innovation. This study uses a learning strategy based convolutional neural network (LS-CNN) to determine the execution of college English learning strategies. This…
Descriptors: Second Language Instruction, Second Language Learning, English (Second Language), Learning Strategies
Karahan, Muhammed Baran; Kaya, Oktay – African Educational Research Journal, 2023
This research was conducted to determine the attitudes of university students with different socio-economic structures towards information and communication technologies, using information and communication technologies (ICT), which are increasingly used in our daily life, by using a descriptive survey model and survey method. Günbatar (2014) and…
Descriptors: Student Attitudes, College Students, Socioeconomic Status, Physical Education
Jianming Feng; Thosporn Sangsawang – Turkish Online Journal of Educational Technology - TOJET, 2023
The objectives of this study were to: (1) investigate the efficiency of information technology according to the ADDIE model on English subjects to Shunde Polytechnic students in China, (2) compare students' achievements before and after learning through information technology according ADDIE model on English subject for enhance learning…
Descriptors: Foreign Countries, Models, English (Second Language), Second Language Instruction
Saleem, Muhammad; Kamarudin, Suzilawati; Shoaib, Haneen Mohammad; Nasar, Asim – Interactive Learning Environments, 2023
Augmented reality apps are a novel technology in e-learning that enhances students' learning faster in virtual classrooms. Since the start of the COVID-19 pandemic, traditional teaching mechanisms pushed back due to the quick spread of Coronavirus disease. This study investigates university students' intention towards e-learning through augmented…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Yildiz, Ezgi Pelin – Higher Education Studies, 2022
Arloopa is an augmented reality application that enables the integration of digital content such as images, sounds, texts into real world environments. By another definition the Arloopa app is an AR visualization tool that brings the physical and digital worlds together as one. Arloopa is an augmented reality (AR) and virtual reality (VR) app and…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Kargapolova, Ekaterina Vladimirovna; Novikov, Andrey Vadimovich; Kargapolov, Stanislav Viktorovich; Koshkin, Andrey Petrovich; Davydova, Julia Aleksandrovna – Education and Information Technologies, 2021
Electronic culture constitutes a new form of social adjustment in the digital era. Our study aims to reveal socio-cultural differentiation in the social group of Russian students whose e-culture is being shaped. Moscow students became our test group. To achieve the research aim we analyzed the concept of "e-culture" focusing on its…
Descriptors: Foreign Countries, Cultural Influences, Educational Technology, Technology Uses in Education