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Sharp, Julia L.; Griffith, Emily H.; Higgs, Megan D. – Journal of Statistics and Data Science Education, 2021
Collaborative work is inherent to being a statistician or data scientist, yet opportunities for training and exposure to real-world scenarios are often only a small part of a student's academic program. Resources to facilitate effective and meaningful instruction in communication and collaboration are limited, particularly when compared to the…
Descriptors: Statistics Education, Cooperative Learning, Video Technology, Technology Uses in Education
Melvin, Adam T.; Bullard, Lisa G. – Chemical Engineering Education, 2021
Scenario-based academic integrity videos previously developed by the authors have been updated to address changes in technology and on-line resources, expand the application to more general STEM courses, and include new scenarios. Student understanding of academic integrity expectations before and after watching the video was assessed, and initial…
Descriptors: Chemical Engineering, Vignettes, Video Technology, Teaching Methods
Al-Qirim, Nabeel; Mesmari, Ahlam; Mazroeei, Khawlah; Khatri, Shamma; Kaabi, Zuwainah – Education and Information Technologies, 2017
This research is part of a research trilogy that investigated issues impacting Interactive White Board Technology (IWBT) adoption and use in a higher education institution. The other two research studies in this trilogy used (1) focus group approach and (2) survey research to identify such impacting factors. One major insight from these two…
Descriptors: Teaching Methods, Higher Education, Educational Technology, Information Technology
Ledbetter, Andrew M.; Finn, Amber N. – Communication Education, 2018
In this study, we extend previous work on instructors' use of technology by examining how students' perceptions of teacher credibility and affective experience differ depending on how frequently instructors use two common forms of instructional technology: PowerPoint, which is typically used "inside" the classroom; and email, which is…
Descriptors: Credibility, Electronic Mail, Introductory Courses, College Students
Demetriou, Kyriakos; Nikiforidou, Zoi – Global Studies of Childhood, 2019
The aim of this article is to explore early childhood students' views on how variations in educational technology might impact young children's learning experiences in the classroom. Initially, a meta-analysis of 33 studies was carried out in order to identify how technology is positioned in children's lives (m = 4.8 years), identifying two key…
Descriptors: Educational Technology, Technology Uses in Education, Student Attitudes, Student Development
Engelke, Nicole; Karakok, Gulden; Wangberg, Aaron – PRIMUS, 2016
"WeBWorK" CLASS combines the best features of online homework and digital whiteboards to create a system that provides instructors with information on students' problem-solving processes, as well as their final answer. The system's utilization of tools that can sort students based on correct and incorrect homework and quiz answers and…
Descriptors: Mathematics Instruction, College Mathematics, Technology Uses in Education, Educational Technology
Suwardy, Themin; Pan, Gary; Seow, Poh-Sun – Accounting Education, 2013
No one really knows what the first story ever told in human history was, but storytelling is an art that spans many civilizations and cultures, and continues to be a major part of our modern lives. More recently, storytelling has gone digital with advances in technology and connectivity. Educators have also rediscovered how storytelling can be an…
Descriptors: Learner Engagement, Story Telling, Technology Uses in Education, Educational Technology
Barbera, Elena; Garcia, Iolanda; Fuertes-Alpiste, Marc – International Review of Research in Open and Distributed Learning, 2017
This paper presents a case study of the co-design process for an online course on Sustainable Development (Degree in Tourism) involving the teacher, two students, and the project researchers. The co-design process was founded on an inquiry-based and technology-enhanced model that takes shape in a set of design principles. The research had two main…
Descriptors: Vignettes, Case Studies, Sustainable Development, Online Courses
Haralson, Michele; Hoaglund, Amy; Birkenfeld, Karen; Rogers, Betsy – Education, 2016
After first introduced in 1995 by Bernie Dodge and Tom March, webquests have inundated the K-12 classroom. (Dodge, 1995) WebQuests are designed to support students' critical thinking particularly at the levels of analysis, synthesis and evaluation. Recently, studies have emerged focusing on the use of webquests in teacher education (Hassanien…
Descriptors: Preservice Teachers, Cultural Differences, Teacher Attitudes, Critical Thinking
Michelson, Kristen; Dupuy, Beatrice – L2 Journal, 2014
Recent scholarship has proposed a pedagogy of multiliteracies to frame FL curricula and instruction, and encourage critical reflection about language use through a variety of discourses and textual genres. One pedagogical framework conducive to fostering learners' intersemiotic awareness is Global Simulation (GS). GS consists in the creation of a…
Descriptors: Multiliteracies, Second Language Instruction, French, Simulation
Thornock, Susan B. – ProQuest LLC, 2013
The future of distance and Web-enhanced education and the use of technology are becoming more advantageous to a growing population. Nursing education has been encouraged to incorporate these teaching-learning methods. Changes in nursing education and the teaching-learning environment have the potential to challenge the preservation of nursing…
Descriptors: Educational Technology, Technology Uses in Education, Internet, Nursing Education
Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training
Pittenger, Amy L.; Olson-Kellogg, Becky – Distance Education, 2012
The purpose of this project was to evaluate the development and delivery of a hypertext case scenario document to be used as the capstone assessment tool for doctoral-level physical therapy students. The integration of Web-based collaborative tools (PBworks[TM] and Google Sites[TM]) allowed students in this all-online course to apply their…
Descriptors: Evidence, Educational Strategies, Collaborative Writing, Writing Skills
Spiegelman, Marsha; Glass, Richard – Journal of Educational Technology Systems, 2009
Gaming and social networking define the millennial student. This research focuses on an evolving collaboration between 2 faculty members of different disciplines who merged Web 2.0 and game scenarios to infuse research techniques as integral components of math/computer science courses. Blogs and wikis facilitated student-faculty interaction beyond…
Descriptors: Research Skills, College Faculty, College Students, Mathematics Instruction
Bunch, John M. – Journal of Information Systems Education, 2009
This paper presents a goal-based scenario approach to teaching introductory database concepts to undergraduates using two different scaffolding methods. One method, termed "worked-out examples," attempts to reduce extraneous cognitive load by requiring students to complete increasingly complex missing parts of worked out examples. The other…
Descriptors: Cognitive Processes, Difficulty Level, Undergraduate Students, Scaffolding (Teaching Technique)