Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 16 |
Descriptor
College Students | 16 |
Instructional Design | 16 |
Vignettes | 16 |
Instructional Effectiveness | 8 |
Student Attitudes | 8 |
Foreign Countries | 7 |
Computer Assisted Instruction | 6 |
Computer Simulation | 6 |
Computer Software | 6 |
Online Courses | 6 |
Teaching Methods | 6 |
More ▼ |
Source
Author
Aldemir, Tugce | 1 |
Allard, Daniele | 1 |
Bourdeau, Jacqueline | 1 |
Brunton, Robyn | 1 |
Bullis, Danica | 1 |
Bunch, John M. | 1 |
Butler, Des | 1 |
Chan, Chung-Shing | 1 |
Chan, Yat-hang | 1 |
Driver, Jessica | 1 |
Fernández-Sánchez, María Rosa | 1 |
More ▼ |
Publication Type
Journal Articles | 15 |
Reports - Research | 12 |
Reports - Descriptive | 2 |
Dissertations/Theses -… | 1 |
Information Analyses | 1 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 16 |
Postsecondary Education | 14 |
Adult Education | 1 |
Two Year Colleges | 1 |
Audience
Teachers | 1 |
Location
Australia | 2 |
United Kingdom | 2 |
California | 1 |
Canada | 1 |
Chile (Santiago) | 1 |
Finland | 1 |
Japan | 1 |
New York | 1 |
Spain | 1 |
Texas | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Multifactor Leadership… | 1 |
What Works Clearinghouse Rating
Chan, Chung-Shing; Chan, Yat-hang; Fong, Tsz Heung Agnes – International Research in Geographical and Environmental Education, 2020
This paper introduces an e-Learning for urban tourism education through a scenario-based game of a hypothetical city. This scenario game set a good example to integrate components of e-Learning, gamification and scenario-based platform in tourism geography and planning education. This study evaluated the effectiveness of urban tourism scenario…
Descriptors: Urban Areas, Tourism, Game Based Learning, Teaching Methods
Shearer, Rick L.; Aldemir, Tugce; Hitchcock, Jana; Resig, Jessie; Driver, Jessica; Kohler, Megan – American Journal of Distance Education, 2020
As online learning continues to evolve many have proposed that we think differently about our pedagogical approaches, to move beyond the replication of the face-to-face experience. Here we explore the student and faculty visions of the future using a Zaltman Metaphor Elicitation (ZMET) method that uses images to metaphorically represent how…
Descriptors: Learning Experience, Online Courses, Figurative Language, Evaluation Methods
Lister, Kate; McFarlane, Ruth – Open Praxis, 2021
Student mental health is a growing concern for universities; increasing numbers of students are experiencing wellbeing issues, and distance learners are particularly at risk. Evidence indicates that triggers for mental health difficulties can reside within higher education environments, systems and study practices, implying that a proactive,…
Descriptors: College Students, Mental Health, Well Being, At Risk Students
Evaluating Student Engagement and Deep Learning in Interactive Online Psychology Learning Activities
Sugden, Nicole; Brunton, Robyn; MacDonald, Jasmine; Yeo, Michelle; Hicks, Ben – Australasian Journal of Educational Technology, 2021
There is growing demand for online learning activities that offer flexibility for students to study anywhere, anytime, as online students fit study around work and family commitments. We designed a series of online activities and evaluated how, where, and with what devices students used the activities, as well as their levels of engagement and…
Descriptors: Learning Activities, Learner Engagement, Online Courses, Handheld Devices
Fernández-Sánchez, María Rosa; Silva-Quiroz, Juan – Problems of Education in the 21st Century, 2021
Universities are living in a time of major transitions regarding the challenge of rethinking and transforming the current pedagogical models so they can respond to the needs of the global knowmad society. In this study, the Design-Based Research (DBR) approach is used to address the improvements of two emerging pedagogical designs in e-learning in…
Descriptors: Instructional Design, Teaching Methods, Online Courses, Universities
McGee, Patricia; Valdes, Erin; Bullis, Danica – International Journal on E-Learning, 2016
While online course offerings have steadily risen over the last decade and it is estimated that 32% of college students have taken an online course (Allen & Seaman, 2013), the process of preparing students for blended and online courses has varied and is inconsistent across institutions. Attrition rates for online courses have been…
