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Showing 1 to 15 of 30 results Save | Export
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Liu, Yi-Chun; Wang, Wei-Tsong; Huang, Wen-Hsin – Education and Information Technologies, 2023
Prior research has demonstrated the advantages of applying mobile game-based learning (MGBL) applications to supporting students' learning. However, studies that specifically examine the effects of game quality and different types of cognitive loads on learning effectiveness in MGBL contexts are scarce. Therefore, this study aims to address this…
Descriptors: Video Games, Cognitive Processes, Difficulty Level, Academic Achievement
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Kai-Yi Chin; Ching-Sheng Wang – Interactive Learning Environments, 2024
This study developed a VR-based mobile learning system to simulate the natural environment of a geopark for university students to learn geological knowledge. This learning method used a Google cardboard equipped with smartphones, where students can watch stereoscopic scenes and experience virtual environments as if visiting the geopark. In order…
Descriptors: Foreign Countries, Computer Simulation, Handheld Devices, Geology
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Wang, Wei-Tsong; Lin, Ying-Lien; Lu, Hsin-En – Education and Information Technologies, 2023
Students are commonly in a high cognitive load state when they encounter sophisticated knowledge. Whether the novel augmented reality (AR) technology can be utilized in an online learning course to explain complicated scientific concepts in a more understandable manner to students during the COVID-19 period is an unaddressed issue. This study aims…
Descriptors: Computer Simulation, Online Courses, COVID-19, Pandemics
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Sage, Kara; Jackson, Sophia; Mauer, Larissa; Stockdale, Kayden – Educational Media International, 2022
Students frequently recruit digital devices to aid their academics. Past research has often focused on computers, with growing research on more mobile devices like tablets. Despite owning smartphones at high rates, little research has focused on college students' use of smartphones for academics. In the present study, students were randomly…
Descriptors: Computer Uses in Education, Laptop Computers, Tablet Computers, College Students
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Qashou, Abeer – Education and Information Technologies, 2021
The tremendous and rapid developments in the information and communications technology sector as well as mobile devices have resulted in modern technologies, one of which is Mobile Learning (M-learning). M-learning is a new technique for learning that helps students to do their educational activities and access the learning materials easily…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Kaps, Andreas; Stallmach, Frank – Physics Education, 2022
Smartphone-based experimental exercises were incorporated as part of the homework problems in an introductory mechanics course at a university. A quasi-experimental field study with two cohorts design was performed to measure the impact of such exercises on motivation, interest and conceptual understanding. The empirical results on learning…
Descriptors: Telecommunications, Handheld Devices, Homework, Mechanics (Physics)
Brumback, Hubert K. – ProQuest LLC, 2019
Computers and mobile electronic devices in college and university learning environments present opportunity and risk. Paradoxically, such devices can add unprecedented value to the learning process while simultaneously presenting the risk of causing or exacerbating stress. College and university student populations have historically displayed high…
Descriptors: Relaxation Training, Physiology, Difficulty Level, College Students
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Tawafak, Ragad M.; Alfarsi, Ghaliya; Jabbar, Jasiya – Contemporary Educational Technology, 2021
With restrictions on face-to-face clinical consultations within the COVID-19 pandemic and the challenges faced by healthcare systems in delivering patient care, alternative information technologies like telemedicine and smartphones play a crucial role. A wide variety of smartphone applications employs high-tech mathematical and programming…
Descriptors: COVID-19, Pandemics, Handheld Devices, Telecommunications
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De Luca, Roberto; Di Mauro, Marco; Naddeo, Adele; Onorato, Pasquale; Rosi, Tommaso – Physics Education, 2020
The difficulties students have in blending mathematics and physics are here analyzed, by focusing on the issue of a convergent series. We present an experimental and a theoretical analysis of some phenomena which can be investigated employing series, as the bouncing marble and Zeno's paradox of Achilles and the turtle. Measurements were carried…
Descriptors: Physics, Science Instruction, Mathematics Instruction, Metacognition
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Yang, Hui-Yu – Journal of Research on Technology in Education, 2021
The present empirical study investigated whether progressive visuospatial cues presented in a self-regulatory mode could assist learners in comprehending the operation of a mechanical system. In the present study, the interactivity and cueing were the independent variables in terms of investigating their effectiveness on retention and transfer…
Descriptors: Cues, Visual Stimuli, Comprehension, Retention (Psychology)
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Zhonggen, Yu; Ying, Zhu; Zhichun, Yang; Wentao, Chen – Computer Assisted Language Learning, 2019
After working with a number of scholars for two years, a university designed a mobile learning platform referred to as 'College English IV,' where learners could have easy access to various kinds of learning resources through installing the program in their smart phones. This study aims to identify whether this platform could significantly improve…
Descriptors: Student Satisfaction, Cognitive Processes, Difficulty Level, Telecommunications
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Sage, Kara; Krebs, Briana; Grove, Rachel – Technology, Knowledge and Learning, 2019
The present study compared the effectiveness of paper and digital flashcards. College students learned vocabulary from paper, computer, or tablet flashcards that were self-created or ready-made. Students then completed a memory recall test and answered questions on cognitive load, perceived control, satisfaction, and several individual difference…
Descriptors: Instructional Materials, Computer Assisted Instruction, Conventional Instruction, Printed Materials
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Turan, Zeynep; Meral, Elif; Sahin, Ibrahim Fevzi – Journal of Geography in Higher Education, 2018
Augmented reality (AR) technology is commonly used in education. AR offers a combination of the virtual and real world; thus, it can help students in learning abstract and complex subjects. The purpose of the current study was to determine the impact of mobile AR technology on achievement, cognitive load levels and views of 95 first-year…
Descriptors: Geography Instruction, Electronic Learning, Handheld Devices, College Students
Jackson, Bernedette S. – ProQuest LLC, 2017
Learning a second or foreign language may be a daunting task for anyone; however, learning a language that is vastly different from a person's native language can be extremely difficult. This is especially true in South Korea where English is taught and spoken as a foreign language. For Korean students, who typically study English from a young…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
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Raza, Syed Ali; Umer, Amna; Qazi, Wasim; Makhdoom, Murk – Journal of Educational Computing Research, 2018
This study intends to analyze the influence of behavioral and psychosocial factors of higher education students of Karachi on acceptance of m-learning as a mode of getting education. The Theory of Planned Behavior and Technology Acceptance Model have provided the basic frameworks to formulate the hypotheses for this study. The analyses of the…
Descriptors: Foreign Countries, College Students, Student Attitudes, Social Influences
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