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Yoana Omarchevska; Anouschka van Leeuwen; Tim Mainhard – Journal of Computing in Higher Education, 2025
In the flipped classroom, students engage in preparatory activities to study the course materials prior to attending teacher-guided sessions. Students' success in the flipped classroom is directly related to their preparation and students tend to change their preparation activity over time. Few studies have investigated why students change their…
Descriptors: Blended Learning, College Students, Metacognition, Learning Motivation
Zhu, Hongwei; Shen, Yuzhong – IEEE Transactions on Education, 2021
Contribution: An approach of integrating financial literacy into an introductory programming course is introduced. New learning materials are developed and the impact of the approach on motivating students and improving learning outcomes are evaluated using mixed methods. Background: More than two-thirds of college students in the U.S. graduate…
Descriptors: Money Management, Computer Science Education, Programming, Introductory Courses
Carlos Sandoval-Medina; Carlos Argelio Arévalo-Mercado; Estela Lizbeth Muñoz-Andrade; Jaime Muñoz-Arteaga – Journal of Information Systems Education, 2024
Learning basic programming concepts in computer science-related fields poses a challenge for students, to the extent that it becomes an academic-social problem, resulting in high failure and dropout rates. Proposed solutions to the problem can be found in the literature, such as the development of new programming languages and environments, the…
Descriptors: Cognitive Ability, Computer Science Education, Programming, Instructional Materials
Lai, Ying-Hsun; Chen, Shih-Yeh; Lai, Chin-Feng; Chang, Yao-Chung; Su, Yu-Sheng – Interactive Learning Environments, 2021
Due to their applications on varied and complex issues, Artificial Intelligence (AI) and Internet of Things (IoT) (collectively, AIoT) have become popular new-generation courses, but the learning of such courses needs to consider actual situations and to analyze complicated problems, making it difficult for students to improve their academic…
Descriptors: Artificial Intelligence, Internet, Computation, Thinking Skills
Kwame Ibwe; Fatuma Ikuja – International Journal of Education and Development using Information and Communication Technology, 2024
This paper explores the benefits and barriers of open platforms in promoting university teaching and learning in Tanzania. Despite the potentials open platforms have in supporting teaching and learning processes in higher learning institutions, there is a continuing debate on their benefits and barriers. This study, therefore, examined staff and…
Descriptors: Foreign Countries, Colleges, Open Education, Barriers
Morrison, Briana B.; Margulieux, Lauren E.; Decker, Adrienne – Computer Science Education, 2020
Background and Context: Subgoal labeled worked examples have been extensively researched, but the research has been reported piecemeal. This paper aggregates data from three studies, including data previously unreported, to holistically examine the effect of subgoal labeled worked examples across three student populations and across different…
Descriptors: Computer Science Education, Instructional Materials, Instructional Effectiveness, Problem Solving
Reima Al-Jarf – Online Submission, 2021
Due to the COVID-19 Pandemic, there was a sudden shift from face-to-face instruction to distance learning (DL) in all schools and universities in Saudi Arabia. This abrupt transition was associated with some challenges and changes. This study aims to find out whether instructors, departments and/or colleges at Saudi universities have changed,…
Descriptors: Foreign Countries, COVID-19, Pandemics, Distance Education
Sendurur, Emine; Ersoy, Esen; Çetin, Ismail – International Journal of Technology and Design Education, 2018
The design and development processes of instructional materials might be considered simple and clear because the pre-established instructional goals can lead the way. However, in practice, there are lots of issues to be considered during these processes. The quality of the material, appropriate visual design, usability, and acceptable amount of…
Descriptors: Instructional Materials, Design, Creativity, Computer Science Education
Ramirez-Arellano, Aldo; Bory-Reyes, Juan; Hernández-Simón, Luis Manuel – Journal of Educational Computing Research, 2017
The main goal of this article is to develop a Management System for Merging Learning Objects (msMLO), which offers an approach that retrieves learning objects (LOs) based on students' learning styles and term-based queries, which produces a new outcome with a better score. The msMLO faces the task of retrieving LOs via two steps: The first step…
Descriptors: Cognitive Style, Computer Science Education, Management Systems, Educational Resources
Isomöttönen, Ville; Tirronen, Ville – ACM Transactions on Computing Education, 2017
This article reports on an action research project on improving a functional programming course by moving toward a practical and flexible study environment--flipped and blended classroom. Teaching the topic of functional programming was found to be troublesome using a traditional lectured course format. The need to increase students' amount of…
Descriptors: Blended Learning, Teaching Methods, Programming, Computer Science Education
Bahargam, Sanaz; Erdos, Dóra; Bestavros, Azer; Terzi, Evimaria – International Educational Data Mining Society, 2015
Whether teaching in a classroom or a Massive Online Open Course it is crucial to present the material in a way that benefits the audience as a whole. We identify two important tasks to solve towards this objective; (1) group students so that they can maximally benefit from peer interaction and (2) find an optimal schedule of the educational…
Descriptors: Grouping (Instructional Purposes), Scheduling, Time Factors (Learning), Individualized Instruction
Goncalves, Rafael Queiroz; von Wangenheim, Christiane A. Gresse; Hauck, Jean C. R.; Zanella, Andreia – IEEE Transactions on Education, 2018
Contribution: An approach is presented to provide contextualized feedback for students using a project management (PM) tool. This approach covers the ten PM knowledge areas, guiding students through the planning of software projects. Background: Because software PM is unfeasible without the support of a PM tool there is a growing demand that these…
Descriptors: Feedback (Response), Teaching Methods, Program Administration, Instructional Innovation
Iqbal Malik, Sohail; Coldwell-Neilson, Jo – Journal of Educational Computing Research, 2017
High failure and dropout rates are reported in introductory programming (IP) courses in different studies despite extensive research attempting to address the issue. In this study, we introduced an ADRI (Approach, Deployment, Result, Improvement) approach in the teaching and learning process of an IP course to improve learning and success rates.…
Descriptors: Instructional Effectiveness, Introductory Courses, Programming, Computer Science Education
Cheng, Li-Chen; Chu, Hui-Chun; Shiue, Bang-Min – International Journal of Distance Education Technologies, 2015
Identifying learning problems of students has been recognized as an important issue for assisting teachers in improving their instructional skills or learning design strategies. The accumulated assessment data provide an excellent resource for achieving this objective. However, most of conventional testing systems only record students' test…
Descriptors: Teaching Methods, Learning Problems, Innovation, Student Records
Manohar, Priyadarshan A.; Acharya, Sushil; Wu, Peter; Hansen, Mary; Ansari, Ali; Schilling, Walter – Journal of Education and Learning, 2015
Two critical problems facing the software (S/W) industry today are the lack of appreciation of the full benefits that can be derived from Software Verification and Validation (V&V) and an associated problem of shortage of adequately trained V&V practitioners. To address this situation, the software V&V course curriculum at the author's…
Descriptors: Case Studies, Learner Engagement, Active Learning, Computer Software
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