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De Silva, Ranapanada Kelum Jayamali; Peramunugamage, Anuradha – Research in Learning Technology, 2023
Computer-Aided Design (CAD) training has become essential in apparel education as it is widely applied in design and development activities in the industry. This study presents how physical CAD teaching converted to remote delivery during the emergency COVID-19 pandemic using online technologies. This study evaluated five distinct methods adopted…
Descriptors: Computer Assisted Design, Computer Software, COVID-19, Pandemics
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Iranmanesh, Aminreza; Onur, Zeynep – International Journal of Art & Design Education, 2021
Virtual design studio (VDS) has been a part of the discourse of architectural pedagogy for the past two decades. VDS has been showcased as a potential educational tool in schools of architecture often in controlled, pre-designed experiments. However, the global COVID-19 pandemic has forced most schools to move their design studios into virtual…
Descriptors: Studio Art, Design, Architectural Education, Electronic Learning
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Pando Cerra, Pablo; Gracia Rodríguez, Javier; Fernández Álvarez, Humberto; Busto Parra, Bernardo – Interactive Learning Environments, 2020
Interactive Web Environments and multimedia tools are very common in engineering studies. However, these resources are very limited when graphical resolution is needed during the learning process. A learning environment that combines video and self-assessment Computer-Aided Design (CAD) tools was developed to analyse this problem and to determine…
Descriptors: Multimedia Materials, Self Evaluation (Individuals), Engineering Education, Computer Assisted Design
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Wojtowicz, Agnieszka; Wojtowicz, Barbara; Kopec, Krzysztof – Advances in Engineering Education, 2020
The pandemic forced a change in the teaching of descriptive geometry, a basic subject of many engineering fields. To conduct classes during COVID-19, the following resources were used: the ELF platform, MS Teams, SketchUp, AutoCAD, email. It was decided to prepare the electronic textbook along with geometric problems to be solved, supplemented by…
Descriptors: Engineering Education, Mathematics Instruction, Geometric Concepts, Distance Education
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Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction
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Cabrera-Lozoya, Andres; Cerdan, Fernando; Cano, Maria-Dolores; Garcia-Sanchez, Diego; Lujan, Sergio – Computers & Education, 2012
Current e-learning forms are commonly based on improving the learning process through the enhancement of certain skills in students, such as collaborative, competitive or problem-based learning. However, it seems that there is still no e-learning "formula" that gathers the implementation of a number of more generic educational principles in a…
Descriptors: Electronic Learning, Educational Principles, Learning Modalities, Problem Based Learning
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Fang, Linda; Tan, Hock Soon; Thwin, Mya Mya; Tan, Kim Cheng; Koh, Caroline – Educational Media International, 2011
This study seeks to understand the value simulation-based learning (SBL) added to the learning of Machining Technology in a 15-week core subject course offered to university students. The research questions were: (1) How did SBL enhance classroom learning? (2) How did SBL help participants in their test? (3) How did SBL prepare participants for…
Descriptors: Foreign Countries, Mastery Learning, Workshops, College Instruction