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Showing 1 to 15 of 89 results Save | Export
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Kwun Hung Li; Dickson K.W. Chiu; Elaine W.S. Kong; Kevin K.W. Ho – Education & Training, 2025
Purpose: This research investigates mobile security awareness among university students in Hong Kong, who increasingly rely on mobile devices for their daily activities and academic needs. This research seeks to inform targeted educational strategies and policies to enhance mobile security practices among young adults, particularly in regions…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, College Students
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Hsiu-Ju Chen – Journal of College Science Teaching, 2025
As cloud computing gains prominence, universities have increasingly incorporated it into their curricula, necessitating a balance between theoretical knowledge and practical skills. However, students' learning of cloud computing was not clear. The primary objectives of this study are to assess variations in students' self-efficacy and…
Descriptors: Information Storage, Information Management, Information Technology, Technology Uses in Education
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Ángela Asensio-Martínez; Alejandra Aguilar-Latorre; Bárbara Oliván-Blázquez; Elena Fernández-Del-Río; Mario Samper-Pardo; Cruz Bartolomé – Innovations in Education and Teaching International, 2025
The educational podcast is a didactic resource requiring specific planning to create a digital audio file with educational content. These podcasts promote meaningful learning and stimulate cognitive skills. This study aimed to analyze the effectiveness of educational podcasts in increasing students' satisfaction and performance in content…
Descriptors: Educational Technology, Technology Uses in Education, Audio Equipment, Handheld Devices
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Haeger, Jack A.; Davis, Carter H.; Levin, Michael E. – Journal of American College Health, 2022
Objective: Considering increasing demands for mental health services at college counseling centers (CCCs), there is a need for cost-effective solutions that avoid depleting stressed CCC resources. This study examined if ACT Daily, a mobile application based on acceptance and commitment therapy (ACT), could serve as an effective self-guided…
Descriptors: Therapy, Information Technology, Handheld Devices, Counseling Services
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Payne, Philip D. – Research and Issues in Music Education, 2023
Music education majors across the United States (N = 1029) self-reported indicators of depression, anxiety, personality, and stress. According to the results, music education majors are highly busy, and report elevated levels of stress as compared to their peers. Semester enrollment averages include: 18.5 hours (including 0 credit courses) a…
Descriptors: Music Education, Majors (Students), College Students, Mental Health
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Yildiz, Ezgi Pelin – Higher Education Studies, 2022
Arloopa is an augmented reality application that enables the integration of digital content such as images, sounds, texts into real world environments. By another definition the Arloopa app is an AR visualization tool that brings the physical and digital worlds together as one. Arloopa is an augmented reality (AR) and virtual reality (VR) app and…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Pitsoane, Enid; Lethole, Patricia – Open Learning, 2022
Information and communication technology (ICT) not only improved communication in the 21st century, but it also led to rethinking the facilitation of online learning. University students in the information age have access to the internet, chat rooms, Twitter, and other social media. However, the literature reveals that most students use these…
Descriptors: Foreign Countries, Information Technology, Electronic Learning, College Students
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Hebebci, Mustafa Tevfik; Bertiz, Yasemin; Alan, Selahattin – International Society for Technology, Education, and Science, 2022
Today's digital games attract the attention of many people from various age groups. Some sources suggest that acquaintance with digital games is as low as three years old. When digital games are evaluated from a general perspective, it is seen that the largest user group is individuals in adolescence and youth period. Individuals at this age spend…
Descriptors: Computer Games, Addictive Behavior, Student Attitudes, Physical Health
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Mai Thi Truc Le; Khue Van Tran – International Society for Technology, Education, and Science, 2024
Multitasking which has been reported to occur more frequently in online learning classes compared to traditional face-to-face settings has been found to have negative effects on students' learning. Albeit extensive research has been carried out on the effect of multitasking in education, there is scant research that sheds light on multitasking…
Descriptors: Foreign Countries, Educational Theories, Online Courses, Human Body
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Laurens-Arredondo, Luis – Education and Information Technologies, 2022
The rushed introduction of online education for universities because of the current covid-19 health crisis, has started to affect the quality of education for millions of students around the world. This pandemic has emphasized the need to improve the teaching process through the use of innovating educational tools, such as mobile augmented reality…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Sirakaya, Didem Alsancak – International Journal of Computer Science Education in Schools, 2020
This research aims to determine the change in students' computational thinking skills according to their ICT and mobile technology experience and frequency of use. The sample of the study, designed with the survey model, consisted of 269 students attending a vocational school of higher education. Data were collected using the Computational…
Descriptors: Thinking Skills, Information Technology, Handheld Devices, Electronic Learning
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Alwahaibi, Yahya Ahmed; Ariffin, Shamsul Arrieya; Garfan, Salem; Saad, Aslina binti; Dharmalingam, Ramalingam – International Journal of Mobile and Blended Learning, 2021
In the dynamic world of technology, changes and transformations have emerged rapidly in recent years. Service providers such as government departments transformed their services from e-government to m-government for widespread customer reach. However, several issues existed that were obstructing the implementation of such a system by the Ministry…
Descriptors: Foreign Countries, Technological Advancement, College Students, Engineering
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Wallace, Alannah; Hoskyn, Maureen – Journal of American College Health, 2022
Objective: The aim of the study is to design and evaluate the Strategy Awareness and Use Questionnaire to estimate students' awareness and use of strategies that optimize control of attention and/or compensate for stress on an executive system due to environmental and/or neurobiological influences. Participants: One hundred and forty-eight…
Descriptors: Foreign Countries, Knowledge Level, Executive Function, College Students
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Yang, Shuxia; Mei, Bing – Journal of Education for Teaching: International Research and Pedagogy, 2018
The case study aimed to provide a deeper understanding of learners' perception and experience of using augmented reality (AR) for language learning. Seven university students were recruited in this study, and they were provided access to an AR-based stroke-by-stroke animation guide for learning Japanese orthography with their own mobile computing…
Descriptors: Simulated Environment, Information Technology, Computer Simulation, Second Language Learning
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Fernandez, Simon Christopher; Mammen, Kuttickattu John – Journal of Technology Education, 2020
The popularity of mobile technologies has greatly influenced people of all ages, especially adolescents. The purpose of this research was to determine the views of students, lecturers, and managers as selected stakeholders to assess the effectiveness of tablet computers in learning at a South African university. Using a mixed-methods approach,…
Descriptors: Stakeholders, Handheld Devices, Computer Uses in Education, Student Attitudes
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