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Xu, Xiaoshu; Zhu, Xiaoshen; Chan, Fai Man – Interactive Learning Environments, 2023
Personal Learning Environment (PLE) represents a shift of learning paradigm towards learner-centered pedagogy, where users become masters of their own learning. PLEs are best used by learners with Self-Regulated Learning (SRL) abilities. Previous research showed that learners felt lost or socially isolated in PLEs due to their limited SRL…
Descriptors: Educational Environment, Individualized Instruction, Pilot Projects, College Students
Rudneva, Maria – Research-publishing.net, 2020
This pilot study provides a preliminary account on students' attitudes toward using specialized corpora in English for specific purposes (ESP) classes. Learners (N=39) were introduced to the EcoLexicon corpus and trained to use its basic query tools. The rationale behind this activity was to introduce learners to contextualization patterns and…
Descriptors: Teaching Methods, English for Special Purposes, Second Language Learning, Second Language Instruction
Winkelmes, Mary-Ann, Ed.; Boye, Allison, Ed.; Tapp, Suzanne, Ed. – Stylus Publishing LLC, 2019
This book offers a comprehensive guide to the Transparency in Learning and Teaching (TILT) framework that has convincingly demonstrated that implementation increases retention and improved outcomes for all students. Its premise is simple: to make learning processes explicit and equitably accessible for all students. Transparent instruction…
Descriptors: Higher Education, Teaching Methods, Instructional Design, Skill Development
Bahls, Patrick; Chapman, Reid – Honors in Practice, 2017
In May 2013, Patrick Bahls, director of the University of North Carolina (UNC) Asheville's honors program, was a participant in a multi-day workshop sponsored by the university's Diversity Action Council. The goal of the workshop, led by off-campus experts commissioned by the university, was to help educate faculty and staff on issues related to…
Descriptors: Honors Curriculum, Diversity (Institutional), Equal Education, Inclusion
A Game-Based Approach to Support Social Presence and Awareness in Distributed Project-Based Learning
Marklund, Björn Berg; Backlund, Per; Dahlin, Carl-Johan; Engström, Henrik; Wilhelmsson, Ulf – International Journal of Game-Based Learning, 2014
An important factor for success in project-based learning (PBL) is that the involved project groups establish an atmosphere of social interaction in their working environment. In PBL-scenarios situated in distributed environments, most of a group's work-processes are mediated through the use of production-focused tools that are unconcerned with…
Descriptors: Educational Games, Active Learning, Student Projects, Users (Information)
Tiruneh, Dawit Tibebu; Weldeslassie, Ataklti G.; Kassa, Abrham; Tefera, Zinaye; De Cock, Mieke; Elen, Jan – Educational Technology Research and Development, 2016
Identifying effective instructional approaches that stimulate students' critical thinking (CT) has been the focus of a large body of empirical research. However, there is little agreement on the instructional principles and procedures that are theoretically sound and empirically valid to developing both domain-specific and domain-general CT…
Descriptors: Foreign Countries, Higher Education, Universities, College Students
Taylor, Jean M.; Dunn, Margie; Winn, Sandra K. – Online Learning, 2015
A team of instructional designers, educators, and the School of Liberal Arts (SLA) academic program coordinator from a nonprofit online college, collaborated on producing short voice-over videos with interactive elements that address the most common technology frustrations of beginning students. These videos were inserted into the "Start…
Descriptors: Instructional Design, Online Courses, Virtual Universities, Pilot Projects
Thoirs, Kerry; Coffee, Jane – Australasian Journal of Educational Technology, 2012
Sonographers are medical or non-medical health professionals in the radiology field who skilfully manipulate ultrasound equipment to produce images that are used to diagnose medical conditions and abnormalities. This technique is also becoming popular amongst the wider community in other medical specialities and allied health professionals, due to…
Descriptors: Competence, Instructional Design, Allied Health Occupations Education, Clinical Teaching (Health Professions)
Andergassen, Monika; Guerra, Victor; Ledermüller, Karl; Neumann, Gustaf – International Journal of Mobile and Blended Learning, 2013
Didactical advantages of audience response systems (ARS) have been discussed extensively ever since they have been used in classes. However, conventional ARS bear some drawbacks, such as requiring specific hardware, generating costs (text messaging based and web service fees) and creating a dependency on external hosts. In this paper we present a…
Descriptors: Foreign Countries, Web Browsers, Handheld Devices, Audience Response Systems
Luealamai, Sutha; Panijpan, Bhinyo – Simulation & Gaming, 2012
The authors have developed a computer-based learning module on the unit cell of various types of crystal. The module has two components: the virtual unit cell (VUC) part and the subsequent unit cell hunter part. The VUC is a virtual reality simulation for students to actively arrive at the unit cell from exploring, from a broad view, the crystal…
Descriptors: Foreign Countries, Learning Modules, Science Instruction, Pilot Projects
Schultz, Jennifer L.; Higbee, Jeanne L. – American Journal of Business Education, 2011
This purpose of this paper is to summarize the principles of integrated multicultural instructional design (IMID; Higbee, Goff, & Schultz, in press; Higbee, Schultz, & Goff, 2010) and present specific strategies for incorporating IMID in management education. The primary goal of IMID is to promote the integration of multicultural content…
Descriptors: Management Development, Instructional Design, Cultural Pluralism, Multicultural Education
Essid, Joe; Wilde, Fran – EDUCAUSE Quarterly, 2011
Effective virtual simulations can embed participants in imaginary worlds. Researchers working in virtual worlds and gaming often refer to "immersion," a state in which a participant or player loses track of time and becomes one with the simulation. Immersive settings have been shown to deepen learning. Ken Hudson's work with students…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Role Playing
Markel, Nicholas; Trujillo, Ralph; Callahan, Philip; Marks, Michael – Online Submission, 2010
The intent of this pilot program of studies is to transition returning veterans into an academic setting by establishing an academic and social framework to foster resiliency and retention. This curriculum, composed of three courses addressing resiliency, learning-teaching, and leadership, uses a recovery model approach. The program was repeated…
Descriptors: Pilot Projects, Educational Attainment, Veterans, Adult Students
Dondlinger, Mary Jo; Wilson, Douglas A. – Thinking Skills and Creativity, 2012
The "Global Village Playground" ("GVP") was a capstone learning experience designed to address institutional assessment needs while providing an integrated and authentic learning experience for students aimed at fostering critical and creative thinking. In the "GVP", students work on simulated and real-world problems as a design team tasked with…
Descriptors: Institutional Evaluation, Instructional Design, Curriculum, Learning Experience
Kenney, Jane; Newcombe, Ellen – Journal of Asynchronous Learning Networks, 2011
Adopting a new teaching approach is often a daunting task especially if one is an early adopter in a limited-resource environment. This article describes the challenges encountered and the strategies used in pilot testing a blended instructional method in a large size class within the college of education at a medium-sized university. The main…
Descriptors: Teacher Education Programs, Educational Strategies, Action Research, Student Participation
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