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Showing 1 to 15 of 27 results Save | Export
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Agila-Palacios, Martha Vanessa; Muñoz-Repiso, Ana García-Valcárcel; Ramírez-Montoya, María Soledad – Journal of Applied Research in Higher Education, 2022
Purpose: The purpose of this paper is to analyze the influence of two active methodologies on digital competences development using mobile devices. The first methodology is project-oriented learning (POL); the second one is case-based learning (CBL). The analyzed digital competences belong to the communication and collaboration area of framework…
Descriptors: Handheld Devices, Technological Literacy, Student Projects, Active Learning
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Yasuda, Raymond – Knowledge Management & E-Learning, 2021
Widespread use of mobile instant messaging (MIM) both formally by educators and voluntarily by students to support coursework has resulted in increased interest in the academic utility of the technology. However, due to the relative newness of the technology there is a call for more studies on how MIM impacts teaching and learning. To address this…
Descriptors: Synchronous Communication, Handheld Devices, Telecommunications, Technology Uses in Education
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King, P. Nicole – Journal of Higher Education Outreach and Engagement, 2021
"Sounds of a City: Podcasts and Public Humanities in Baltimore" reflects on the Baltimore Traces: Communities in Transition project, a collaborative teaching endeavor that began in 2015 to document changing Baltimore neighborhoods through student-produced media. The essay provides a definition of public humanities and a discussion of…
Descriptors: Neighborhoods, Diversity, Urban Areas, Humanities
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Tang, Chun M.; Bradshaw, Adrian – E-Learning and Digital Media, 2020
Working on team projects is a common feature in higher education as a way to foster team learning and collaboration. For a team to work well towards achieving project objectives, it is important that there is effective team communication. Conventionally, face-to-face interactions allow students to interact with each other in multiple communication…
Descriptors: Telecommunications, Computer Mediated Communication, Teamwork, College Students
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Soboleva, Elena V.; Karavaev, Nikita L. – European Journal of Contemporary Education, 2020
The study is aimed at solving a problem generated by the necessity to change the organizational forms of digital learning to prepare graduates who meet the requirements of today's labor market; who are equipped with teamwork skills and skills of project-management under uncertainty which are especially relevant nowadays. The purpose of the study…
Descriptors: Active Learning, Student Projects, Teamwork, Computer System Design
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Loukatos, Dimitrios; Arvanitis, Konstantinos G. – Education Sciences, 2019
Inspired by the mobile phone market boost, several low cost credit card-sized computers have made the scene, able to support educational applications with artificial intelligence features, intended for students of various levels. This paper describes the learning experience and highlights the technologies used to improve the function of DIY…
Descriptors: Handheld Devices, Artificial Intelligence, Robotics, Internet
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Amorati, Riccardo; Ferrari, Elisabetta; Hajek, John – Language Learning in Higher Education, 2022
This study explores the effectiveness of podcasting as an approach to project-based and experiential learning implemented in an intermediate Italian studies unit at an Australian university. In the project, students are asked to write and record a podcast script on a topic related to their experience as university students or to events concerning…
Descriptors: Active Learning, Student Projects, Language Acquisition, Handheld Devices
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Wong, Wilson; Pepe, James; Englander, Irv – Information Systems Education Journal, 2017
Information systems capstone projects aim to prepare students for what they will encounter in the industry after graduation. Corporate application development is often a complex endeavor that requires coordination between related products. For example, software development in the mobile application sector may require a coordinated parallel…
Descriptors: Telecommunications, Handheld Devices, Information Systems, Teaching Methods
Reima Al-Jarf – Online Submission, 2024
Multimodal learning refers to teaching strategies that involve multiple sensory systems simultaneously. Teachers can create materials for students with different learning styles (auditory, visual, kinesthetic reading, and writing). Multimodal learning keeps students engaged, encourages them to apply what they learn in real-life situations,…
Descriptors: Grammar, Multimedia Instruction, Problem Solving, Student Projects
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Eickholt, Jesse; Jogiparthi, Vikas; Seeling, Patrick; Hinton, Quintrese; Johnson, Matthew – Education Sciences, 2019
Project-based learning often centers learning experiences around projects and is characterized by the application of knowledge, management of resources, and self-directed learning. In recent years, newer classroom designs have been developed to facilitate communication, classroom interaction and active learning but the cost of such spaces can be…
Descriptors: Active Learning, Student Projects, Space Utilization, Cost Effectiveness
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Dyson, Laurel Evelyn; Frawley, Jessica Katherine – International Journal of Mobile and Blended Learning, 2018
This article describes how in recent years, the multimedia recording capabilities of mobile devices have been used increasingly to create a more active, learner-centred educational experience. Despite the proven value of student-generated multimedia projects, there are still gaps in our understanding of how students learn during them. This article…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Mack Shelley, Editor; Ozkan Akman, Editor; Sabri Turgut, Editor – International Society for Technology, Education, and Science, 2024
"Proceedings of International Conference on Humanities, Social and Education Sciences" includes full papers presented at the International Conference on Humanities, Social and Education Sciences (iHSES) which took place on April 16-19, 2024, in San Francisco, California, United States of America. The aim of the conference is to offer…
Descriptors: Computer Uses in Education, Artificial Intelligence, Lifelong Learning, Community College Students
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Khodary, Manal Mohamed – English Language Teaching, 2017
This study aimed at exploring the effect of Edmodo use on developing Saudi English as a Foreign Language (EFL) students' Self-Directed Learning (SDL). It employed a quasi-experimental design that included a one group design. The participants (n = 45) were all fifth level students at Languages and Translation Department, Arar Faculty of Education…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Independent Study
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Schreiber, Christof; Klose, Rebecca – Teachers and Curriculum, 2017
Audio-podcasts offer notable opportunities for oral representation of mathematical content through digital media--not only for teacher education but also in primary schools. This article deals with the process of creating such podcasts, as well as their uses in schools, university teaching and research. We allow for various learning groups--which…
Descriptors: Mathematics Instruction, Multimedia Materials, Multimedia Instruction, Student Developed Materials
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Pastel, Robert; Seigel, Marika; Zhang, Wei; Mayer, Alex – ACM Transactions on Computing Education, 2015
Experience working in multidisciplinary teams is important both to prepare Computer Science (CS) students for industry and to improve their communication with teammates from disciplines other than their own. This article describes the evolution and results of collaborations among three courses: an undergraduate CS course about user interface…
Descriptors: Interdisciplinary Approach, Group Dynamics, Authentic Learning, Student Projects
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