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Chunsong Jiang; Xuan Chen; Aiping Yu; Guiqin Liang – Education and Information Technologies, 2025
Assignments and tests are the main forms of evaluation in the educational process, students usually lose interest in boring exercises during course learning. In spired of elements from human-computer battle game, a course test system is designed to encourage students to take tests more frequently and actively to achieve better learning effect,…
Descriptors: Computer Games, Educational Games, Game Based Learning, Competition
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Clark, Renee M.; Dickerson, Samuel J. – IEEE Transactions on Education, 2019
Contribution: This paper demonstrates positive outcomes from reflection-on-action by engineering students, including meaningful insights on their performance, professional and academic practices, and design knowledge as well as promising preliminary exam results. Background: Literature from the engineering education community underlines the…
Descriptors: Experiential Learning, Learning Theories, Electronics, Engineering Education
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Rajsic, Jason; Swan, Garrett; Wilson, Daryl E.; Pratt, Jay – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2017
In this article, we demonstrate limitations of accessibility of information in visual working memory (VWM). Recently, cued-recall has been used to estimate the fidelity of information in VWM, where the feature of a cued object is reproduced from memory (Bays, Catalao, & Husain, 2009; Wilken & Ma, 2004; Zhang & Luck, 2008). Response…
Descriptors: Short Term Memory, Recall (Psychology), Visual Perception, Cues
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Warker, Jill A.; Dell, Gary S. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2015
Novel phonotactic constraints can be acquired by hearing or speaking syllables that follow a novel constraint. When learned from hearing syllables, these newly learned constraints generalize to syllables that were not experienced during training. However, generalization of phonotactic learning to novel syllables has never been persuasively…
Descriptors: Experimental Psychology, Syllables, Generalization, Speech Communication
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Thoms, Joshua J.; Poole, Frederick J. – L2 Journal, 2018
This exploratory study analyzes the digital literacy practices that resulted from learner-learner interactions within a virtual environment when collaboratively reading eighteen Spanish poems via a digital annotation tool over a four-week period in a college-level Hispanic literature course. Using an ecological theoretical perspective and…
Descriptors: Technological Literacy, Spanish Literature, Computer Simulation, Second Language Learning
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Kelly, Jonathan W.; Carpenter, Shana K.; Sjolund, Lori A. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2015
Studies of the "testing effect" have shown that retrieval significantly improves learning. However, most of these studies have been restricted to simple types of declarative verbal knowledge. Five experiments were designed to explore whether testing improves acquisition of route knowledge, which has a procedural component consisting of…
Descriptors: Computer Simulation, Task Analysis, Geographic Information Systems, Recall (Psychology)
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Foote, Rebecca – Second Language Research, 2015
In native speakers of gender-marking languages, mechanisms of gender production appear to be affected by the morphophonological cues to gender present in the noun phrase. This influence is manifested in higher levels of production accuracy when more transparent cues to gender are present in comparison to when they are not. The goal of the present…
Descriptors: Spanish, Grammar, Second Language Learning, Morphology (Languages)
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Han, Xue; Becker, Suzanna – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
We investigated how humans encode large-scale spatial environments using a virtual taxi game. We hypothesized that if 2 connected neighborhoods are explored jointly, people will form a single integrated spatial representation of the town. However, if the neighborhoods are first learned separately and later observed to be connected, people will…
Descriptors: Cognitive Processes, Spatial Ability, Simulated Environment, Video Games
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Feng, Mingyu, Ed.; Käser, Tanja, Ed.; Talukdar, Partha, Ed. – International Educational Data Mining Society, 2023
The Indian Institute of Science is proud to host the fully in-person sixteenth iteration of the International Conference on Educational Data Mining (EDM) during July 11-14, 2023. EDM is the annual flagship conference of the International Educational Data Mining Society. The theme of this year's conference is "Educational data mining for…
Descriptors: Information Retrieval, Data Analysis, Computer Assisted Testing, Cheating
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Boyer, Kristy Elizabeth, Ed.; Yudelson, Michael, Ed. – International Educational Data Mining Society, 2018
The 11th International Conference on Educational Data Mining (EDM 2018) is held under the auspices of the International Educational Data Mining Society at the Templeton Landing in Buffalo, New York. This year's EDM conference was highly competitive, with 145 long and short paper submissions. Of these, 23 were accepted as full papers and 37…
Descriptors: Data Collection, Data Analysis, Computer Science Education, Program Proposals