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Showing 1 to 15 of 16 results Save | Export
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Michael E. Ellis; K. Mike Casey; Geoffrey Hill – Decision Sciences Journal of Innovative Education, 2024
Large Language Model (LLM) artificial intelligence tools present a unique challenge for educators who teach programming languages. While LLMs like ChatGPT have been well documented for their ability to complete exams and create prose, there is a noticeable lack of research into their ability to solve problems using high-level programming…
Descriptors: Artificial Intelligence, Programming Languages, Programming, Homework
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Thongkoo, Krittawaya; Panjaburee, Patcharin; Daungcharone, Kannika – Knowledge Management & E-Learning, 2019
In view of the benefits of inquiry-based learning and knowledge management (KM) in triggering students' communication and knowledge construction and the benefits of a flipped classroom in engaging student learning in- and out-of-classroom, this study proposed to integrate inquiry learning and KM into a flipped classroom to cultivate student…
Descriptors: Inquiry, Knowledge Management, College Students, Teaching Methods
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Schwarzenberg, Pablo; Navón, Jaime – Interactive Learning Environments, 2020
The flipped classroom had shown positive effects on academic achievement and student satisfaction, but require a higher level of self-regulation from students. There are few studies about flipped classroom characteristics that could help to improve self-regulation. This study assess the influence of choice in the goal setting process of students…
Descriptors: Educational Technology, Technology Uses in Education, Goal Orientation, Lecture Method
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Ismail, Sameh S.; Abdulla, Shubair A. – Journal of Technology and Science Education, 2019
This research introduces a new pedagogical approach, the Virtual Flipped Classroom (VFC). The VFC is an integration of two concepts: the Flipped Classroom and Virtual Classroom. It enables teachers to teach and guide students in applying the activities needed to achieve the best learning levels. To investigate the effect of VFC, the researchers…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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Amira, Teimzit; Lamia, Mahnane; Hafidi, Mohamed – International Journal of Information and Communication Technology Education, 2019
Recent years have brought the need for new pedagogical approaches that appeal to the involvement and participation of learners in the learning process. One of these approaches is the flipped classroom, which gives to learners the possibility to prepare for the next class, through pre-recorded video lectures and close-ended problems. Many studies…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Video Technology
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Chis, Adriana E.; Moldovan, Arghir-Nicolae; Murphy, Lisa; Pathak, Pramod; Muntean, Cristina Hava – Educational Technology & Society, 2018
This research paper investigates the effectiveness of combined Flipped Classroom (FC) and Problem-based Learning (PBL) teaching approach in a computer programming module. Combined FC-PBL makes use of learning technologies and supports authentic learning in terms of authentic context, multiple perspectives through team work and collaboration. FC…
Descriptors: Homework, Video Technology, Technology Uses in Education, Educational Technology
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Simkin, Mark; Stiver, Debra – Journal of Education for Business, 2016
Allowing students to grade their own homework promises many advantages. But can students perform such grading tasks honestly and accurately? Also, do such assessments vary by gender? To answer these questions, the authors analyzed the homework scores of 266 students in seven introductory programming classes. The statistical results were favorable…
Descriptors: Homework, Self Evaluation (Individuals), Student Evaluation, Gender Differences
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Basnet, Ram B.; Doleck, Tenzin; Lemay, David John; Bazelais, Paul – Education and Information Technologies, 2018
Teaching programming concepts to enhance students' problem solving and computational thinking skills is a challenging task, especially when students enter college with little to no preparation, or they lack the interest or capacity for programming. Online platforms that serve as automated practice and assessment systems have been offered as…
Descriptors: Computer Science Education, Programming, Homework, Student Projects
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Sukhodolsky, Jacob – Online Submission, 2017
The problem of Computer Science students' cheating in their homework assignments so far has been handled mainly through administrative punishment of the cheaters. The success of such an approach depends to a large degree on the ability of the instructor to recognize the fact of cheating, which is a complicated task. With a large number of students…
Descriptors: Computer Science Education, Cheating, Ethics, Homework
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Keegan, Kelly – English Teaching Forum, 2019
As a teacher of an intensive class for college-level students that focuses on learning the Test of English for International Communication (TOEIC) vocabulary, Kelly Keegan wanted to create and play vocabulary-review games that encourage flexibility and spontaneity in authentic contexts. This article describes how she created games that give…
Descriptors: Teaching Methods, Vocabulary Development, Creativity, Language Usage
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Chiang, Tosti Hsu-Cheng – Interactive Learning Environments, 2017
Programing is difficult for beginners because they need to learn the new language of computers. Developing software, especially complex software, is bound to result in problems, frustration, and the need to think in new ways. Identifying the learning behavior behind programing by way of empirical studies can help beginners learn more easily. In…
Descriptors: Programming, Educational Technology, Technology Uses in Education, Problem Solving
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Fryling, Meg; Yoder, Robert; Breimer, Eric – Information Systems Education Journal, 2016
While some research has suggested that video lectures are just as effective as in-person lectures to convey basic information to students, not everyone agrees that the flipped classroom model is an effective way of educating students. This research explores traditional, semi-flipped and fully-flipped classroom models by comparing three sections of…
Descriptors: Educational Technology, Technology Uses in Education, Introductory Courses, Programming
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Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaias, Pedro, Ed.; Hol, Ana, Ed. – International Association for Development of the Information Society, 2017
These proceedings contain the papers and posters of the 5th International Conference on Educational Technologies 2017 (ICEduTech 2017), which has been organised by the International Association for Development of the Information Society and co-organised by the Western Sydney University, held in Sydney, Australia, 11-13 December 2017. ICEduTech is…
Descriptors: Conference Papers, Educational Technology, Technology Uses in Education, Bibliometrics
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
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Barnes, Tiffany, Ed.; Chi, Min, Ed.; Feng, Mingyu, Ed. – International Educational Data Mining Society, 2016
The 9th International Conference on Educational Data Mining (EDM 2016) is held under the auspices of the International Educational Data Mining Society at the Sheraton Raleigh Hotel, in downtown Raleigh, North Carolina, in the USA. The conference, held June 29-July 2, 2016, follows the eight previous editions (Madrid 2015, London 2014, Memphis…
Descriptors: Data Analysis, Evidence Based Practice, Inquiry, Science Instruction
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