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Alyssa P. Lawson; Richard E. Mayer – Journal of Educational Computing Research, 2024
In multimedia learning, there is a lot of new information that learners are exposed to, making it a cognitively intensive process. Poorly-designed multimedia lessons can introduce distractions that must be dealt with by the learner. However, learners do not all share the same skill at managing incoming information or holding capacity, which could…
Descriptors: Individual Differences, Executive Function, Multimedia Instruction, Attention Control
Ming Li; Zhonggen Yu – SAGE Open, 2025
As the years progress, blended learning has risen in popularity. In light of a lack of systematic research on the significant intertwined influence on English learners' academic success, this empirical study attempted to reveal critical success factors of students' English learning outcomes in the blended learning environment based on the…
Descriptors: Outcomes of Education, Blended Learning, Self Concept, Student Attitudes
Keru Li; Yanyan Li; Yansu Wang; Yunshan Chen; Wanqing Hu – Instructional Science: An International Journal of the Learning Sciences, 2025
The study examined the influence of feedback features on revision uptake in dialogic peer feedback activities, and the moderating effect of self-efficacy and prior knowledge on this relationship. Data were collected over a 10-week course at a comprehensive university in China, involving 29 students and resulting in 242 revision-oriented comments.…
Descriptors: Foreign Countries, College Students, Peer Evaluation, Feedback (Response)
Andi Arif Rifa'i; Yunika Triana – Journal of Educators Online, 2024
This study aims to investigate the impact of online learning service quality on university student satisfaction. The regression model was chosen to measure the effect of online learning service quality on student satisfaction. The research sample consisted of 373 students in the Central Java region of Indonesia. Based on the results of the…
Descriptors: Electronic Learning, Student Satisfaction, Foreign Countries, Educational Quality
Regina Sutarmina; Jamie Costley; Anna Gorbunova; Christopher Lange – Education and Information Technologies, 2025
This study examines relationships among several variables within the context of online learning in higher education including self-regulated effort, maintained situational interest, gender differences, and age-related factors. Analyzing data from a diverse Open Cyber University of Korea student sample, the research highlights a positive…
Descriptors: Online Courses, Learning Motivation, Metacognition, Age Differences
Martínez-Argüelles, María-Jesús; Plana-Erta, Dolors; Fitó-Bertran, Àngels – Educational Technology Research and Development, 2023
The digitalization and globalization of society and the corresponding impact on the rules of the labor market is shifting the education sector toward new pedagogical approaches that integrate wholly online methodologies. Sustainable Development Goal 4 advocates for inclusive and equitable quality education that promotes lifelong learning…
Descriptors: College Students, Employment Potential, Student Attitudes, Authentic Learning
van Harsel, Milou; Hoogerheide, Vincent; Verkoeijen, Peter; van Gog, Tamara – Journal of Computer Assisted Learning, 2022
Nowadays, students often practice problem-solving skills in online learning environments with the help of examples and problems. This requires them to self-regulate their learning. It is questionable how novices self-regulate their learning from examples and problems and whether they need support. The present study investigated the open questions:…
Descriptors: Sequential Learning, Independent Study, Problem Solving, Electronic Learning
Suritno Fayanto; I Nyoman Sudana Degeng; Syaad Patmanthara; Saida Ulfa – Science Education International, 2024
Design-Based Learning and computational thinking (CT) are two key components that support each other specifically in the learning process involving the development of experimental design. Both components emphasize the importance of integration between computational thinking and design-based learning to support a creative, innovative and data…
Descriptors: Computation, Thinking Skills, Teacher Effectiveness, Courses
Ginns, Paul; Muscat, Katherine; Naylor, Ryan – Educational and Developmental Psychologist, 2023
Objective: When students learn or solve problems, attentional resources are depleted; rest breaks may restore cognitive functioning in support of learning. Research framed by attention restoration theory holds that exposure to natural environments may be another means to restore attentional resources. The study investigated the effects of…
Descriptors: Intervals, Attention, Learning Processes, Problem Solving
Martin Merkt; Daniel Bodemer – Journal of Computer Assisted Learning, 2024
Background: When watching educational online videos, learners need to determine whether the videos' contents are suitable for learning. Whereas this may induce metacognitive monitoring processes, it may also distract learners from the learning materials. Objectives: In the current set of experiments, we investigated whether asking participants to…
Descriptors: Video Technology, Teaching Methods, Metacognition, Instructional Materials
Pilar Ordóñez--López – Interpreter and Translator Trainer, 2025
The impact of attitudes on the learning process and on the academic results achieved by students has been the object of numerous studies, which have shown a connection between attitudes and learning. Similarly, the impact of students' attitudes towards learning a foreign language (mainly English) has been explored from a wide range of…
Descriptors: Translation, Student Attitudes, Second Language Instruction, Second Language Learning
Veldkamp, Alice; Rebecca Niese, Johanna; Heuvelmans, Martijn; Knippels, Marie-Christine P. J.; van Joolingen, Wouter R. – British Journal of Educational Technology, 2022
This study investigates the influence of the educational game design elements "immersion," "collaboration" and "debriefing," on fostering learning with educational escape rooms. We based the design of the escape room on an educational game design framework that aligns the learning goal and the game goal, that is,…
Descriptors: Educational Games, Instructional Design, Learning Processes, Game Based Learning
Zhizezhang Gao; Haochen Yan; Jiaqi Liu; Xiao Zhang; Yuxiang Lin; Yingzhi Zhang; Xia Sun; Jun Feng – International Journal of STEM Education, 2025
Background: With the increasing interdisciplinarity between computer science (CS) and other fields, a growing number of non-CS students are embracing programming. However, there is a gap in research concerning differences in programming learning between CS and non-CS students. Previous studies predominantly relied on outcome-based assessments,…
Descriptors: Computer Science Education, Mathematics Education, Novices, Programming
Karmijn van de Oudeweetering; Jeremy Knox; Mathias Decuypere – Learning, Media and Technology, 2024
This paper examines the enactment of feedback in Massive Open Online Courses (MOOCs), focusing on analytics dashboards. Building on scholarship that recognizes data practices as entangled and 'messy', the paper problematizes the model of the feedback loop that assumes that analytics dashboards 'feed back' data to instructors and/or learners…
Descriptors: MOOCs, Learning Analytics, Instructional Design, Student Role
Silva, Leonardo; Mendes, António; Gomes, Anabela; Fortes, Gabriel – International Journal of Computer-Supported Collaborative Learning, 2023
The use of computational scaffolding is a crucial strategy to foster students' regulation of learning skills, which is associated with increased learning achievement. However, most interventions treat the regulatory processes as individual actions isolated from a social context. This view contradicts the most recent research that points to the…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Learning Processes, Computation