Descriptors: Blended Learning, Electronic Learning, Online Courses, College Students
Solomonson, William L. – Performance Improvement Quarterly, 2012
This study seeks to improve the contributions of performance consultants, instructional design consultants, and training consultants by explaining the effect that several variables have on trust as a mediator to relationship commitment within the context of the client-consultant relationship. The participants were 228 college students from two…
Descriptors: Consultants, Instructional Design, Trust (Psychology), Client Characteristics (Human Services)
Hakkarainen, Paivi; Vapalahti, Kati – International Journal of Teaching and Learning in Higher Education, 2011
This paper presents the first cycle of a design-based study at Mikkeli University of Applied Sciences, Finland, during which a video-supported forum-theater approach was implemented and evaluated. Students enrolled in the Drama course in the Civic Activities and Youth Work degree program produced and recorded forum-theater performances about…
Descriptors: Video Technology, Social Problems, Substance Abuse, Student Attitudes
Smith, Colleen; Gillham, David; McCutcheon, Helen; Ziaian, Tahereh – British Journal of Educational Technology, 2011
There are increased opportunities for online delivery innovation within the education sector because of rapid advances in Internet technology. This paper describes a unique and efficient approach to simulation called "scenariation". The scenariation project aimed to establish efficient processes for the development of scenariation content and…
Descriptors: Video Technology, Nursing Students, Nursing Education, Allied Health Occupations Education
Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training
Allard, Daniele; Bourdeau, Jacqueline; Mizoguchi, Riichiro – CALICO Journal, 2011
This paper addresses the problem of cultural and native language interference in second/foreign language acquisition. More specifically, it examines issues of interference that can be traced to a student's native language and that also have a cultural component. To this effect, an understanding of what actually comprises both interference and…
Descriptors: Foreign Countries, Second Language Learning, Interference (Language), Cultural Influences
Butler, Des – Australasian Journal of Educational Technology, 2012
A traditional approach centred on weekly lectures, perhaps supported by tutorials, still predominates in modern legal education in Australia. This approach tends to focus on the transmission of knowledge about legal rules and doctrine to students, who adopt a largely passive role. Criticisms of the traditional approach have led to law schools…
Descriptors: Foreign Countries, Multimedia Materials, Legal Education (Professions), Law Schools
Franetovic, Marija – ProQuest LLC, 2012
Current educational initiatives encourage the use of authentic learning environments to realistically prepare students for jobs in a constantly changing world. Many students of the Millennial generation may be social media savvy. However, what can be said about learning conditions and student readiness for active, reflective and collaborative…
Descriptors: Educational Environment, Virtual Classrooms, Cooperative Learning, Learner Engagement
Spiegelman, Marsha; Glass, Richard – Journal of Educational Technology Systems, 2009
Gaming and social networking define the millennial student. This research focuses on an evolving collaboration between 2 faculty members of different disciplines who merged Web 2.0 and game scenarios to infuse research techniques as integral components of math/computer science courses. Blogs and wikis facilitated student-faculty interaction beyond…
Descriptors: Research Skills, College Faculty, College Students, Mathematics Instruction
Bunch, John M. – Journal of Information Systems Education, 2009
This paper presents a goal-based scenario approach to teaching introductory database concepts to undergraduates using two different scaffolding methods. One method, termed "worked-out examples," attempts to reduce extraneous cognitive load by requiring students to complete increasingly complex missing parts of worked out examples. The other…
Descriptors: Cognitive Processes, Difficulty Level, Undergraduate Students, Scaffolding (Teaching Technique)
Previous Page | Next Page »
Pages: 1 | 2