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Hendry, Gillian; Wiggins, Sally; Anderson, Tony – Interdisciplinary Journal of Problem-based Learning, 2016
As mobile phone technology becomes more advanced, so too does its presence in everyday life. Research has shown, for instance, that students are using their mobile phones in classroom settings, a practice that holds both potential advantages and disadvantages. In group work, these interactions may have consequences for group dynamics in that…
Descriptors: Interaction, Problem Based Learning, Handheld Devices, Tutorial Programs
Ibrahim, Karim Hesham Shaker – ProQuest LLC, 2016
The field of game-mediated L2 learning has grown exponentially, and much has been discovered about the potentials of game-mediated interactions for L2 development, yet the fine-grained dynamics of player-game interactions and how they come to facilitate and afford L2 development are still largely underexplored. To address this gap in the…
Descriptors: Semitic Languages, Second Language Learning, Management Development, Video Games
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Elorriaga, J. A.; Arruarte, A.; Calvo, I.; Larrañaga, M.; Rueda, U.; Herrán, E. – Behaviour & Information Technology, 2013
The aim of this study is to test collaborative concept mapping activities using computers in a classroom scenario and to evaluate the possibilities that Elkar-CM offers for collaboratively learning non-technical topics. Elkar-CM is a multi-lingual and multi-media software program designed for drawing concept maps (CMs) collaboratively. Concept…
Descriptors: Concept Mapping, Class Activities, Vignettes, Courseware
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Lewis, Abigail; Moore, Catherine; Nang, Charn – Journal of University Teaching and Learning Practice, 2015
Employers in the 21st century seek graduates with a demonstrated ability to be independent, self-managing, lifelong learners. In this paper the authors explore student responses to a tutorial activity designed to promote lifelong learning skills. The activity is framed around situated learning theory, and capitalises on the affordances of video…
Descriptors: Reflection, Peer Evaluation, Tutorial Programs, Learning Activities