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Shearer, Rick L.; Aldemir, Tugce; Hitchcock, Jana; Resig, Jessie; Driver, Jessica; Kohler, Megan – American Journal of Distance Education, 2020
As online learning continues to evolve many have proposed that we think differently about our pedagogical approaches, to move beyond the replication of the face-to-face experience. Here we explore the student and faculty visions of the future using a Zaltman Metaphor Elicitation (ZMET) method that uses images to metaphorically represent how…
Descriptors: Learning Experience, Online Courses, Figurative Language, Evaluation Methods
Villarreal-Treviño, Maria Guadalupe; Villarreal-Lozano, Ricardo Jesus; Morales-Martinez, Guadalupe Elizabeth; Lopez-Ramirez, Ernesto Octavio; Flores-Moreno, Norma Esthela – European Journal of Educational Research, 2017
This study explored in a sample of 560 high level education students their judgment formation to perceived self-efficacy to solve mathematical tasks. Students had to read 36 experimental vignettes describing educative scenarios to learn mathematics. Each scenario presented four manipulated pieces of information (learning modality, task difficulty,…
Descriptors: Engineering Education, Self Efficacy, Electronic Learning, Synchronous Communication
Mota, José Miguel; Ruiz-Rube, Iván; Dodero, Juan Manuel; Figueiredo, Mauro – International Association for Development of the Information Society, 2016
Augmented Reality (AR) technology allows the inclusion of virtual elements on a vision of actual physical environment for the creation of a mixed reality in real time. This kind of technology can be used in educational settings. However, the current AR authoring tools present several drawbacks, such as, the lack of a mechanism for tracking the…
Descriptors: Virtual Classrooms, Computer System Design, Computer Software Evaluation, Computer Software
Gaylen Max Jensen – ProQuest LLC, 2015
The purpose of this study was to compare the effects of scenario-based e-tutorials and direct instruction e-tutorials as a way for students to prepare for the flipped classroom. The main question was whether it was more effective, as measured by assessments, to have students receive scenario-based e-tutorials or direct instruction e-tutorials.…
Descriptors: Electronic Learning, Teaching Methods, Vignettes, Direct Instruction
Tambunan, Hamonangan; Dalimunte, Amirhud; Silitonga, Marsangkap – International Education Studies, 2017
The scenario based e-learning in Electrical Engineering Education Learning (EEEL) was developed by covering the scope and characteristics of all subjects and the competence unit of graduates in the field of pedagogy, professional, social and personality, with url addresed http://jpte-ft-unimed.edu20.org. The scenario incorporates the concept of…
Descriptors: Vignettes, Engineering Education, Learning Motivation, Teacher Attitudes
McGee, Patricia; Valdes, Erin; Bullis, Danica – International Journal on E-Learning, 2016
While online course offerings have steadily risen over the last decade and it is estimated that 32% of college students have taken an online course (Allen & Seaman, 2013), the process of preparing students for blended and online courses has varied and is inconsistent across institutions. Attrition rates for online courses have been…
Descriptors: Blended Learning, Electronic Learning, Online Courses, College Students
Royer, Sheree Christine – ProQuest LLC, 2013
There are many components contributing to academically dishonest behaviors and with improvements in technology, methods for cheating have expanded to web-based classrooms. This study focuses on academically dishonest behaviors in online and face-to-face (F2F) course formats in an attempt to better understand the impact of cheating in these two…
Descriptors: Teacher Attitudes, Student Attitudes, Cheating, Achievement Need
Oztok, Murat – Technology, Pedagogy and Education, 2013
This article discusses the possibilities that tacit knowledge could provide for social constructivist pedagogies; in particular, pedagogies for online learning. Arguing that the tacit dimension of knowledge is critical for meaning making in situated learning practices and for a community of practice to function, the article considers whether…
Descriptors: Electronic Learning, Online Courses, Social Capital, Constructivism (Learning)
Smith, Colleen; Gillham, David; McCutcheon, Helen; Ziaian, Tahereh – British Journal of Educational Technology, 2011
There are increased opportunities for online delivery innovation within the education sector because of rapid advances in Internet technology. This paper describes a unique and efficient approach to simulation called "scenariation". The scenariation project aimed to establish efficient processes for the development of scenariation content and…
Descriptors: Video Technology, Nursing Students, Nursing Education, Allied Health Occupations Education
Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training
Savin-Baden, Maggi; Gourlay, Lesley; Tombs, Cathy; Steils, Nicole; Tombs, Gemma; Mawer, Matt – Educational Research, 2010
Background: The literature on immersive virtual worlds and e-learning to date largely indicates that technology has led the pedagogy. Although rationales for implementing e-learning have included flexibility of provision and supporting diversity, none of these recommendations has helped to provide strong pedagogical location. Furthermore, there is…
Descriptors: Higher Education, Staff Role, College Instruction, Literature Reviews
Duggan, Molly H.; Adcock, Amy B. – Journal of Interactive Online Learning, 2007
Human service educators constantly struggle with how to best teach students the communication skills required of entry-level human service professionals. While teaching such skills is easier in a traditional face-to-face environment, teaching communication skills via distance learning presents its own challenges. Developing interactive web-based…
Descriptors: Teaching Methods, Communication Skills, Distance Education, Technology Uses in Education