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Taggart, Gabel – Journal of Public Affairs Education, 2023
This article presents a case study on Giving Games (GG), which are single-session experiential philanthropy lessons where students learn about, deliberate, and decide which of a set of pre-planned nonprofit organizations should receive smaller sums of sponsored money. Findings reveal that participants' prioritized considerations for giving changed…
Descriptors: Experiential Learning, Nonprofit Organizations, Pretests Posttests, Student Attitudes
Wibawanto, Wandah; Triyanto; Cahyono, Agus; Rohendi, Tjetjep R. – International Journal of Higher Education, 2021
Implementing short courses on the complex process of batik creation for foreign students, which have to be conducted online due to the COVID-19 pandemic, presents a challenge. Therefore, this research aims to explore the implementation of batik art practices that involve online learning and digital technology. This study entails an online course…
Descriptors: Handicrafts, Art Products, Art Activities, Art Education