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Jeremy St. John; Karen St. John – Journal of Information Systems Education, 2024
This study provides an overview of efforts to improve experiential learning outcomes by integrating the curriculum of an upper-level Project Management (PM) course with an Introductory Programming (IP) course using a game-making project. Students in the PM course applied PM methods and techniques while supervising teams of students in the IP…
Descriptors: Experiential Learning, Peer Teaching, Programming, Program Administration
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Boussaha, Karima; Mokhati, Farid; Hanneche, Amira – International Journal of Web-Based Learning and Teaching Technologies, 2021
This article introduces a new learner's self-assessment environment as CEHL that allows comparison of learners' programs with those elaborated by the teacher. The subjacent idea is to indirectly compare programs through their graphical representations described by ontologies. So, CEHL developed so-called S_Onto_ALPPWA which allows comparing…
Descriptors: Self Evaluation (Individuals), Programming, Computer Uses in Education, Comparative Analysis
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Maaravi, Yossi – Innovations in Education and Teaching International, 2020
In the current article, the already existing process of "hackathons" was used to teach management or organisational consulting. Two separate events were conducted with dozens of students working in teams for twelve straight hours to solve real organisational challenges. Results from post-event surveys indicate that participants -…
Descriptors: College Students, Business Administration Education, Consultants, Experiential Learning
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Rao, B. Madhu; Xanthopoulos, Petros; Zheng, Qipeng Phil – INFORMS Transactions on Education, 2020
NP-complete problems such as the traveling salesman problem (TSP) play a prominent role in most advanced undergrad/graduate courses in discrete optimization modeling. Teaching such an important topic from a purely mathematical perspective without discussing specific applications may result in reduced student interest and motivation. The DeLand…
Descriptors: Manufacturing Industry, Art Materials, Case Method (Teaching Technique), Scheduling
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Baham, Corey – Journal of Information Systems Education, 2019
As the most widely used agile software development method, Scrum has become a mainstay in many organizations that develop software. Despite Scrum's popularity, several studies examine Scrum implementations that include some parts of the methodology and exclude others. This paper describes how Scrum has been incorporated into the classroom…
Descriptors: Computer Software, Classroom Techniques, Student Projects, Self Efficacy
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Pjesivac, Ivanka; Cantrell-Bickley, Yvonne; Hazinski, David – Journalism and Mass Communication Educator, 2018
In this essay, we describe modular production of television news, established at the University of Georgia, one of the leading journalism programs in the United States, in the scope of its experience-based learning efforts. The new method of producing television news assumes the innovative way of combining live and prerecorded segments of…
Descriptors: News Reporting, Time Management, Learning Theories, Television
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Bosnic, Ivana; Cavrak, Igor; Žagar, Mario – ACM Transactions on Computing Education, 2019
Various software engineering (SE) curricula in higher education have started including courses on global software engineering (GSE), carried out as internationally distributed project-based courses. These courses, known for their closeness to "real-world" work experience, emphasize the importance of involving industry partners as…
Descriptors: Computer Software, Higher Education, Student Projects, Experiential Learning
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Mercer, Conan; Leech, Donal – Journal of Chemical Education, 2017
This technology report outlines a robust and easy to assemble magnetic stirrer that is programmable. All of the parts are recycled from obsolete computer hardware except the Arduino microcontroller and motor driver, at a total cost of around $40. This multidisciplinary approach introduces microcontrollers to students and grants the opportunity to…
Descriptors: Programming, Chemistry, Magnets, Electronics
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Spott, Jessica L., Ed.; Sobehrad, Lane J., Ed.; Hite, Rebecca L., Ed. – IGI Global, 2023
Locally or individually, STEM programs provide additional opportunities to engage K-12 students, including those from marginalized groups, with the support of STEM outreach organizations through the co-construction and implementation of STEM activities during school, out of school, at home, and in the community. Research suggests that…
Descriptors: STEM Education, Elementary Secondary Education, Partnerships in Education, School Community Programs
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Larraza-Mendiluze, Edurne; Arbelaitz, Olatz; Arruarte, Ana; Lukas, Jose F.; Garay-Vitoria, Nestor – IEEE Transactions on Education, 2020
Contribution: A learning-by-teaching methodology through games can be used to promote informatics (computer science) in primary and secondary education. Applying the proposed activities can change students' perception of informatics from seeing it as merely using computers to seeing its relationship with mathematics. The experience can also help…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Elementary Secondary Education
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Marshall, Linda; Pieterse, Vreda; Thompson, Lisa; Venter, Dina M. – ACM Transactions on Computing Education, 2016
Employers require software engineers to work in teams when developing software systems. It is therefore important for graduates to have experienced teamwork before they enter the job market. We describe an experiential learning exercise that we designed to teach the software engineering process in conjunction with teamwork skills. The underlying…
Descriptors: Student Participation, Teamwork, Computer Software, Programming
Khan, Arshia – International Association for Development of the Information Society, 2014
Integrated curricula and experiential learning are the main ingredients to the recipe to improve student learning in higher education. In the academic computer science world it is mostly assumed that this experiential learning takes place at a business as an internship experience. The intent of this paper is to schism the traditional understanding…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Merrill, Douglas C.; And Others – Cognition and Instruction, 1995
Examined the effects of tutoring on college students' ability to learn a computer programming language in order to characterize effective tutor behaviors. Found that successful tutors took a very active role in leading problem-solving by offering confirmatory feedback and additional guidance while students were on profitable paths and error…
Descriptors: College Students, Experiential Learning, Feedback, Higher Education
Sauls, Samuel J. – 1995
As with commercial stations, the underlying premise of the college radio station is to serve the community, whether it be the campus community or the community at large, but in unique ways often geared to underserved niches of the population. Much of college radio's charm lies in its unpredictable nature and constant mutations. The stations give…
Descriptors: Audience Awareness, College Students, Colleges, Experiential Learning
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Lynch, Collin F., Ed.; Merceron, Agathe, Ed.; Desmarais, Michel, Ed.; Nkambou, Roger, Ed. – International Educational Data Mining Society, 2019
The 12th iteration of the International Conference on Educational Data Mining (EDM 2019) is organized under the auspices of the International Educational Data Mining Society in Montreal, Canada. The theme of this year's conference is EDM in Open-Ended Domains. As EDM has matured it has increasingly been applied to open-ended and ill-defined tasks…
Descriptors: Data Collection, Data Analysis, Information Retrieval, Content Analysis