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Paul Holloway; Sarah Thelen; Denise McCullagh; Peter Tangney; Koen R. Veenenbos; Sophie V. J. van der Horst; Agnes O'Leary; Suzanne Bermingham; Celena O'Brien; Niall O'Leary – Journal of Geography in Higher Education, 2025
Smartphones are increasingly becoming embedded in geography curriculums, meaning research is needed to gather insights from the student perspective to guide best practice for optimised implementation across diverse cohorts. This is particularly important in the context of ensuring that UN Sustainable Development Goal 4 (Quality Education) is met.…
Descriptors: Telecommunications, Handheld Devices, Geographic Information Systems, Geography Instruction
Ángela Asensio-Martínez; Alejandra Aguilar-Latorre; Bárbara Oliván-Blázquez; Elena Fernández-Del-Río; Mario Samper-Pardo; Cruz Bartolomé – Innovations in Education and Teaching International, 2025
The educational podcast is a didactic resource requiring specific planning to create a digital audio file with educational content. These podcasts promote meaningful learning and stimulate cognitive skills. This study aimed to analyze the effectiveness of educational podcasts in increasing students' satisfaction and performance in content…
Descriptors: Educational Technology, Technology Uses in Education, Audio Equipment, Handheld Devices
Julia Milner; Sharleen L. O'Reilly – Innovations in Education and Teaching International, 2025
We explored the usage of smartphones in university classrooms across three different countries from the instructor's perspective. Using a qualitative, cross-cultural approach, we interviewed 30 instructors via semi-structured interviews to understand their viewpoints and experience with student smartphone usage in class. Instructors reported…
Descriptors: Teacher Attitudes, Critical Thinking, Telecommunications, Handheld Devices
Agila-Palacios, Martha Vanessa; Muñoz-Repiso, Ana García-Valcárcel; Ramírez-Montoya, María Soledad – Journal of Applied Research in Higher Education, 2022
Purpose: The purpose of this paper is to analyze the influence of two active methodologies on digital competences development using mobile devices. The first methodology is project-oriented learning (POL); the second one is case-based learning (CBL). The analyzed digital competences belong to the communication and collaboration area of framework…
Descriptors: Handheld Devices, Technological Literacy, Student Projects, Active Learning
Soboleva, Elena V.; Karavaev, Nikita L. – European Journal of Contemporary Education, 2020
The study is aimed at solving a problem generated by the necessity to change the organizational forms of digital learning to prepare graduates who meet the requirements of today's labor market; who are equipped with teamwork skills and skills of project-management under uncertainty which are especially relevant nowadays. The purpose of the study…
Descriptors: Active Learning, Student Projects, Teamwork, Computer System Design
Whalley, Brian; France, Derek; Park, Julian; Mauchline, Alice; Welsh, Katharine – Higher Education Pedagogies, 2021
The concept of the Fourth Industrial Revolution is related to a ubiquitously connected, pervasively proximate (UCaPP) world and its response to COVID-19. Pedagogies need to be aligned with institutional 'quality education' and changes in the nature of the undergraduate student intake to formulate a 'Future Educational System'. Considerations…
Descriptors: Individualized Instruction, Active Learning, COVID-19, Pandemics
Amorati, Riccardo; Ferrari, Elisabetta; Hajek, John – Language Learning in Higher Education, 2022
This study explores the effectiveness of podcasting as an approach to project-based and experiential learning implemented in an intermediate Italian studies unit at an Australian university. In the project, students are asked to write and record a podcast script on a topic related to their experience as university students or to events concerning…
Descriptors: Active Learning, Student Projects, Language Acquisition, Handheld Devices
Moryl, Rebecca L.; Gabriele, Florencia; Desvira, Jannet – Journal of Economic Education, 2019
In this article, the authors describe an innovative charades-based educational game, HeadsUp! Econ, and its use for effective economics instruction. Results of a self-assessment survey of students demonstrate that implementing HeadsUp! Econ as an active learning game provides students opportunities to: (1) practice identifying which concepts are…
Descriptors: Educational Games, Economics Education, Review (Reexamination), Active Learning
Gómez-Espina, Roberto; Rodriguez-Oroz, Delia; Chávez, Manuel; Saavedra, Cristian; Bravo, María Jesús – Higher Learning Research Communications, 2019
This manuscript collects and analyzes students' academic results related to the change in teaching methodologies used in different subjects of different science and engineering university courses between 2013 and 2016 from traditional to active methodologies. Socrative, a platform that has been designed for the educational field, was introduced,…
Descriptors: STEM Education, Student Improvement, College Students, College Instruction
Zureck, Alexander – Problems of Education in the 21st Century, 2021
The range of study programs in finance and the ways how to study due to place, time, and focus has increased in recent years. Students can choose what and how they want to learn. If someone finds an appropriate program he must decide to study face-to-face, online, or in a hybrid format. Finance is often a duty in business administration or related…
Descriptors: Foreign Countries, Active Learning, Media Selection, Reading Material Selection
Hakami, Mohssen – Journal of Education and Learning, 2020
The present study aims to explore Nearpod as a tool to promote active learning in higher education. In this study, Nearpod is regarded as a tool that can be used to enhance teaching and learning for those lectures provided by male instructors to female students at Sharoura College of Science and Arts, Najran University. Hence, the Nearpod is…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, College Faculty
Reima Al-Jarf – Online Submission, 2024
Multimodal learning refers to teaching strategies that involve multiple sensory systems simultaneously. Teachers can create materials for students with different learning styles (auditory, visual, kinesthetic reading, and writing). Multimodal learning keeps students engaged, encourages them to apply what they learn in real-life situations,…
Descriptors: Grammar, Multimedia Instruction, Problem Solving, Student Projects
Fox, Evan – International Review of Research in Open and Distributed Learning, 2019
The advancement of mobile communication technology has contributed to an increasingly interconnected world; however, these devices are not being used as effectively as they could be to improve global challenges. One challenging issue is the lack of preparation college graduates receive to positively contribute to the needs of an interdependent…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Flanigan, Abraham E.; Kiewra, Kenneth A. – Educational Psychology Review, 2018
Today's traditional-aged college students are avid users of mobile technology. Commonly referred to as the Net Generation, today's college students spend several hours each day using their smart phones, iPads, and laptops. Although some scholars initially opined that the Net Generation would grow into technologically savvy digital natives who…
Descriptors: College Students, Handheld Devices, Telecommunications, Student Behavior
Eickholt, Jesse; Jogiparthi, Vikas; Seeling, Patrick; Hinton, Quintrese; Johnson, Matthew – Education Sciences, 2019
Project-based learning often centers learning experiences around projects and is characterized by the application of knowledge, management of resources, and self-directed learning. In recent years, newer classroom designs have been developed to facilitate communication, classroom interaction and active learning but the cost of such spaces can be…
Descriptors: Active Learning, Student Projects, Space Utilization, Cost Effectiveness